Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
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Spawn locations and AI variation | Locked | |
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Jun 9 2013 Anchor | ||
I was thinking about something. And I wondered if spawn locations for AI Bandits/Stalkers is in the edge of maps or do they just spawn up in middle of map. It would be cool if they in a way came from the edges of the map like they were coming from outside the Zone. And thus entering the zone by the border. Or will it be like. You shot bandits in a building and you turn around and a minute later the same bandits are back? I guess the Ai spawn system is better now than what it were in Vanilla COP. And can one group occopy a building/base, get attacked by another faction and they kill all opposite forces. Then they occupy the same building. Can we see something like that? Can we actually walk into faction figths? Or mutant/Stalker fights? I remember Vanilla COP as very repetive in the end. You went to that location example (sawmill)and yeah it was the same units there and you went to Pripyat and it was deserted. Will Pripyat be more crowded now so you can actually make cash there and meet stalkers/bandits? |
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Jun 9 2013 Anchor | ||
As much as I would like to see some activity in Pripyat, it would be weird story-wise (unless they changed the story). Edited by: Luringen |
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Jun 9 2013 Anchor | ||
I love the atmosphere of Pripyat. There are a few problems though, one being that there is no trader (and in misery mod you have to pay for Uncle Yar's repairs). I love Pripyat but it gets boring because it is half the size of the other maps. I think that a larger pripyat is the ideal for the reat of the game, especially seeing what MISERY has done to it. There are a few improvements that I would love for Pripyat in 3.0: Anything else that I could think of would be included with the larger map size. Maybe even the MISERY team, in their complete awesomeness, added one of these in 2.0! |
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Jun 11 2013 Anchor | ||
IIRC that will change depending on the side you chose on the faction sidequests. qwerty2316 wrote: I've seen spawn points in the edges of the larger flooded areas and near the ranger station, the spawn point at the school was really annoying, they never stopped spawning. |
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Jun 11 2013 Anchor | ||
Go Duty! Death to the Freedomer anarchists! -- "This is the best signature ever" |
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