A small WIP to fix bugs and bring more functionality to Last Day, regularly updated.
IMPORTANT:
- Always make sure to install this over english translation files.
- As of version (5.0), it won't work without official upate (2018/3/14), so don't use it on older versions.
- Install order: official update (2018/3/14) ► English Translations ► FCO (in case you're using it, don't forget to use the compatibility files below) ► this mod ► other mods
- Install (main files) first, then any optional tweaks you want.
- There is an included FAQ guide about common issues in Last Day, i suggest you to take alook at it.
- Credit goes to many modders, i used some of their tweaks & files in this addon because they're important (NamelessWanderer, Strelocc, VodkaChicken, v1ld)
Main files:
Install this before anything else, a collection of bug fixes and improvements. no new game is required:
► Options -> Gameplay:
(info and details about them can be found in the encyclopedia)
- Difficulty
- AI die in anomalies (stalker can die in anomalies)
- Debug map HUD (only for debug mode, shows location + info on all stashes/artifacts on map)
- Despawn old dropped items (under test, it removes any old dropped items later on)
- Exclusion Radius
- Full A-Life Simulation (activates the a-life system in all maps, possible hit on performance)
- Factor of money rewards (a multiplier that allows you to control the amount of money you get from quests)
- Factor of goodwill gain (a multiplier that allows you to control the amount of goodwill you gain or lose)
- Hardcore save: conditions (this save system won't let you save on bad injury/low health, bleeding, radiation or emissions. works perfectly with campfire saves option as well.)
- Hardcore save: Timer (beta) (this new save system allows you to save once a specific period is over. And once you save again, the timer will reset and you won't be able to save till the cycle is over. You can control the period of the saving timer (10,15,20 or 30 minutes)
- Thirst simulation (now it's displayed as an option, you can turn it on/off without an issue)
► Options -> Keybinds:
► Bug fixes:
- Fixed: an issue with Radiation suits that prevents (Health Restoration) upgrade from working properly.
- Fixed: a case where camera binds reset upon loading a game.
- Fixed: a case with hardcore saves options disabling the ability to load/quit, it doesn't make sense!
- Fixed: an issue with companions binds being inactive.
- Fixed: an issue with companions keep following the player after dismissing them.
- Fixed: an issue with mutants looting which deactivate weapons HUD (partly restored from the older version of LD 1.3).
- Fixed: a case where player die immediately after traveling due to bugged emissions.
- Fixed: a case where thirst indicator still showing after toggling the HUD off.
- Fixed: a crash from (mcw) script related to changing settings in-game.
- Fixed: crash related to glitched duty memeber (T-posing) (vk.com LD page)
- Fixed: crash related to missing HUD hands (vk.com LD page)
- Fixed: emissions are no longer skipped by sleeping / underground maps or counted towards the achivement.
- Fixed: emissions will no longer occur in "Glade" map because it lacks safe zones.
- Fixed: Enable/disable any hardcore save option will no longer touch quick save/load binds
- Ported: fixed guitar orientation on playing animations.
- Restored: older campfire script, you are able to save on campfires again even if you play on DX8 settings.
► Improvments:
- Added: Improved HUD and bleeding effect.
- Added: Improved consumable items icons.
- Added: the ability to make a hardsave with name of level + date by simply pressing F6 in the main menu.
- Added: (only natural squads) choice in (show squads) option.
- Updated: Date in game has been changed to start from 2017/10/25
- Updated: Extended HUD will show info about companions.
- Updated: Radio/Zone.FM files from (v.2) to (v.2.3), now you can use hotkeys for the radio and music player (i included a little guide on how to enable/change them).
- Updated: saves will have organized names based on player's faction - map - save type
- Ported: stalkers can squat around campfires.
- Restored: "Lost for the Zone" message on death.
- Restored: PDA's directional arrow and vanilla map enterance icons.
- Restored: Original CoM actor run speed.
- Restored: Default Hotkey for Binoculars (by VodkaChicken).
