Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
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How to modify data of the creatures? | Locked | |
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Jun 4 2018 Anchor | ||
Hi. Thanks. |
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Jun 4 2018 Anchor | |
C:\GOG Games\S.T.A.L.K.E.R. Call of Pripyat\gamedata\configs\creatures\m_bloodsucker.ltx is the file. Your path will vary at the beginning depending on your distribution type. Keep in mind, whatever changes you make will also affect the Actor when he engages bloodsuckers. IRL, dogs can jump clean over a 2 meter high fence, mutant dogs jumping slightly higher makes sense to me. As you will see, there are dozens and dozens of parameters impacting how agile, damaging, etc. they are. Quite possibly, eliminating some of their critical hit bones (comment out the lines by putting a semi-colon (;) in front of entries, like bip01_head becomes ;bip01_head, would make them harder to kill with a rifle butt. Commenting items out makes it very easy to undo if you think you went too far, or it does not have the intended effect. |
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Jun 6 2018 Anchor | ||
Can you only increase the damage to NPCs? In "bip01_head". What is bip01? Why can not the binoculars occupy the same slot where the artifact detector goes? How can I change that? |
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Jun 6 2018 Anchor | |
Something like bone insertion point head 1; does it really matter? It's obviously the head. Eliminating it leaves one less chance of a critical hit which magnifies the impact and effect making all shots only do normal damage. The binoculars are now a weapon so they can be upgraded. The short answer is no, not without totally reworking the binoculars. Increase the damage to NPC's from what? If you change it on the starting point (weapon is stronger, mutant, bullet) it will affect the actor the same. You could also give bloodsuckers more hit points, but again they will be much more resistant to the actor when he needs to kill them. |
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Jun 7 2018 Anchor | ||
the achievement "wealthy client" still exists? How much money do you have to accumulate? What are your new effects? |
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Jun 7 2018 Anchor | |
200,000, no idea. None of the 'achievements' have ever been noticeable to me. |
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Jun 8 2018 Anchor | ||
Can the repair kits be modified to allow more than one auxiliary object? |
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Jun 8 2018 Anchor | |
Not at this time. |
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