Star Trek: Armada III begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before.

Report RSS Star Trek Armada 3: Hotfix Released

Due to Sins Of A Solar Empire: Rebellion updating in order to comply with the EU's GDPR regulations.

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Just when you thought it was over


Yes folks, Sins has once again updated. Joy of deepest joys. The good news is it only broke the main (and multiplayer) menu. Well, you kinda need those don't you? We've released a hotfix that solves this issue and makes the game playable again. We're nice like that! It's the most recent file available for download.



He's Crazy man! He'll Kill Us All!


The Gul has finally lost it! He's off in a corner going on about going back to Cardassia. You've sent him a million inbox messages about having trouble updating the mod to the latest version and the poor dear just can't cope. Fortunately, before his descent into madness (and into speaking in the third person), he recorded an updated installation guide for Star Trek Armada 3. We'll pop it below for anyone that's struggling.



Future Updates to STA3


Caesar's Legion, one of our long-time testers has taught himself how to code and has set about correcting some lingering errors with Star Trek Armada 3: Nemesis. As he's busy doing that and spending his hard earned free time on it, it'd be rude not to release the fixed once he's finished them. I'll be running an additional pass and some further testing on the Final Frontier module too, as after some exhaustive gameplay; it's not as stable as I'd like it to be. Once Caesar's done with his tinkering, I intend t help him with testing the combined modules and making any required changes to TFF to make it as stable as possible and an enjoyable, crash-free experience for everyone.

Caesar's learnt some other tricks too



That's it from us for the time being, only a short update. There's plenty of other STA3 content on GulSurvives to keep you folks busy should you be interested in the meantime and it's also the home of the live developer blogs for AOTF.

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InsidiousHunter
InsidiousHunter - - 1,195 comments

Thought himself how to code?

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Gul-Dukat(tech) Author
Gul-Dukat(tech) - - 1,810 comments

muh bad :D

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InsidiousHunter
InsidiousHunter - - 1,195 comments

Just because you've lost your mind it doesn't mean your grammer can start to fail that can only happen against the empire.

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Gul-Dukat(tech) Author
Gul-Dukat(tech) - - 1,810 comments

Don't you mean grammar? :D

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OhNoesBunnies!
OhNoesBunnies! - - 1,209 comments

I think ExiledHunter is having a stroke.

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InsidiousHunter
InsidiousHunter - - 1,195 comments

No.

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hellodean
hellodean - - 1,451 comments

I'm impressed that I can do that trick as good as Data..

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Guest
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Zorrino
Zorrino - - 1 comments

Kurn seems to CTD when I choose an ability, and the Federation research in the the field of Diplomatic Consulate seems to be broken as well, can't seem to go beyond that tree, for some reason it won't let me choose the treaty of Bajor, the Federation Directive 927 or the others, they just stay red and the game assumed I havn't researched the Diplomatic Consulate yet. Sad =( any news on when this will get fixed?

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Guest
Guest - - 689,185 comments

I am a huge fan of this mod

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