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A small WIP to fix bugs and bring more functionality to Last Day, regularly updated.

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TRX: Fixes 'n' Tweaks (7.1) [LD 1.3 +Patch]
Post comment Comments  (100 - 150 of 193)
bullet14
bullet14 - - 39 comments

are the TRX updates working with our old saves or do we need to start a new game?

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Tronex Author
Tronex - - 894 comments

They won't affect your saves.
Unless if i stated that (above, in IMPORTANT section).

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kleanuppguy
kleanuppguy - - 49 comments

Any HD player model packs that change all factions models?

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majorthe1st
majorthe1st - - 41 comments

How to turn down run speed? I prefer deafult setting from the last ld patch.

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Tronex Author
Tronex - - 894 comments

delete (gamedata/configs/creatures/actor.ltx) file

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Chunkinator
Chunkinator - - 177 comments

Hi, do you have any idea what this is:
[error]Expression : _valid( start_pos )
[error]Function : CPHActivationShape::Create
[error]File : PHActivationShape.cpp
[error]Line : 177
[error]Description : assertion failed

stack trace:

0023:02973783 xrCore.dll, xrDebug::fail()
0023:07AF0D18 xrPhysics.dll, ActivateBoxDynamic()
0023:07AEF188 xrPhysics.dll, ActivateShapeCharacterPhysicsSupport()
0023:07AEF141 xrPhysics.dll, ActivateShapeCharacterPhysicsSupport()
0023:07E7CFB3 xrRender_R4.dll

I get this error everytime I try to load any of my 10 quicksaves in the garbage, I kinda doubt TRX is what is causing it but you do seem to know how everything works, any advice? Thank you.

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Tronex Author
Tronex - - 894 comments

Your saves got corrupted, either because of the dynamic anomalies or another silly thing.

Do a test, open the file (gamedata\configs\alife.ltx) and set switch_distance to 10 or even 0 instead of 350 then save and close.
Load your corrupted save and see if that helped, if it worked then get out of map and do a hardsave.

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Chunkinator
Chunkinator - - 177 comments

I'm afraid it didn't work. Tried all y quicksaves with switch_distance at 0 and got the same thing on all of them - a ctd. I've got dynamic anomalies disabled thanks to your addon. Only unusual thing I saw in the garbage was a dead NPC standing up in the default character position (legs straight, arms spread out) could that be the cause of this? Cheers

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Tronex Author
Tronex - - 894 comments

Yep, many people reported bugged npcs with T-Pose especially duty members in garbage. they were a cause for corrupted saves.
If you don't have saves before going in the Garbage then you're out of luck.

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majorthe1st
majorthe1st - - 41 comments

There's a fix on vk ld home page in comments section. Download a fixed model and put in gamedata\meshes\actors\stalker_dolg

It fixes only duty member crash Vk.com

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Tronex Author
Tronex - - 894 comments

Thx for pointing this, can you link the post you saw that comment with fix there?

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Chunkinator
Chunkinator - - 177 comments

Thank you very much!

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Guest
Guest - - 694,017 comments

Just installed the latest patch update and i keep getting an error and could not start the game. It says Duplicate section 'actor_hud_bandit_nbc' found. it keeps on crashing when i try to start the game. any help?

Expression : <no expression>
Function : CInifile::Load
File : Xr_ini.cpp
Line : 285
Description: fatal error
Arguments : Duplicate section 'actor_hud_bandit_nbc' found.

stack trace:

001B:0057399C xrCore.dll, xrDebug::fatal()
001B:00576531 xrCore.dll, CInifile::Load()
001B:00575EB8 xrCore.dll, CInifile::CInifile()
001B:00461025 xrEngine.exe, CApplication::load_draw_internal()
001B:0045E71A xrEngine.exe, InitSetting()
001B:0045F143 xrEngine.exe, InitSound2()
001B:0045F466 xrEngine.exe, InitSound2()
001B:0046B1A3 xrEngine.exe, CApplication::load_draw_internal()
001B:7799EF8C kernel32.dll, BaseThreadInitThunk()
001B:77A9367A ntdll.dll, RtlInitializeExceptionChain()
001B:77A9364D ntdll.dll, RtlInitializeExceptionChain()

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novalstrike
novalstrike - - 3 comments

Just installed the latest patch update and i keep getting an error and could not start the game. It says Duplicate section 'actor_hud_bandit_nbc' found. it keeps on crashing when i try to start the game. any help?

