Last Day is no longer being developed or supported by its developers and translators. These two, newer mods offer a similar and better experience:
S.T.A.L.K.E.R.: Last Day is a S.T.A.L.K.E.R. mod pack based on Call of Misery and version 1.4.22 of Call of Chernobyl, originally created by the Eastern S.T.A.L.K.E.R. community. It includes several addons previously unknown to the majority of the western S.T.A.L.K.E.R. community, such as MLR, which adds a lot of new characters and tasks, Outfit Marauder, adding lootable outfits on fallen stalkers, or an extended edition of Outfit Addon, adding not only outfits and helmets already present in the regular version of Outfit Addon, but also several variants of all types of apparel: regular, worn, and damaged.
Below is a flowchart detailing various projects from which Last Day derives. It is recommended to experience these first.

Fairly simple. These files need to be installed into a single directory, in order.
The mod runs standalone, meaning it should be installed on its own without being combined with Call of Chernobyl or Call of Misery.
An older version of Last Day is available here:
Here is a full list of addons and features included in Last Day:
Additionally, there are new models for NPCs and mutants, new artifacts, new mutant parts, new consumables, a simulated PDA network, stash descriptions (like in Shadow of Chernobyl), new icons, new music, new radio tracks, changes in prices, PDA tabs from Call of Chernobyl 1.5 (relations, encyclopedia etc.), and more.
Mikhail Grishin, the main developer of Last Day, announced today that development on Last Day has ceased.
This might not come as a surprise to many of you. Updates to both Last Day and its translation have been few, and Last Day Lite—another project released by the Last Day team, based on Dead Air—was never translated or even announced here. In addition, my own communication with Grishin has been sparse, and my general activity in the S.T.A.L.K.E.R. community has dwindled.
Perhaps, one day, there will be a return to the Last Day translation to finish things up on our part. Nevertheless, Last Day will remain on Mod DB unless we ever get a request from its creators to take it down, and we have a repository on GitHub for the Last Day translation—a repository that anyone can contribute to at any time.
Outside of Last Day, my team and I are working on a translation for another mod, the progress of which can be seen on our group page.
Some information about a new mod on the scene from our partners in modding.
A few words from SashaRed, the leader of the translation team for Last Day.
Changelog for version 1.3 + patch 2 of S.T.A.L.K.E.R.: Last Day.
Changelog for version 1.3 + patch of S.T.A.L.K.E.R.: Last Day.
Translates S.T.A.L.K.E.R.: Last Day into English.
Main files of version 1.3 + patch of S.T.A.L.K.E.R.: Last Day.
The latest official update for S.T.A.L.K.E.R.: Last Day.
A small WIP to fix bugs and bring more functionality to Last Day, regularly updated.
I do not own anything, found this addon on another website. Factions no longer change their attitude towards each other so fast and easily, compared to...
WARNING: MIGHT BE UNSTABLE ON SOME MACHINES. Make backup of your current "gamedata" folder or use JSGME. Playing on DX9 and/or above is highly recommended...
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does this mod add any sort of questline? (I mean real questline, not just a bunch of tasks)
It has the same story as CoC. Find the Doctor and get the points of reference and materials from each and turn off the 2 machines so that the zone can be freely explored. It then goes into a open end/no end game and you can do whatever you like.
I can tell you if you play ironman mode, you won't ever get that far. But it is fun to try. Keeps you busy instead of feeling like the Terminator. You will appreciate the game a lot more too.
Hello there,i would very much like to try this mod in the near future,but one question before that:what happened with the 124 addons pack from the main files download?When i click the link it says the requested group could not be found or something like that.Were they deleted or is it a problem on my end?
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In this mod, your nemesis is the radiation and the f*&king; ghosts!!
Many radiation hotspots are added and/or shifted.
Usual safe spots have become hotspots for radiation.
A-life and overall stalker simulation seems rather....docile, barely active? Something along those lines.
Can someone help me? I keep getting this error shortly after starting the game and loading up as a loner (and technically any other faction):
"FATAL ERROR
[error]Expression :
[error]Function : invalid_parameter_handler
[error]File : xrDebugNew.cpp
[error]Line : 987
[error]Description : invalid parameter"
Stack Trace:
0023:00BA3DAE xrCore.dll, xrDebug::fatal()
0023:00B895F1 xrCore.dll, CTimer::CTimer()
0023:00BA7209 xrCore.dll, CInifile::save_as()
0023:00BA5F16 xrCore.dll, CInifile::~CInifile()
0023:065BE9DF luabind.beta7-devel.rc4.dll, luabind::detail::object_rep::garbage_collector()
0023:67F5266D lua51.dll
0023:0F5663B0 xrGame.dll, CDialogHolder::UseIndicators()
0023:67F75671 lua51.dll, lua_error()
0023:67F75871 lua51.dll, lua_error()
0023:67F7533D lua51.dll, lua_error()
0023:67F56B97 lua51.dll, lua_gc()
0023:0F53603A xrGame.dll, CDialogHolder::UseIndicators()
0023:0040E6FF xrEngine.exe, CRenderDevice::End()
0023:00BAAEFC xrCore.dll, thread_name()
0023:659FC934 MSVCR120.dll, beginthread()
0023:659FC9FD MSVCR120.dll, endthread()
0023:76DF8484 KERNEL32.DLL, BaseThreadInitThunk()
0023:772B2FEA ntdll.dll, RtlValidSecurityDescriptor()
0023:772B2FBA ntdll.dll, RtlValidSecurityDescriptor()
MY General Specs are is:
16 GB DDR4 2400MHs RAM
NVIDIA GEFORCE GTX 1050 TI
AMD RYZEN 1600X (6 Core)
You might also want to try the Anomaly Mod:
Moddb.com
It is based on Dead Air, but has been substantilly fixed and converted to 64 bit. It is the most stable Stalker mod I have ever played
Thanks for the info.
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