It is my sad duty to inform you, our loyal and dedicated supporters/fans, that development on STALKER: Way of the Wolf is hereby postponed indefinitely.
Due to the inability of our modeler, Joshy, to produce and modify content for the mod thanks to the badly-written and now completely unstable X-Ray Engine modeling plugins, we are unable to continue work on making the mod we the team, and you the people, want. Without modifying existing, and creating new level geometry, the mod would be a hollow shell of what it deserves to be. Because of this, we have decided to discontinue work on the mod.
I know this will come as a shock and a deep disappointment to everyone. Believe me when I say that this is not what we wanted to happen. So much work has been put into the mod so far and it's truly heartbreaking to have to abandon what has become our baby. However disappointed you are, trust that we feel ten times worse, for the disappointment we've caused you, and ourselves.
All is not necessarily lost however - developing Way of the Wolf has been exceedingly educational for me especially, in the use of the SDK/Level Editor and in general modding knowledge. I'm happy to announce that the team will be moving our attentions to a project close to my heart - the creation of Call of Pripyat: Redux v2.0.
Redux v2.0 is going to be bigger and better than ever before. I won't go into specifics in this news post (check out the Redux ModDB Page) but suffice it to say that everything you wanted v1.0 to be will make the cut for v2.0 (stashes + upgrades especially) plus a hell of a lot more. We ask that you stick around and support us in this endeavour as much as you have for WotW.
Once again, we apologize, and thank you for your never-ending support and dedication to the mod. You guys are really amazing.
- Beacon and the WotW Dev Team

In this update, we have big news regarding the WotW Dev Team and we celebrate the success of our community activity!
The fourth WotW status update - this time; development resumes, the problem of bandits is studied, our first Interview is conducted and our Facebook page...
A little news post on the immediate future! Exams are looming, so updates are going to be slow until the end of June!
The third WotW Status Update, featuring recent mod progress, opening of the official forums and the reveal of a new faction!
If you mean 'Prequel' in this mod, then that means more mutants/less stalkers, and more dangerous 'unknown' places' vs the tourist resort feeling I got when visited The Bar or Cordon.
Would be cool to see the familiar territories expand a little bit, with some different anomalies. Less military equipment (automatic weapons, high grade armors, explosives, etc...), more civilian rifles, shotguns, and pistols. Zone is not the spanish civil war yet. And you shouldn't drop all CoP maps yet, maybe Wolf would discover some places like Yanov and Skadovsk. Merging CoP Pripyat with SHOC Pripyat, eh? :P
But, I say these ideas by not knowing each feature's work amount... At least I hope you read them, cheers :P
that would be cool if they could include that aswell but then they'd need to find a way to get back to the SHoC side of Chernobyl.
Can't be !
Interesting! Tell us a bit more about this would you?
nice. shadow of chernobyl in prypiat engine nice. :) i wish you good luck with you journey in creating a nice mod. :)