Expression : <no expression>
Function : CInifile::Load
File : Xr_ini.cpp
Line : 285
Description: fatal error
Arguments : Duplicate section 'actor_hud_bandit_nbc' found.

stack trace:

001B:0057399C xrCore.dll, xrDebug::fatal()
001B:00576531 xrCore.dll, CInifile::Load()
001B:00575EB8 xrCore.dll, CInifile::CInifile()
001B:00461025 xrEngine.exe, CApplication::load_draw_internal()
001B:0045E71A xrEngine.exe, InitSetting()
001B:0045F143 xrEngine.exe, InitSound2()
001B:0045F466 xrEngine.exe, InitSound2()
001B:0046B1A3 xrEngine.exe, CApplication::load_draw_internal()
001B:7799EF8C kernel32.dll, BaseThreadInitThunk()
001B:77A9367A ntdll.dll, RtlInitializeExceptionChain()
001B:77A9364D ntdll.dll, RtlInitializeExceptionChain()

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fridgebro
fridgebro - - 199 comments

It seems that everyone is getting this crash, I'd imagine Tronex will fix it when he wakes up.

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lukasjancik58
lukasjancik58 - - 1 comments

When i downloaded your mod and put main files into game.
Game just doesn't start. And when i deleted your mod from vanilla game the game just work fine.
Where is the problem? Really..

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Tronex Author
Tronex - - 894 comments

Sorry about the issue i caused, its gonna get fixed in a matter of hours.
I mistakenly added an existed section in actor.ltx, just need to diable it.

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Random_Zombie#1
Random_Zombie#1 - - 32 comments

After installing the main files and I go to start the game I get the last day load up, but a few seconds later I get one of those error pings. But, no crash log. And I followed the installation instructions to the letter and it's still not working for me.

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fridgebro
fridgebro - - 199 comments

It's a problem with the mod itself, see the above post.

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Random_Zombie#1
Random_Zombie#1 - - 32 comments

I'm running on zero hours of sleep. I'm gonna miss a few things today.

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Tronex Author
Tronex - - 894 comments

Issue has been fixed, get the new update.

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blah1334
blah1334 - - 83 comments

Awesome!

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Random_Zombie#1
Random_Zombie#1 - - 32 comments

Now it doesn't feel like I'm waist deep in mud when I run.

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jeffrey11th5
jeffrey11th5 - - 11 comments

you know how to change back the PDA Map icon from CoM ? the new icon from Coc kinda not fit with my theme

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Tronex Author
Tronex - - 894 comments

Delete (gamedata\textures\ui\ui_common.dds) file.

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jeffrey11th5
jeffrey11th5 - - 11 comments

do i need to replace it to another file ?

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Tronex Author
Tronex - - 894 comments

No, just delete it.
Open your game and enjoy the old map markers back.

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Random_Zombie#1
Random_Zombie#1 - - 32 comments

FATAL ERROR

[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : d:\stalker last day\gamedata\sounds\music\_menu_misery_last_day_7.ogg

stack trace:

0023:028E3813 xrCore.dll, xrDebug::fail()
0023:02679267 xrSound.dll, CSound_source::CSound_source()
0023:77629CE9 ntdll.dll, RtlRestoreLastWin32Error()
0023:77629CE9 ntdll.dll, RtlRestoreLastWin32Error()
0023:084EBBF0 xrGame.dll, CDialogHolder::TopInputReceiver()
0023:084EC2A7 xrGame.dll, CDialogHolder::TopInputReceiver()
0023:084EBBF0 xrGame.dll, CDialogHolder::TopInputReceiver()
0023:77629CE9 ntdll.dll, RtlRestoreLastWin32Error()
0023:6AD7F747 MSVCR120.dll, memcpy_s()

Not for me, for a friend. He doesn't have an account.

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Tronex Author
Tronex - - 894 comments

Something is missing with the main menu music and file responsible for it. tell him to check the mods he's using.

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n0ps
n0ps - - 57 comments

Hey Tronex! I wanted to let you know of a save functionality you might like and want to implement, if it's possible.