Compatibility Tweaks:
- FCO (Fieldcraft Crafting Overhaul) v7b: fix a crash about missing section "hunter"
Optional Tweaks:
You may find something useful here, install what you need:
• Feature - Azazel Faction Menu (by Debrovski): allows you to choose next character's faction you want to play in Azazel Mode and more.
• Feature - Choose the Route You're Paying For: (for those who play without opened map routes)
The idea of paying traders for hidden routes in MLR is great. it gives the feeling of progression through your playthrough.
The issue however is that spending those 8000 RU feels like rolling dice, you may or may not get the route you want.
With this tweak:
- You can choose the path you're paying for in the dialog. prices range of course, some routes cost more than others.
- Snitch prices are rebalanced (a bit cheaper than regular traders), no more super-crazy prices.
- All traders will ask for money, no more asking for rare artifacts.
• Feature - DRX Dynamic Faction Relations: added here since it still works with the latest patch.
• Gameplay - Controller nerf: this tweak nerfs the controller psi-aura in case you need it, now its similar/a bit stronger than Burer's psi-aura.
• Gameplay - Poltergeist nerf: this tweak nerfs the poltergiest's psi-aura in case you need it, now it will slightly hurt you.
• Gameplay - Disable Brain Scorcher on new game: and all psi-generators, this is for people who want to play without restrictions.
• Gameplay - Enable dynamic anomalies: dynamic anomalies are enabled by default in 3/14 update, but i disabled them in the main files due to the major issues they cause.
You can enable them again from this if you want to take a risk.
• Gameplay - Disable outfit-upgrade requirments: if you don't like the hardcore AWR system which force you to get outfits tools/items in order to use them on upgrades, this will disable them and restore the old system. you can now upgrade outfits just buy spending money.
• Gameplay - Remove New Mutants: requires a new game to get rid of all new mutants. if it worked on old saves, it won't remove any existing new mutants, but it will prevent them from spawning again.
• HUD - Alternative Health & Stamina Bars: self-explanatory
• HUD - Alternative UI: alternative LD main background, more gray-ish menus
• HUD - Enable Ammo Counter: self-explanatory
• HUD - Enable Minimap: self-explanatory
• HUD - Disable Weapon , Armor , Helmet Indicators: self-explanatory
• HUD - Show Natural Online Squads on Map: unlike the new option that shows all squads on all maps, this one only shows the online sqaud (in player's map)
• HUD - Opened Scopes - by Morka: gives all weapon scopes an opened border in (zoom-in) state.
• Sound - Remove outer radio music: coming from megaphones and radio objects in some locations like Dead City base.
• Sounds - Restore Anomalies Beeping Sound: this is the detection sound once you get close to anomalies.
Changelog:
- (v 2.0):
- Removed: few files that become a part of the new english translations (0.9.4), this will make the add-on -compatible with any new translations files.
- New Optional Tweak: HUD - Minimap + Improved bleeding effect
- (v 2.1):
- New Optional Tweak: Gameplay - Disable outfit-upgrade requirments
- (v 2.2):
- Fixed: issues with (Choose the Route you're paying for) tweak
- (v 3.0):
- Restored: older campfire script, you are able to save on campfires again even if you play on DX8 settings.
- Added: the ability to make a hardsave with name of level + date by simply pressing F6 in the main menu.
- Added: new gameplay option: (Hardcore save: conditions), this save system won't let you save/load/quit on bad injury/low health, bleeding, radiation or emissions. works perfectly with campfire saves option as well.
- (v 3.1):
- Fixed: an issue with companions binds being inactive.
- (v 3.2):
- Fixed: an issue with mutants looting which deactivate/freeze weapons HUD (partly restored from the older version of LD 1.3).
- (v 3.3):
- Adjusted some files to be compatible with the english translations.
New Optional Tweak: Sound - Remove outer radio music
- (v 4.0):
- New options: AI die in anomalies, Debug map HUD, Despawn old dropped items, Thirst Indicator, Full A-life Simulation (used to be known as "Life across the zone", now it appears in base gameplay options).
- New keybind: PDA radio tab
- Added: Improved HUD and bleeding effect (used to be an optional tweak).
