Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
Posts | ||
---|---|---|
Misery 2.0 Artefacts Mod | Locked | |
Thread Options | 1 2 | |
Sep 28 2013 Anchor | ||
Hello guys, I wanted share this mod with u that I basically created for myself. So far I found that Misery 2.0 is the best mod I saw for Stalker COP, but Artifacts System there was bad for me. So what this mod provides: OK, I want to install this, but I'm stupid so I don't know how to do it and I don't have awesome flashy cool installer here, what to do? Write what you think about this mod here. It would be awesome to read some letters. Pls put messages about this mod on some websites if u like it, or if u're russian, russians have a lot of stalker websites. Changed info about artifacts.
Edited by: Phoeinx |
||
Sep 29 2013 Anchor | ||
Artifacts? USEFUL? WHAT SORCERY IS THIS? |
||
Sep 29 2013 Anchor | ||
That's sad nobody checked my work, guess no one needs it... Everyone likes artifacts as they are in Misery 2.0. |
||
Sep 29 2013 Anchor | ||
Hi, I'll take a look at your mod in my next play through. In vanilla stalker the artifacts were almost overpowered I guess, I actually don't remember the correct names but until mid game it was really really easy to run unlimited and bleedings stopped immediately even after a SVD bullet found the target. |
||
Sep 29 2013 Anchor | ||
Beware, this is hardcore mod, it doesn't make game easier it's a lot harder to find artifacts with this mod (unless u're very lucky), but artifacts has more uses now, everything is balanced as i said before, u can't be one man army, unless u pay a lot of money (like for exo), which is available only near to the end of the game. I wish someone checked it so I can find what is overpowered there. But don't worry, I didn't change too much, artifacts are not completely different from misery's default artifacts, they just have more usefulness now in some cases. |
||
Sep 29 2013 Anchor | ||
It's alright that it is much more difficult to obtain artifacts now. In Misery it's quiet easy to collect them from anomalies wearing the orange SSP, IMO the only usage of them is earning money by selling them. Moreover artifacts are the main reason why stalkers enter the zone, I don't think they came to hunt muties. So it should be hard to get them, the better ones are expensive and rare. Edited by: spes |
||
Sep 29 2013 Anchor | ||
UNfortunately u can't modify sleepiness or accuracy with artifacts. Maybe u can, but there are no guides over internet showing that u can do it. |
||
|
Sep 29 2013 Anchor | |
@Phoenix , all of your job sounds interesting, but I'm near the end of playtrough and new patch will probably be available soon, so most of the people waiting to comes out to start new playtrough. At current state I have found usefull shell, batery, moonlight and flash artifact. All of them are lightweigt and gives you stamina and psi protection boost. When new patch comes out you will probably have to adjust mod to be more compatible with patched scripts. -- |
||
Sep 29 2013 Anchor | ||
Sure, I'll update it as soon as new patch will come. Anything else about artifacts?) |
||
|
Sep 29 2013 Anchor | |
No, I need to test it to give you better feedback, but just like I'm said, waiting to finish the game and for new patch to comes out. -- |
||
Sep 29 2013 Anchor | ||
Oh, if u near the end, u can install it and check) |
||
|
Sep 29 2013 Anchor | |
Nope, I can't. Some of your files are in conflict with my own and I need to keep my game install "clean" until finish the game. IAC is actualy usefull now compared to Misery vanilla, gives you more radioactive protection but it is more expensive and worth buying. Rising chances for loot on dead mutants ? I don't know, have to try play game with new settings to see if the game is outbalanced or not. -- |
||
Sep 29 2013 Anchor | ||
Well I see your point, I never thought about changing price for traders because I never found any IAM or AAC or AAM on anybody or anywhere in Zaton and Yanov, that's why I didn't change it. I guess u're right here and I'm gonna change it in 1.01 version, thanks. Also U can put up to 4 artifacts with 1 AAM, but sometimes only 1, it depends on artifacts. |
||
|
Sep 29 2013 Anchor | |
Do not change selling price of trader, only amount of money he give you when you want to sell back to them. Surplus artifact containers still could be used as materials for repairing outfit. -- |
||
Sep 30 2013 Anchor | ||
Thanks for saving some time for me Mod updated to version 1.02 with few artifacts balanced, for example bubble on the picture. Edited by: Phoeinx |
||
|
Oct 6 2013 Anchor | |
Now I can try this in new playtrough. One little complain for main menu script. You should merge it with Yasti's quick hardsave tweak. That one is must have to save time and nerve. You can find it here:Moddb.com Edited by: kcs123 -- |
||
Oct 6 2013 Anchor | ||
I looked it through, there is no need to merge it, if u use it then install my mod first and after this install Yasti's tweak and rewrite everything, that's it. Edited by: Phoeinx |
||
|
Oct 6 2013 Anchor | |
Well, I didn't use your ui_main_menu.script, I have left Yastis, but other player may not know what they need to change, so I wrote post here. -- |
||
Oct 7 2013 Anchor | ||
yes, items_artefacts for all classes and also u need to change full folder gamedata\configs\scripts otherwise u'll get no new stats) Also 1 important thing, you really should look for minus psy protection, if u use some artifacts with minus psy protection then u can die with blowout despite of safe zones) Edited by: Phoeinx |
||
Oct 8 2013 Anchor | ||
I do not understand: I'm assoulter and I do not want to start a new game. Do I just need to load my savegame and play, or start new game, change class, then change back to assoluter and finally load my savegame? |
||
Oct 8 2013 Anchor | ||
I think what he means is change class to something else, then back again..You dont need to start a new game |
||
Oct 9 2013 Anchor | ||
Yeah, that's it, thanks Yasti |
||
Oct 10 2013 Anchor | ||
OK, everything is working! Good job Phoeinx! |
||
Oct 11 2013 Anchor | ||
Sure, they are useless if u don't know how to use them, they are a lot harder to find, but some of them can make u almost unkillable, if u use them properly. |
||
|
Oct 11 2013 Anchor | |
Artifacts doesn't have less radioactivity, but artifact containers provide much more protection now. Most of artifacts have less weight and even heavy weight "goldfish" artifact while weight ~9 kg gives you additional ~18 kg weight capacity. Meaning if you attachi it to the belt it gives you additional ~9 kg of equipment you can carry. If you calculate the weight of AAC needed for it then it gives you ~5kg of weight capacity. But it also gives you better protection then 4 attached steel plates. As disadvantage it lowers your radioactive protection but that can be easy dealt. If you aim only to additional carry weight maybe it is better to use just titanium frames, but frames doesn't give you bullet protection. @Phoeinx, maybe is better to put in description "It gives you protection like 4 steel plates" rather then "It gives you additional 20% of protection" that will give players more insight what protection artifact offer. It doesn't bothers me, but other players maybe don't have a clue of additional protection. Btw, I have found that goldfish near dredge station as soon I got vales detector and search area first time in the game. Also I found bubble artifact in swamp near crashed heli. Both of them in early part of the game. I don't know if I'm just lucky or if it is meant to be like that. -- |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.