The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.
It has been some time since we talked about whats going on so heres the deal; A 2019 Singularity build is in the works the patch I was going to release around christmas has turned in to a full blown update for various reasons including me simply being able to generate higher quality assets and doing a lot of bug fixes for the 2016 build which unbeknown to me until a week or so ago I completely ballsed up inadvertently uploading an experimental transitional build which as you might have guessed already.. did not work very well at the time. The 2019 build will include new textures, new normal and parallax maps, bug fixes, perhaps a mutant never before seen..., shader updates, and a whole host of other tweaks and improvements I might run in to that need addressing I'll also at long last be focusing on including that blowout I made a demo video of like what, 3 years ago now? Development can be very slow when you are doing 90-95% of the work yourself.
That nicely brings me on to the second part of this update. So far I have sunk a good 12 years in to X-Ray, SoC, and singularity giving it the love and attention it deserved to get from the devs but never did however for Singularity to become what is envisioned for it some extra hands on deck would substantially help speed up the development process and get the mod finished.Even if you are not necessarily experienced in these areas but are willing to research and learn as you go thats fine too.
The people that are needed are; Scripters, people good at working with the SDK to edit and build levels, 3D modellers, and someone willing to overhaul SoCs DX9 renderer. If I ended up doing most of these things myself it would easily take several more years I'm trying to get things done in a lot shorter time frame than that.
I think that covers everything for now. Don't get eaten by Burers or have your veins sucked dry by Bloodsuckers. Also, if anyone has a helicopter that would be super I''m currently in an abandoned barricaded house with zombies trying to get in to eat me and I'm running out of ammo.
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You will need this if trying to modify the upcoming release of TKs all.spawn
Part 3/3. Be sure to check the readmes and user manual. For SoC v1.0005.
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