- Added: Improved consumable items icons (used to be an optional tweak).
- Updated: Extended HUD will show info about companions.
- Fixed: a case with hardcore saves options disabling the ability to load/quit.
- Fixed: an issue with companions keep following the player after dismissing them.
- Fixed: a case where player die immediately after traveling due to bugged emissions.
- New Optional Tweak: Alternative UI.
- (v 4.1):
- Restored: the vanilla health and stamina bars. the new ones moved to the optional tweaks section
- (v 4.2):
- Fixed: friendlies and naturals markers not showing up on the map.
- New Optional Tweak: Gameplay - Disable Brain Scorcher on new game
- (v 5.0):
- The Addon has been re-done to be compatible with (2018.3.14 Patch)
- Updated: ResetTimeEvent function in _g.script, useful for modders. compatibility for the latest english translations.
- New Optional Tweak: HUD - Disable Weapon , Armor , Helmet Indicators
- (v 5.1):
- Updated: Controller and Poltergeist nerf tweaks to be compatible with (2018.3.14 Patch)
- Updated: the default value for mutants population factor to be (1.0) instead of (0.25) for more balanced population.
- Removed: _g.script temporarly, it became a part of english translations
- (v 6.0):
- Restored: PDA's directional arrow and vanilla map enterance icons.
- Restored: CoM actor run speed (should have used this long time ago).
- Restored: Default Hotkey for Binoculars (by VodkaChicken)
- Fixed: a bug that prevent the new squad markers from showing up (hidden on default, can be enabled from in-game gameplay options)
- Added: (only natural squads) choice in (show squads) option.
- New Optional Tweak: Gameplay - Remove New Mutants (might require a new game)
- New Optional Tweak: Sounds - Restore Anomalies Beeping Sound
- New Optional Tweak: HUD - Show Natural Online Squads on Map
Some Optional Tweaks from the addon manager, cause they work on all versions.
- (v 6.1):
- New Optional Tweak: Gameplay - Disable dynamic anomalies
- New Gameplay Option: Hardcore save:Timer (beta)
- New Gameplay Option: Factor of money rewards
- New Gameplay Option: Factor of goodwill changes
- Fixed: a crash related to missing actor huds.
- Fixed: a crash from (mcw) script related to changing settings in-game.
- (v 6.2):
- Fixed: crash related to glitched duty memeber (T-posing) (vk.com LD page)
- Fixed: crash related to missing HUD hands (vk.com LD page)
- Updated: dynamic anomalies are disabled by default for stability reasons, optional tweak (Enable Dynamic Anomalies) is availabe instead.
- (v 6.3):
- Fixed: a stupid mistake related to actor.ltx
- (v 6.4):
- Added: Compatibility for FCO mod, it fixes the crash of missing "hunter" section
- (v 6.5):
- Added: hundreds of encyclopedia articles from the older translations (1.0.1)
- (v 7.0):
- Fixed: 2 typos found in (configs\misc\tm_mlr.ltx) related to Hip questlines (possible fix for beer_1 crash upon talking to barkeep, the quest worked fine after testing)
- Fixed: emissions are no longer skipped by sleeping / underground maps or counted towards the achivement.
- Fixed: emissions will no longer occur in "Glade" map because it lacks safe zones.
- Fixed: Enable/disable any hardcore save option will no longer touch quick save/load binds
- Updated: saves will have organized names based on player's faction - map - save type
- (v 7.1):
- Fixed: a crash related to surge manager
Crash Reporting:
I will try to update this addon as long as i can. if you faced crashes issue, send me the whole crash log in a private message to me and don't forget to mention the add-ons you use and when/where did you got the crash.
It's better to report crashes that happen only in vanilla game, i won't try to fix issues in add-ons.
Hi, as someone a while back commented, after installing the mod my hud gets all jacked up. Tried just reinstalling the game and the mod but its still doing it when this mod is active. I'm using JSGME, with this loaded first then last wish (with traders).
A screenshot will help.
