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S.T.A.L.K.E.R. - PreSky is a Total Conversion mod for Clear Sky, set before the events in Clear Sky begin. Its goal is to provide a fresh new game experience from the point of a regular Stalker within the Zone. This basically means that the mod has complete and total freeplay from the start. PreSky combines some of the best elements and ideas from all 3 games in the S.T.A.L.K.E.R. series to produce a brand new gameplay experience within the Zone, with the sole intention of creating a more realistic Stalker experience that aims to make the player believe they are a Stalker. There is no main storyline progression to unlock new areas, or new items for the player. The Zone goes on living regardless of the actions of the player, with a virtually unrestricted alife that makes the Zone seem even more alive and real than it did before. The only storyline is the one you create for yourself.

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Crash on Yantar (Games : S.T.A.L.K.E.R.: Clear Sky : Mods : STALKER - PreSky : Forum : Bugs & Tech support : Crash on Yantar) Locked
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Oct 12 2011 Anchor

Hi,

Sakarov was walking in circles, so I decided to save and load...

! [LUA][ERROR] ERROR: INCORRECT LOAD [_objectyan_stalker_sakharov].[16716][46]

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line : 180
[error]Description :
[error]Arguments : LUA error: ....t.a.l.k.e.r. - clear sky\gamedata\scripts\_g.script:975: bad argument #2 to 'format' (string expected, got nil)

stack trace:

That was the result.

Oct 25 2011 Anchor

Corrupted save, so you'll have to go back to a previous save. What version are you using?

Oct 25 2011 Anchor

Still 0.31

Feb 9 2012 Anchor

fluffy please help, same thing is happening to me... i am using presky 0.3, patched with 0.31 and that script ps_items.scrip .. it was working fine and from sudden crashing with following report :

CLIENT: Synchronizing...
* phase time: 20 ms
* phase cmem: 331270 K
* [win32]: free[1975948 K], reserved[104636 K], committed[888952 K]
* [ D3D ]: textures[89792 K]
* [x-ray]: crt heap[331269 K], process heap[206438 K], game lua[61951 K], render[3596 K]
* [x-ray]: economy: strings[15171 K], smem[6080 K]
* MEMORY USAGE: 338712 K
* End of synchronization A[1] R[1]
* Saving spawns...
* Saving objects...
! [LUA][ERROR] ERROR: You are saving too much

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line : 180
[error]Description :
[error]Arguments : LUA error: ....t.a.l.k.e.r. - clear sky\gamedata\scripts\_g.script:975: bad argument #2 to 'format' (string expected, got nil)

stack trace:

Feb 23 2012 Anchor

This eventually happens. The game is attempting to save too much data to the save files. There are inbuilt limits to prevent it from saving too much data, to prevent saved game corruption.
The only things I can recommend is to go back to previous levels, clear out any items lying around or in stash boxes. This will prevent these crashes for a little while. Or start again from scratch.

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