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S.T.A.L.K.E.R. - PreSky is a Total Conversion mod for Clear Sky, set before the events in Clear Sky begin. Its goal is to provide a fresh new game experience from the point of a regular Stalker within the Zone. This basically means that the mod has complete and total freeplay from the start. PreSky combines some of the best elements and ideas from all 3 games in the S.T.A.L.K.E.R. series to produce a brand new gameplay experience within the Zone, with the sole intention of creating a more realistic Stalker experience that aims to make the player believe they are a Stalker. There is no main storyline progression to unlock new areas, or new items for the player. The Zone goes on living regardless of the actions of the player, with a virtually unrestricted alife that makes the Zone seem even more alive and real than it did before. The only storyline is the one you create for yourself.

Report RSS PreSky Feature List for v0.4

A more or less complete list of features present in v0.4 of STALKER - PreSky.

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STALKER - PreSky changes many features from vanilla (un modded) Clear Sky. This is a list of features for v0.4, which is nearing completion.


Multiple existing alife features have been improved upon, and new ones have been added

  • Diggers in garbage now walk around and search piles of trash for loot, which can be found on them
  • Monsters and npc's now roam around more freely
  • Npc's and monsters have had some of their parameters adjusted so they react to the environment around them better
  • A new Important Npc has been added for several missions
  • NPC equipment loadouts have been changed again for rebalancing and new weapon additions
  • More missions have been added for further playability
  • A mission system similar to SoC's has been added, you can now select various differing but (sometimes) repeatable missions from npc's
  • Sleeping Zones have been added
  • Limansk has been opened up and warfare added to its streets
  • Further content has been added to the custom pda, and it has been improved in a few areas
  • Add Chimera Claw, Cat tail, and Tushkano head mutant bodyparts
  • Add several new suits and weapons, and new upgrade schemes for them.
  • Improved upgrade schemes - upgrade tiers now only unlock when the previous tier is completed
  • Robbing Loners as Bandits in garbage has been added

  • Fixed bug where you couldn't drag bodies while wearing the ecologist suits
  • Fixed bug where you couldn't drag new zombie models
  • Corrected position of Chimera Claw, Cat tail, and Tushkano head mutant bodyparts
  • Fixed several upgrade scheme errors
  • Fixed textures within several meshes, and removed redundant textures
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Xen-28
Xen-28 - - 971 comments

Best luck ^_^

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DrBlizzard
DrBlizzard - - 387 comments

If you haven't already played PreSky v0.3, you need to. I never felt so at home in a world where I was in total control of what I did next. Would I go mug a few Stalkers for loot? Would I go hunt artifacts? Would I defend the Stalkers from bandit raids or mutant attacks? Total freedom of choice is a very strong selling point of this mod.

Keep up the good work, Fluffy22!

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strelok0017
strelok0017 - - 435 comments

Looking forward to playing it :)

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zelenster
zelenster - - 1 comments

when cam we await v0.4 for download and testing?

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