Star Trek: Armada III begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before.

  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Feklhr class ability: Battlechants (view original)
Feklhr class ability: Battlechants
embed
share
view previous
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Mc_Intire
Mc_Intire - - 141 comments

I hope activating the ability will play a nice soundfile fitting to the ability. Not for the duration of the ability, but something short and intimidating to notify your enemy of his soon to be defeat.

Reply Good karma Bad karma+5 votes
Gul-Dukat(tech) Creator
Gul-Dukat(tech) - - 1,810 comments

You won't be dissapointed

Reply Good karma+3 votes
VeniVdVici
VeniVdVici - - 390 comments

Battle Karoake!

Reply Good karma Bad karma+1 vote
Gul-Dukat(tech) Creator
Gul-Dukat(tech) - - 1,810 comments

If I could put that in, Dammit I would!

Reply Good karma+1 vote
Sun_Xiaomei
Sun_Xiaomei - - 478 comments

If it were up to me, I would put that as a passive ability instead of an active one.

Reply Good karma Bad karma+1 vote
Gul-Dukat(tech) Creator
Gul-Dukat(tech) - - 1,810 comments

I don't know about you, but if I were battle-chanting all day, I'd get a sore throat. We're limited by the amount of abilities we're allowed to put on each ship type, and with the cloak ability that already takes one slot up. As a result we're loath to place any permanent passive abilities on vessels without a really compelling reason.
Coupled with the fact that having it as an active ability means that when it's set off, both the player, and any human enemies they're facing in MP will literally hear the Klingon battle song. Awesome. And scary :D

Reply Good karma+1 vote
Sun_Xiaomei
Sun_Xiaomei - - 478 comments

Well, if you actually HEAR them chanting, then yes, putting as a passive ability wouldn't be a bright idea, would it? But in original SoaSE:R Advent Halcyon Class Carrier has two passive abilities, Adept Drone Anima and Energy Weapon Cooldown, so it wouldn't be impossible to put two passives onto one ship. And every Titan has abilities that increase their health, shields and antimatter which don't appear on it's power bar.

Reply Good karma Bad karma+1 vote
Maxloef1990 Author
Maxloef1990 - - 815 comments

oh its possible and other ships do have passive abilities however this ability is active for a reason :)

Reply Good karma+1 vote
Sun_Xiaomei
Sun_Xiaomei - - 478 comments

Understandable, isn't it?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

A battlechant is sent out through the comm channels boosting klingon morale increasing damage output of all surrounding friendly ships.