It is my sad duty to inform you, our loyal and dedicated supporters/fans, that development on STALKER: Way of the Wolf is hereby postponed indefinitely.
Due to the inability of our modeler, Joshy, to produce and modify content for the mod thanks to the badly-written and now completely unstable X-Ray Engine modeling plugins, we are unable to continue work on making the mod we the team, and you the people, want. Without modifying existing, and creating new level geometry, the mod would be a hollow shell of what it deserves to be. Because of this, we have decided to discontinue work on the mod.
I know this will come as a shock and a deep disappointment to everyone. Believe me when I say that this is not what we wanted to happen. So much work has been put into the mod so far and it's truly heartbreaking to have to abandon what has become our baby. However disappointed you are, trust that we feel ten times worse, for the disappointment we've caused you, and ourselves.
All is not necessarily lost however - developing Way of the Wolf has been exceedingly educational for me especially, in the use of the SDK/Level Editor and in general modding knowledge. I'm happy to announce that the team will be moving our attentions to a project close to my heart - the creation of Call of Pripyat: Redux v2.0.
Redux v2.0 is going to be bigger and better than ever before. I won't go into specifics in this news post (check out the Redux ModDB Page) but suffice it to say that everything you wanted v1.0 to be will make the cut for v2.0 (stashes + upgrades especially) plus a hell of a lot more. We ask that you stick around and support us in this endeavour as much as you have for WotW.
Once again, we apologize, and thank you for your never-ending support and dedication to the mod. You guys are really amazing.
- Beacon and the WotW Dev Team

In this update, we have big news regarding the WotW Dev Team and we celebrate the success of our community activity!
The fourth WotW status update - this time; development resumes, the problem of bandits is studied, our first Interview is conducted and our Facebook page...
A little news post on the immediate future! Exams are looming, so updates are going to be slow until the end of June!
The third WotW Status Update, featuring recent mod progress, opening of the official forums and the reveal of a new faction!
As your recreating the SOC locations are there any plans or would you ever consider letting such a project happen with some of your work ?
It would be great to play SoC in the CoP engine for all the little changes that were added.
What do you mean exactly? You want to recreate the SoC storyline?
Yeah a port/remake of Soc in the CoP engine, to take advantage of the updates the engine recived between games.
There is a mod in works over somewhere at the Russian forums that is recreating the SoC storyline in CoP. I've seen a few screenshots for it.
care to link :D
Hey will the mod be released in this or the next month?
No chance :D
I asked this on twitter, but I'm going to re-ask here:
Will you be bringing the arena from SoC back? I really enjoyed that side game bit and thought it would have been fun if it were in the other games.
We would certainly like to, but if we do it will be in a much better format :)
L.U.R.K. mod had a very nice arena sistem,so you could use their idea.
Just a thought :D
If you do, make it is so that you can fight mutants. You could do it head on (Wolf versus bloodsucker etc) or you could have one randomly released into the arena while fighting human npcs if the match went on longer than a certain period.