Last Day is no longer being developed or supported by its developers and translators. These two, newer mods offer a similar and better experience:
S.T.A.L.K.E.R.: Last Day is a S.T.A.L.K.E.R. mod pack based on Call of Misery and version 1.4.22 of Call of Chernobyl, originally created by the Eastern S.T.A.L.K.E.R. community. It includes several addons previously unknown to the majority of the western S.T.A.L.K.E.R. community, such as MLR, which adds a lot of new characters and tasks, Outfit Marauder, adding lootable outfits on fallen stalkers, or an extended edition of Outfit Addon, adding not only outfits and helmets already present in the regular version of Outfit Addon, but also several variants of all types of apparel: regular, worn, and damaged.
Below is a flowchart detailing various projects from which Last Day derives. It is recommended to experience these first.

Fairly simple. These files need to be installed into a single directory, in order.
The mod runs standalone, meaning it should be installed on its own without being combined with Call of Chernobyl or Call of Misery.
An older version of Last Day is available here:
Here is a full list of addons and features included in Last Day:
Additionally, there are new models for NPCs and mutants, new artifacts, new mutant parts, new consumables, a simulated PDA network, stash descriptions (like in Shadow of Chernobyl), new icons, new music, new radio tracks, changes in prices, PDA tabs from Call of Chernobyl 1.5 (relations, encyclopedia etc.), and more.
Mikhail Grishin, the main developer of Last Day, announced today that development on Last Day has ceased.
This might not come as a surprise to many of you. Updates to both Last Day and its translation have been few, and Last Day Lite—another project released by the Last Day team, based on Dead Air—was never translated or even announced here. In addition, my own communication with Grishin has been sparse, and my general activity in the S.T.A.L.K.E.R. community has dwindled.
Perhaps, one day, there will be a return to the Last Day translation to finish things up on our part. Nevertheless, Last Day will remain on Mod DB unless we ever get a request from its creators to take it down, and we have a repository on GitHub for the Last Day translation—a repository that anyone can contribute to at any time.
Outside of Last Day, my team and I are working on a translation for another mod, the progress of which can be seen on our group page.
Some information about a new mod on the scene from our partners in modding.
A few words from SashaRed, the leader of the translation team for Last Day.
Changelog for version 1.3 + patch 2 of S.T.A.L.K.E.R.: Last Day.
Changelog for version 1.3 + patch of S.T.A.L.K.E.R.: Last Day.
Translates S.T.A.L.K.E.R.: Last Day into English.
Main files of version 1.3 + patch of S.T.A.L.K.E.R.: Last Day.
The latest official update for S.T.A.L.K.E.R.: Last Day.
A small WIP to fix bugs and bring more functionality to Last Day, regularly updated.
I do not own anything, found this addon on another website. Factions no longer change their attitude towards each other so fast and easily, compared to...
WARNING: MIGHT BE UNSTABLE ON SOME MACHINES. Make backup of your current "gamedata" folder or use JSGME. Playing on DX9 and/or above is highly recommended...
Hello everyone, outstanding work translating this beautiful compilation of mods for my favorite game ever. Thank you for keeping this gem alive after so long!
I was a bit bothered by the size of the inventory cells though, so I made a little tweak. This results in 25% increase in size. Below are some screenshots for comparison:
Original: Drive.google.com
Modified: Drive.google.com
And the mod: Drive.google.com
Feel free to include it in the addons page if you wish.
This tweak will only affect users of widescreen resolutions, 4:3 aspect ratio resolutions seemed fine to me. Oddly enough trying to start the game at a 4:3 res with Fast Travel enabled in the options results in this error message: Drive.google.com.
Once again, thank you all for doing this. Cheers!
Oh, thanks. There's a similar addon over at Last Day's homepage, but your version seems better. Feel free to upload it yourself: Moddb.com
Doesn't seem like the devs have accounted for 4:3 all that well.
Also, it says you're from Macedonia. My dad's from there, здраво :D And nice character name.
I just uploaded it, wasn't aware others can do that. I'm fairly new to this site.
Поздрав :)
ModDB can be pretty odd, but I think it's good overall.
Hello,I seem to be missing the radiation and bleeding icons on my HUD and i wonder is this becouse i've not installed the mod properly or if they are missing altogether.
I believe they're missing altogether on purpose. Adds to the feeling of awareness.
Has the weapon disassembly function from the included axebeard fieldcraft v1d mod been disabled? Getting no function out of the hammer or crowbar on a variety of items using the old drag and drop method or any other technique I can think of.
EDIT: Nevermind, detection seems even more finicky that the original mod implementation, only seems to fire properly when the crowbar/hammer is dropped to the absolute last pixel or two of the bottom-right corner of the weapon, or, oddly, the item directly below it.
I think this is because of the smaller size of the inventory in Last Day. I'm going to release an addon restoring the original size later.
It's pretty tricky to get it working, dragging a hammer on the top left corner is your best chance.
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