Last Day is no longer being developed or supported by its developers and translators. These two, newer mods offer a similar and better experience:

  • S.T.A.L.K.E.R.: Anomaly, a spiritual successor to Last Day
  • Dead Air, a project developed by the author of Call of Misery, which Last Day is originally based on

What is Last Day?

S.T.A.L.K.E.R.: Last Day is a S.T.A.L.K.E.R. mod pack based on Call of Misery and version 1.4.22 of Call of Chernobyl, originally created by the Eastern S.T.A.L.K.E.R. community. It includes several addons previously unknown to the majority of the western S.T.A.L.K.E.R. community, such as MLR, which adds a lot of new characters and tasks, Outfit Marauder, adding lootable outfits on fallen stalkers, or an extended edition of Outfit Addon, adding not only outfits and helmets already present in the regular version of Outfit Addon, but also several variants of all types of apparel: regular, worn, and damaged.

Below is a flowchart detailing various projects from which Last Day derives. It is recommended to experience these first.



How is Last Day installed?

Fairly simple. These files need to be installed into a single directory, in order.

The mod runs standalone, meaning it should be installed on its own without being combined with Call of Chernobyl or Call of Misery.

An older version of Last Day is available here:


What does Last Day feature?

Here is a full list of addons and features included in Last Day:


  • Explosion of damaged weapons
  • Fast travel
  • Ghillie suit from MISERY 2.1
  • Multimedia PDA
  • NanoCell Inventory
  • No Ammo HUD
  • Physical appearance of money
  • Psy-helm
  • Radio
  • Smart Artefact Spawn
  • Squads on PDA
  • Thirst simulation

Additionally, there are new models for NPCs and mutants, new artifacts, new mutant parts, new consumables, a simulated PDA network, stash descriptions (like in Shadow of Chernobyl), new icons, new music, new radio tracks, changes in prices, PDA tabs from Call of Chernobyl 1.5 (relations, encyclopedia etc.), and more.


Frequently asked questions

  • Several folders are missing from the gamedata directory. Is this intentional?
    • Most of the files from Last Day are packed in .db files located in the database folder, along with files from Call of Chernobyl and Call of Misery.
  • There is constant radiation outside. How can this be disabled?
    • Constant radiation is caused by the Dark mode option in the game options.
  • How can mutants be skinned? Clicking OK does not work.
    • Mutant parts have to be skinned by double-clicking on each separately.
  • Animations do not play when using items. How can this be enabled?
    • Use item animations in the game options needs to be enabled.
  • There seems to be no obvious destination when undertaking a task to guide other stalkers. What is wrong?
    • The destinations of these tasks are dependent on the dynamic news system. As a result, they are often quite vague, and can only be completed through trial and error.
  • Item icons are scattered and messed up. What causes this?
    • Increasing the texture quality in the video options can resolve this issue. Otherwise, it may simply be caused by using an old video card, in which case no solution is known other than upgrading it.
  • Nimble does not offer any wares. Is this intentional?
    • Nimble, while present in the mod, no longer functions as a trader, and has been substituted by Meeker, located in the book store on the Outskirts.
  • There is still some text in Russian, even while using the translation for the mod. Is anything wrong?
    • The translation is not 100% finished, and thus some text remains in Russian.
  • Trying to enter another level leads to being teleported backwards and being prompted with a message saying, "This path is unknown". What causes this?
    • In Last Day, not all routes between levels are unlocked from the very start. They can be unlocked by completing various tasks, using PDAs acquired on corpses, and carrying out dialogue-specific transactions with traders.
    • Alternatively, they can be unlocked by enabling Open level routes in the game options.
  • How can files from the mod be edited?
    • The DB Tool, part of AXRToolset, is required. Most files related to the mod are located in the .db files in the database folder. Instructions:
      1. Run launcher.exe
      2. Select DBTool
      3. Set the input path to the database folder in the Last Day directory
      4. Create a new directory where you want to unpack and set it as the output path
      5. Press the execute button
      6. The tool has a console command window attached, view it for output and it will say when it's done.
      7. Copy any files you want to modify from your unpacked folder to your gamedata folder, keeping relative path names. (ex. move unpacked\configs\creatures\actor.ltx to gamedata\configs\creatures\actor.ltx)

Extra links

Written by Appuruu and SashaRed

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RSS Articles

Mikhail Grishin, the main developer of Last Day, announced today that development on Last Day has ceased.

This might not come as a surprise to many of you. Updates to both Last Day and its translation have been few, and Last Day Lite—another project released by the Last Day team, based on Dead Air—was never translated or even announced here. In addition, my own communication with Grishin has been sparse, and my general activity in the S.T.A.L.K.E.R. community has dwindled.

