Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
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What class and setup you really enjoy? | Post Reply | |
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Mar 24 2014 Anchor | ||
hiI just got the idea to make this threat, just for fun |
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Mar 24 2014 Anchor | ||
USS Sniper My usual low-mid game/ role play setup, It provides a challenge without being too challenging and has everything I need for a day in the zone. |
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Mar 24 2014 Anchor | |
I like the recon the best cause of the quick movement, superiour bonus from drugs and artefacts and the possibility to fight close and mid/long range battles. The quick speed allows me quickly dash out of an ambush into cover or deep shrubs. I start with a sunrise suit or that coat that is similar both of which can hold 3 artefacts (with upgrade). Later move to the freedom suit that can hold 4 art slots. I always use the heavy pps helmet of 10-11kg, cause of the psy/toxic/rad guard. I haven't found any better armour better for a recon is extremely limited in its choices, as all armour is medium. I don't use biosuits at all bonus from heat artefacts can make it so I can manage any fire area, just got to be careful of getting hit by fire anomalies. I hate it I need a seva suit to enter pripyat For weapons I use the Storm, frasier (mp5 for .45 ammo) and additionally Snag Aksu and a freedom lr-300 that I replace with the FAR-15 when I go to pripyat. From nimble I buy the storm I add a x5 scope/silencer and use for mid to long range sniping, the weapon uses the 7.62x39 round, which I buy as you don't find enough of it. It comes with an integrated grenade launcher, being a modified OT-3 It is my main snipe riflethat when on auto also works just as good on spray function. As a sniper I'd myself use a Saiga or Armsel protecta, and carry with my 100 or so shot ammo an extra 50 slugs. Slap a scope on either of them and you can hit heads relatively easy on 25-50 or even 75 yards and below 25 use shot, beyond 75 you might as well snipe. If you ever get the Sig550s you are in heaven, it is hard to get as only high stalkers have it. Edited by: Nyayr -- Avoid using autosaves, use hard saves only. Logs are located in "C:\Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat\logs\xray_....log" |
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Mar 24 2014 Anchor | ||
I was never a fan of pistols in Stalker games, seemed obsolete with one exeption GP 100, but when I realized that I am unable to hit the target while panicking I went for the sawn-off aren't the fine tools needed for the weight reduction upgrade? because since I remember where the fine tools were in Zaton, I don't know if I'd dare to go into that area with this setup (me trying to avoid spoiler ) really interesting for me are the titanium frames, kevlar plate and camelback, I never actually thougth about using these, is it really that good/usefull? and the last thing, sleeping pills, why? I never found the usage of these, you can sleep whenever you want (except for blowout) so why carrying them around? |
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Mar 24 2014 Anchor | |
I forgot to adds I start with 3 fireballs and later on try to get 2 eye (or higher) and 2 shells (or higher), as this gives me blood reduction, psy bonus and stamina boost. Weight isn't any issue if you always pumped up on einefrine -- Avoid using autosaves, use hard saves only. Logs are located in "C:\Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat\logs\xray_....log" |
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Mar 27 2014 Anchor | ||
For assaulter mid game I usually have: CS3-A+Sphere M12+Two carbon steel plates+Titanium frame AEK-971+M1911 2 medkits 1 morphine bloodsucker goulash+akvatabs. |
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Mar 28 2014 Anchor | ||
Titanium frames, Kevlar and cammelback do make a difference imo, I managed to get the tools with this setup. As for the sleeping pills? they weigh nothing and like to role play way too much Edited by: Maximus_Sparticus |
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Apr 5 2014 Anchor | ||