Sorry about that, this isn't my screenshot it's from the guy on comment page 2 who had the same issue. Doing the same thing minus the minmap and whatever else he added in since I'm not using any optionals. Just thought maybe you remembered him bringing it up.
Pasteboard.co
Also idk if you noticed yet but the english translation file was just updated and seems to be messing up some stuff as well with text.
He mentioned something about damage to his gamedata folder and that he had fixed it but he didn't elaborate past that. As I said I reinstalled both LD and this addon so not sure what he meant.
No worries, i will check whats up
Seems to work fine if I install it manually. Problem seems to be JSGME then.
Any news?
Hello? I will reply here, since it is top comment. Here it goes: After installing a few mods for Last Day, all of a sudden my Time Elapsed is all bugged up! It is saying something like NEGATIVE 6 MILLION SECONDS or something like that in numbers. I'm not sure if it is this mod. I installed Dynamic Messages for L.D, Last Wish mods, this update, and FCO. After that, one day I checked my PDA and when I looked at statistics, it is negative number. A "big" negative number. And the messages is bugged too. I can go "backward", but it will skip to October 2017 from November 2015. Please send help.
I answered yesterday to the question but I forgot to log in and you may not have noticed
so again:
I uninstalled it and installed it again because the "gamedata" was injuried. The "appdata" map I saved it and I put it in the new game installed and... worked.
i'm having some trouble with Open Scopes mod, when i zoomed in only the border are having open scope, the center still black
Facebook.com
Like a few ppl wrote the Open Scopes mod have some problems with Sniper scopes would be cool if you could look into that and fix it :)
Hey TRX, your mod description under gameplay just has the word "difficulty" on it's own line with no information. It's the same in the readme and there's nothing in the encyclopedia at all.
Is this referring to something? Does this mod silently increase the difficulty? Was the difficulty option disabled in Last Day by default and this mod re-enables it?
Just curious what it's there for.
Having a slight graphical issue with the FCO patch, where the gun barrels I'm finding are pitch black instead of rusty, worn, etc. I looked at the .dds file and the ones in the lower left seem to be that way for some reason, while there's a collection of more appropriately colored ones in the upper right of the image. I'm wondering if a config file somewhere is pointing at the wrong x/y coordinates? I don't know much about this sort of thing unfortunately.
My game crashes every time I try to load a save I made in the Garbage. The only error message I get is "See log for details". The log has this at the end:
task_functor.under_faction_control_target_id is nil
utils.load_var failed for drx_sl_quest_stash_3_id
DRX DF: stalker - csky relations restored to 43
DRX DF: stalker - killer relations restored to -2174
DRX DF: dolg - csky relations restored to -77
DRX DF: freedom - ecolog relations restored to -220
DRX DF: freedom - army relations restored to -2102
DRX DF: freedom - bandit relations restored to 21
DRX DF: csky - ecolog relations restored to 42
DRX DF: csky - army relations restored to -1865
DRX DF: ecolog - bandit relations restored to -2611
DRX DF: killer - bandit relations restored to 584
stack trace:
Hey tronex, is there any way to get “living zone” enabled in last day 1.3? I tried using select files from your a-life mod for1.2 but it didnt really work. Love all the work you’ve done... if i can a bit more unpredictability in spawn distribution (monolith or gigant in the cordon!!!), it will be my favorite stalker experiencd yet
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there's something wrong with this version, it prevents you from starting a new game. I re-installed the previous version and it works again
(to clarify, the game doesn't CTD on new game, but you can't select faction it does nothing)
This issue happen when you miss the english translations or the 13/4 update.
I have both running in order and there's no issue.
I'm still running into the 'beer_1' crash even after the latest patch, still the same trigger as before with talking to barman to advance the quest. Will a crash log help you in nailing this bug down?
Guys, I have one pretty hard question. How to update TRX F'n'T from 6.4 to 7.0. Im pretty interested only in fixes related to Hip Quest but i dont want to reinstall all mods, FCO, TRX and translation cuz i can **** it up. Is there another way to update this ltx with no problems? Or maybe there's no need to reinstall rest of my files. Pls help :)
Does this work with patch 2 or just patch 1?
