Star Trek: Armada III begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before.

Report RSS A Call to Arms - Developer Diary 2

In this developer diary we take the time to grab the devs, beta testers and modellers together for a quick chat to answer some of your questions, as well as a quick look at the upcoming changes to the planet bonus system, Key Artifacts and much much more! We even included some of our inspiration footage from the series that helps get us in the mood to mod for CTA.

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...Hello Sports Fans, Bane here and time for another terrible update from myself, i say terrible because i hate the sound of my own voice when recorded but hey the show must go on right?

In this developer diary we finally took the time to catch up with our developers and pose them some of your questions through the video, tune in to YouTube below for the full low-down!

Planetary System Changes

As part of our total conversion work we finally got round to swapping out the planetary system but it wasn't without a few struggles, firstly stock sins only allows certain assets to be changed so we had limits to work to and we really had to think hard and long about our concepts for the system.

We split the work into two distinct areas the planets themselves and their own research availability and their base attributes, we then made our second change with the Bonuses and Artifact's.

The planets themselves have now been overhauled to the point where you can expect to see both small and large variants, we wanted to really set these differences apart these are subject to change but for example from a research point of view it may look something like this

TIER 0, TIER 1, TIER 2, TIER 3, TIER 4, TIER 5
M Small M Large

these can also be subject to racial benefits as well so you may not always start with a Class M dependant on your racial choice.

Its important to remember that these new larger variants from a canon standpoint would require far more resources to colonise and terraform hence the scaling difference.

In addition to the above the planets now have even wider varying statistics so for example tactically a planet that allows many orbital construction facilities may not for example allow multiple turrets meaning these planets are profitable from a civilian standpoint but with their size and nature comes the requirement to main fleet based defences, this adds one of the first of many tactical challenges that were adding for players to make players actively choose whether to instantly colonise a planet and way up their options based on the type and any relevant planetary bonus or negatives it may have.

As well as overhauling the stock classes we've changed the class designation system as well so these now align with Star Trek Canon and hopefully you will now notice these changes across the planet types as well as adding completely new visuals to a lot of the planet skins making them even more realistic.

Planetary Bonus System

The bonus system in sins was expanded with the DLC and provided the opportunity for players to explore their planets for bonuses that would affect the planet.

We stripped out a lot of the stock bonuses and reinvented them as well as adding separate tool tips and names and assigning at least 10 per type with the exception of the new Demon Class planets, this means that lower tier planets will receive a balanced mix of bonuses once found, in regards to negatives though these are visible from the start so you can decide as mentioned earlier do i colonise this planet as it has a nasty negative bonus, of course it may also have a positive bonus, but you'll have to colonise and explore to find that out!

As well as changing these bonuses and negatives we ensured that from a canon point of view some of them pointed to ancient races mentioned within TNG/DS9 so you are even more deeply immersed into the relics of the ST Universe, one of my favourite back stories is that of the Promellian/Menthar war that led to the demise of both races.

Nebulas

Nebulas have also changed in the game with the creation of new types, we've again approached this from a canon point of view with game play based bonuses as well as negatives. For example one of the new nebula types is that of the Metaphasic Nebula, this new nebula will heal your ships as its dense Metaphasic particles heal the crews wounds allowing them to repair their ship at a much fast rate (Regeneration). Look out for nebulas as you decide which way to send your fleet as each nebula has unique properties that can be good and bad in many strategic ways.

Artifact System

Finally we reach the actual in game artifact system, were still adding finishing touches to this one but essentially we have overhauled the 12 artifact's and again renamed them more appropriately to Star Trek Canon, we've even replaced some altogether with new ones, I'm particularly scared of the new T'Kon Starbase Artifact as this has the potential to grant my enemy or myself an extra starbase per system, can you imagine a Romulan player with 3 starbases...! oh no!!! don't panic though we will be working on a new system for removing those pesky starbases soon so you'll just have to stay tuned in to find out about the upcoming game play changes!

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jonsin1459
jonsin1459 - - 1,009 comments

Ok so....Commander Riker's beard is definitely going to be making an appearance right?

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El-Vi-Riachi
El-Vi-Riachi - - 337 comments

Who is this Simon who randomly was asked a few questions? He sounds like a douche :p

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Bane(Dev) Author
Bane(Dev) - - 612 comments

...

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kleb26
kleb26 - - 236 comments

will every faction get another titan?

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Napalm_Knight
Napalm_Knight - - 192 comments

OUR COLONY WAS LOST!

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23-down
23-down - - 3,548 comments

nicely done sad to hear that there wont be more armada3 after this one but understandable. Who knows perhaps the show can move on in soase2 with proper support for more possibilities engine wise, performance wise etc.

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Guest
Guest - - 688,627 comments

Seeing as the two official expansion packs for SoaSE Rebellion deal mostly with planets, are we going to need these expansion packs for the new version of STA3 when it is released? I ask this because it is possible to run STA3 with the standard Rebellion game, but some features are missing without the expansion packs, namely the Crystalline Entity and most of your custom maps.

Or will we be able to run the new mod with just Rebellion?

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Bane(Dev) Author
Bane(Dev) - - 612 comments

you can run it but you wont get all the fancy new bits i strongly recommend the DLC though if you can afford them :)

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23-down
23-down - - 3,548 comments

You can just run it with Rebellion but as you stated yourself many features will be disabled including the numerous planet types and custom events etc.

So you get pretty much only half the experience out of it.

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Gul-Dukat(tech) Creator
Gul-Dukat(tech) - - 1,810 comments

All planetary types will be available without the DLC (we think heheh)

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OhNoesBunnies!
OhNoesBunnies! - - 1,209 comments

I'm gonna make my next Titan the USS Bunny-Fruff, and then make Gul-Dukat the unfortunate captain of such a vessel. He will be in charge of taking care of everything fruffy, 100%.

This order totally comes straight from Central Command!

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AceXMachine
AceXMachine - - 11 comments

LOL Max "Another one? WHAT!?!"

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Bane(Dev) Author
Bane(Dev) - - 612 comments

i left it in for comic value

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PANdemoniumJP
PANdemoniumJP - - 110 comments

Your voice doesn't sound horrible at all...

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starpoop
starpoop - - 23 comments

imagine Klingons luring a Romulan fleet into the shield removing nebula it would be a blood bath ;)

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centralplexus001
centralplexus001 - - 2 comments

wich Programm i need to open the install Version? please help me

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sarrownight
sarrownight - - 28 comments

hey why am i missing two artifacts?

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