On my first Misery character which is a Sniper. Used the TOZ66 for a while until I looted a Saiga-12K, with a NSPU3 scope it great for scouting while still having close range burst for sneaky mutants. I started out with the 98 karbiner, then found a Dragonuv-Alternate which I found useless, sold that and bought a Karabiner 43, then I repaired a SG 550-Customized that dropped off a friendly guy but it was too powerful so I went back to the K43. I found Pistols utterly useless, so nothing to report there. 2 UDP's - Aluminum frames - 3 Stimpacks - (no bandages since I find them useless) a few F1 grenades - Antibiotics - Akvatabs - several packs of smokes and a few joints. |
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Apr 5 2014 Anchor | ||
Why would you chose a K43 over an SVD? |
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Apr 5 2014 Anchor | |
The SVD has expensive ammo that could be and also is heavier to handle. The sig550s that is overpowered compared to even the regular sig550, as it is a sniper version of it. I personally am also not found of dragunovs they are extremely loud, slow rate and handling. -- Avoid using autosaves, use hard saves only. Logs are located in "C:\Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat\logs\xray_....log" |
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Apr 5 2014 Anchor | ||
Exactly this. The ammo for it is just way too expensive - the damage model doesn't justify the cost. I found I was killing faster and cheaper with the K43. Plus, the SVD is big, heavy and ugly. (seems to be using very dated textures) I also didn't like the scope designs for it. If you don't want a NV scope the normal scope is horrible. Edited by: Daniel_stark |
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Apr 5 2014 Anchor | ||
Daniel you can find alternative scopes here on the forum. As for model, yeah it's quite ugly,oddly enough the nimble version is even uglier As for recon i usually enjoy FN Fal Para, or LR-300/M4A1 coupled with m1911 pistol. But as for recon, misery lacks a SMG variety. There's just 3 smgs in the mod, the PPSH, UMP45 and MP5. More of those and i might give recon more love, although i like silenced pistols and stealthy kills. |
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Apr 6 2014 Anchor | ||
@Daniel_Stark - Personally, I love the SVD. But I use the SVD Alternate where I can detatch the scope if I wish (Eventually planning to buy the Lynx so I can have a backup SVD with a better scope for longer distance, though I must admit, the 5.0x scopes don't seem to zoom in any more than 2.6x scopes.) So I can move from night vision to ironsights to short range scopes on the fly depending on my situation. I only use headshots with the cheaper ammo, which isn't terribly expensive if you wait for it to appear in Beard's Inventory (Personally I sided with the stalkers in both ambushes, so his prices aren't bad for me on ammo, he has low stock but when he does have it, it is far cheaper than owl.) And save up my yellow striped AP rounds for dealing with mercs who have great armor. Even a chest shot, one or two rounds from AP SVD rounds tends to drop a merc. My own experiences, I switch between a SVD and a VSS sniper with a Saiga and or 1911 as backup weapons. (Also, the alternate has SSSSSSSSEEEEEXXXXXXXXY textures ) Edited by: Coldavoral |
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Apr 6 2014 Anchor | ||
Lol are we playing the same game ? The Dragonuv-Alternate has no "Iron-sight" without a scope and the textures look like a Minecraft gun lol. PS: Im playing 2.1 nothing edited or modded. |
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Apr 6 2014 Anchor | ||
Recon, no armour - kinda forces you into guerilla tactics - hit and sprint and then sprint some more hehehe. No night vision makes it exciting when the light fades or underground ... Can outrun most things but not a pack of dogs so always try and avoid them otherwise it's a quick death ! SIG P220 Alpine and .45DU shells takes out most mutants (3-shot burst is good) and is pretty effective headshotting NPC's, ammo is relatively cheap and easy to source. LR-300-ML, was lucky enough to loot a modern version which wasn't too badly damaged so repaired it and use with either a x1.6 scope for close work or a x4 for scanning the map or longer range headshot attempts, also just got a x1.6 night vision scope which should help. |
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Apr 6 2014 Anchor | ||
@daniel_stark. Same. Zilch modifications beyond MISERY 2.1. The SVD alternate profile has a detachable scope and improved textures over the heavily scraped and scratched vanilla texture. I believe the lynx uses the same textures All other SVD profiles have a fixed scope i.e. lynx and the original scratched up version. Would love the ability to gave no permanent scopes but some weapons dont have an unscoped model Ps. The alternate SVD profile looks cleaner. Has darker metal and cleaner wooden furniture with a description stating that it is a later model with slighly better quality parts (not the lynx which was hand made in the desc) Edited by: Coldavoral |