Perhaps, one day, there will be a return to the Last Day translation to finish things up on our part. Nevertheless, Last Day will remain on Mod DB unless we ever get a request from its creators to take it down, and we have a repository on GitHub for the Last Day translation—a repository that anyone can contribute to at any time.

Outside of Last Day, my team and I are working on a translation for another mod, the progress of which can be seen on our group page.

Dead Air

Dead Air

News 15 comments

Some information about a new mod on the scene from our partners in modding.

Back in the saddle

Back in the saddle

News 9 comments

A few words from SashaRed, the leader of the translation team for Last Day.

Last Day 1.3 + patch 2 - changelog

Last Day 1.3 + patch 2 - changelog

News 14 comments

Changelog for version 1.3 + patch 2 of S.T.A.L.K.E.R.: Last Day.

Last Day 1.3 + patch - changelog

Last Day 1.3 + patch - changelog

News 15 comments

Changelog for version 1.3 + patch of S.T.A.L.K.E.R.: Last Day.

Add file RSS Files
S.T.A.L.K.E.R.: Last Day – Translation [0.11.2]

S.T.A.L.K.E.R.: Last Day – Translation [0.11.2]

Patch 191 comments

Translates S.T.A.L.K.E.R.: Last Day into English.

S.T.A.L.K.E.R.: Last Day – version 1.3 + patch

S.T.A.L.K.E.R.: Last Day – version 1.3 + patch

Full Version 164 comments

Main files of version 1.3 + patch of S.T.A.L.K.E.R.: Last Day.

S.T.A.L.K.E.R.: Last Day – update (2018-03-14)

S.T.A.L.K.E.R.: Last Day – update (2018-03-14)

Patch 23 comments

The latest official update for S.T.A.L.K.E.R.: Last Day.

TRX: Fixes 'n' Tweaks (7.1) [LD 1.3 +Patch]

TRX: Fixes 'n' Tweaks (7.1) [LD 1.3 +Patch]

Prefab 193 comments

A small WIP to fix bugs and bring more functionality to Last Day, regularly updated.

Slower Dynamic Faction Relations for Last Day 1.3

Slower Dynamic Faction Relations for Last Day 1.3

Prefab

I do not own anything, found this addon on another website. Factions no longer change their attitude towards each other so fast and easily, compared to...

Autumn Misery (vanilla CoM) Retexture for Last Day 1.3

Autumn Misery (vanilla CoM) Retexture for Last Day 1.3

Texture

WARNING: MIGHT BE UNSTABLE ON SOME MACHINES. Make backup of your current "gamedata" folder or use JSGME. Playing on DX9 and/or above is highly recommended...

Post comment Comments  (5430 - 5440 of 5,449)
Harmagedd0n
Harmagedd0n - - 1 comments

I just started and Sirdovich's door is locked. Initially it is unlocked and prompts me to open it and when I press action to open it, it jitters a bit, opens maybe an inch, then closes and says it is locked. Grenades, knives, etc won't open it. Solution?

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Capoutchi
Capoutchi - - 13 comments

Sid's door is closed at night, try between 8am - 8pm

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Guest
Guest - - 694,017 comments

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Capoutchi
Capoutchi - - 13 comments

Hey ! I've been playing Last Day for a couple of hours, and a game option intrigues me : Loot condition dependent on rank.
Does it mean that the loot you will get depends on the rank of the enemy (the highest, the better), or it depends on YOUR current rank. I can't find any information about it, and unfortunatly I don't speak russian.
This question appart, thanks for the translation, there's not many people who are translating all these russians mods :)

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Kostov
Kostov - - 1,829 comments

Thank you! I believe it depends on the rank of the enemy. Honestly speaking, some features are as strange to us as they are to the rest of the community, and we haven't tested everything we've come across.

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Aintence
Aintence - - 3 comments

Pastebin.com Any help? Game crashes when i try to hand in quest with beard.

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Kostov
Kostov - - 1,829 comments

Have you installed the fix, before the translation? Drive.google.com

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Aintence
Aintence - - 3 comments

Yes, this is the order i went with: Images-ext-2.discordapp.net Downloaded everything about 3h ago. Dont think there were any updates right?

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Kostov
Kostov - - 1,829 comments

No, not yet. This must be a problem with the original mod, and we aren't really focusing on technical issues as that is out of our scope right now. Perhaps you could post it on the Russian page? I could translate a message for you.

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Pvt.Hopscotch
Pvt.Hopscotch - - 7 comments

As the Guest below noticed.

Lines 11 and 12 in your translated rep_change.script. A comma got moved accidently causing the error.

....
["trader"] = "traders"
["zombied"] = "zombies",
}

should be:

....
["trader"] = "traders",
["zombied"] = "zombies"
}

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Guest
Guest - - 694,017 comments

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