Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
"Quality over quantity" was a popular phrase in our MDT forum during the development of MISERY 2.
A look at the famous (and drastically expanded) 'ui_equipment.dds' indicates that we are a freakish bunch of ambitious modders.
But what do You think? Did we balance it well?