! [SCRIPT ERROR]: ...r. last day 1.3\gamedata\scripts\bind_stalker_ext.script:94: attempt to index field 'artefact_despawn_levels' (a nil value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ...r. last day 1.3\gamedata\scripts\bind_stalker_ext.script:94: attempt to index field 'artefact_despawn_levels' (a nil value)
After emission message while in glade, leaving this area through any mean crashes game
Ok now this makes LD unplayable, I have never had so many crashes before, on 6.5 version which is now gone.
sorry for the late reply, it was an issue from verion 7.0, but it should be fixed on 7.1
give it a test.
Patched version (7.1) works perfectly, no issues after 10 hours
So I downloaded this mod and installed it in the order recommended. There is a lightening anomaly at the stairs Skadovsk that prevents me from getting into the base.
I've applied this mod; I know it's working because the icons have changed however there is still the lightening anomaly at Skadvosk; leading me to believe that the changes to prevent dynamic anomalies were not implemented properly.
How do I fix this?
New anomalies won't disappear even if you used this mod. Unfortunately It become a part of your save once you start new game with dynamic anomalies enabled (default last day).
You should start a new game with this mod installed first, it disables the dynamic anomalies so that you won't face these issues.
Another alternative solution would be using the debug mode and enable god mod to pass through bugged anomalies. check out the summery.
-double post-
will this work for anomaly?
It IS included in Anomaly already
Hey Tronex, is it possible you can make this mod compatible with TRX fixes?
Moddb.com
Is anyone having problem with the purified water? I can use it once but when I try to drink from the bottle again it needs matches for some reason.
Okey. It's something else. It's some kind of cooldown. I have to wait 10-20 seconds before I can drink again. Strange.
Hello. I wonder if "Gameplay - Disable Brain Scorcher on new game" optional tweak works on old 1.3 version?
Hey there … Could you add the functionality from CoC 1.5 where assassination missions tell you the faction of the suggested target? That was a nice/logical quality-of-life change.
Also, it seems like you are the primary agent of change in regards to Last Day ... Is there any talk or planning among modders about the possibly of "Dead Air" becoming the defacto platform for future projects ... like ... could there be a "Last Air" which combines "Last Day's" long list of additions and tweaks on top of "Dead Air's" technical improvements?
Well, you can say that i'm currently working on few projects and ports for Dead Air (as a personal work, i'm not in Dead Air dev team).
If i will stick around for the next month, you will see many ports and stuff once dead air get released, but i won't make promises for now.
About your suggestion, i'm not sure. i don't plan to support Last Day anymore, but maybe i will do an update if i had enough time.
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ha after stumbling across this addon hundreds of times I finally red the description and guess what - i did to my LD installation mostly what this addon does ,but i desperately needed to disable dyn anom.should be an option to do this in the game menu.ure golden tronex thnx
edit:can the thirst simulation be ported back to coc 1.4?not asking if you can do it, but if it can be done
This is a fantastic addon, thank you. I have encountered a small problem in Rostok, I'm not sure if it is to do with this pack, another addon or the base game, but Petrenko sometimes stands out in the open, which stops him being a trader. Any ideas about how to fix this?
Also, is there anyway to enable cloud shadows in 1.3? They would look pretty :-)
Cheers :-)
gamedata\scripts\surge_manager.script:408: attempt to call method "r_string_to_condlist" (a nil value)
help
After installing a few mods for Last Day, all of a sudden my Time Elapsed is all bugged up! It is saying something like NEGATIVE 6 MILLION SECONDS or something like that in numbers. I'm not sure if it is this mod. I installed Dynamic Messages for L.D, Last Wish mods, this update, and FCO. After that, one day I checked my PDA and when I looked at statistics, it is negative number. A "big" negative number. And the messages is bugged too. I can go "backward", but it will skip to October 2017 from November 2015. Please send help.
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hey im having a bug that causes some items glitch, for example, the weapons and the gear in the inventory are displayed with missing textures, any ideas?
This addon is excellent!
Thanks a lot!