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Apr 6 2014 Anchor | ||
Beauty is in the eye of the beholder. Maybe I would have given it a second chance if it had Iron-sights, but at any rate 200r/round isn't viable for me. |
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Apr 6 2014 Anchor | ||
I'm on 2.1 with no tweaks to textures or weapons, and the alternate Dragunov SVD does have a removable scope and iron sights. It's in the description, even. Also, the 7.62x51 ammo is closer to 130ru/shot; only the AP is ~200/shot. And at class V armor penetration with high tissue damage, that's worth every ruble, since it will oneshot basically everything in zaton. However, I prefer my airborne SVU with a wicked scope upgrade for unparallelled long range combat to the Dragunov. |
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Apr 7 2014 Anchor | ||
The one you loot of Danilla in Zaton does NOT have Iron sights. Must be a bug since you say the Alternate does have Iron-sights ? Oh and the AP won't one-shot anything, can take up to 5 body shots on just mercs and a few clips for some mutants. Spending 1,000r to kill a merc ain't my cup of tea lol. |
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Apr 7 2014 Anchor | |
Danila can have any weapon, in my experience, i seen him have AK's, Sg550s, lr-85, saiga, same counts for grouse and most found dead stalkers like in the krug antenna. With ammo it is all about where you hit an enemy. An AP works a lot better against a merc if you hit the torso it requires a lot less shots usually 4-5 on an exo instead of I tested 12-15 or so. Hit their eyes/head and they die easily of most their jaw less. It also takes less shots if you hit their spine, especially from behind. If you ignore the weak spots an AP bullet works about twice as good as a regular, not counting the lower 7.62x39 and 5.56. There is a weapon mod that handles ammo differently might give that a try. Moddb.com It focuses more on bullet, weapon velocity then the damage output. You see sniper weapons have less damage but better bullets in general. Edited by: Nyayr -- Avoid using autosaves, use hard saves only. Logs are located in "C:\Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat\logs\xray_....log" |
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Apr 7 2014 Anchor | ||
Thanks for the info Nyayr. I think mine and Cardgame's definition of "Iron-sights" differs somewhat, because I just tested 5 different Dragunov-Alternate's (no Iron-sight) - yes obviously you can remove the scope, as I stated originally, but the Iron-sights do not work. Unless all the Dragunov's in my game are bugged, but I doubt it. |
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Apr 8 2014 Anchor | |
The dragunov alternate, I seen a few guys swear by shooting it at iron sight but I'm no fan of them. If you want to use a dragunov you can get 1 from nimble that is better though the SVU he sells I prefer, cause at can have a silencer upgrade and it is bullpup and has less recoil and double firerate similar to a gw43. Edited by: Nyayr -- Avoid using autosaves, use hard saves only. Logs are located in "C:\Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat\logs\xray_....log" |
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Apr 8 2014 Anchor | ||
bro, do you even sniper? I removed the scope and looked through the iron sights. It has them. They look similar to AK iron sights. I didn't fire the gun, so they may be misaligned or something... I just sold it ASAP. I didn't like the SVD's aesthetics or stats or scope ability compared to my SVU. |
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Apr 9 2014 Anchor | ||
Fixed. And yes, lol. Would be fantastic if someone else could confirm there is no functioning Iron-sight on the Dragonuv-Alternate. I find it hard to believe all the guns in my game are bugged for no apparent reason. Need to chill out a bit Cardgame, we don't have to like the same things. |
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Apr 9 2014 Anchor | ||
Dragunov-Alternate doesn't seem to have usable iron sights, i noticed this earlier - it just sort of zooms you in a bit, like fallout 3 i was a bit disappointed - what's the point of being able to remove the scope if you can't use the iron sights? |
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