Over on Hitman: Blood Money, they have a system where you can save whenever you want, so that you don't end up having to grind through tedium to get to the actual hard part that killed you over and over again, but, you could only save a certain amount of times depending on the difficulty. I was wondering if that could be implemented with the campfire system, where you can save at campfires, and maybe only a few times after until you reach another campfire? I think that does a good job of removing the annoying part of a timer based system, but keeps it hardcore... If that's even possible in the game, however.

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KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments

Any idea what the original numbers for the movement factors in the actor.ltx was? I prefer the slower movement speed of vanilla Last Day, it keeps you from outrunning everything chasing you. I've seen you say to just delete the actor.ltx file but will that affect any other changes you have implemented?

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Guest
Guest - - 694,017 comments

I have one problem, i choose neutral_squad option, but i see every neutral squad on all maps, not only on that where I am.

And there's another wierd thing.
With this new option to highlight squads, squads dont want to go to new places. For example: when im on Farm in Cordon, squads from this place wonder to closeby places and its ok, but after fast travel to Rookie Villige squads from Farm are teleported to Farm. There's no chance for them to stay in new places, in last version when i took down factory with Fanatic, 2 squads of free stalkers took this place and stayed there ca. 6-7 days before bandits took it over. Now this type of situation have no possible chance to happen. :|

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Guest
Guest - - 694,017 comments

IS there a possibility to have normal height Stash icons in this version of LD?? Cuz new, small ones are barly visible for me :C

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NOMADs_Reviews
NOMADs_Reviews - - 180 comments

Hi there! Thank you for all your hard work in creating this fix-pack.

Am I correct in thinking this fix means you longer have to equip the binos to a weapons slot to use them, i.e. as it was in all previous stalker titles?

If so I am still having difficulty, as it does not appear to be working. Will it work only if the binos are key-bound to a specific key? If so which key is this and is there a way to change it?

Am I doing something wrong, or is a new game / fresh install required for this to take affect?

Many thanks in advance.

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Tronex Author
Tronex - - 894 comments

Just like other stalker games, number 5 is the key.
If you installed and used the fix on your current game, it won't take effect on your old binoculars. You need to buy new one from some trader.

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DonMarcelo
DonMarcelo - - 23 comments

Hey Tronex, can you tell my what to do yo get rid of Dynamic relations? Because of it i cant lvl up relations with Clear Sky cuz it is changed to 0 after making some quest or doing fast travel to locations where ClearSky fight of bandits.

And another thing. Is there a possibility to have bigger Stash icons like it was in LD1.3 + Patch 1?? These small are barly visible for me.

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Tronex Author
Tronex - - 894 comments

if you used the dynamic faction relations mod, then you should delete (gamedata/scripts/game_relations.script) file. that should be enough to remove it.

It's possible to get bigger stash icons, its one of the dds files in (textures/ui) but i'm not gonna bother with it at the moment.

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Cerberus-999
Cerberus-999 - - 15 comments

Possible to Fix it wothout Deleting ? Got the same Bug aswell. After Installing "Global Weather" and "Dynamic News" if that helps.

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theperfectdrugsk
theperfectdrugsk - - 3 comments

Great addon.

Regarding the "remove radio music" option, I imagine most people use it because they get tired of the endless loop of the same song at the merc base in dead city, right?

Those radios can be made to play the normal radio music by copying the radio music files to sounds/mlr and modifying script_sound_mlr.ltx found in configs/misc/sound. It was a pretty simple fix so I'm not sure why it wasn't done in the original release of CoMLD.

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Tronex Author
Tronex - - 894 comments

Remove radio music is not a fix. It's for people who just don't wanna listen to them.
For example, i usually listen to the radio from PDA once i stick around some faction base and any outer music source will interfere with it.

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kleanuppguy
kleanuppguy - - 49 comments

How do you disable dynamic anomolies?

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Tronex Author
Tronex - - 894 comments

They are disabled in this mod by default.

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Paul.Jaye
Paul.Jaye - - 3 comments

Installed this mod. How can I make the stash markers larger. And the ID on Friendlies moving on the pda map is now just an empty box (sometimes it will say something like moving to location etc).

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n0ps
n0ps - - 57 comments

I've got a bit of a bug/issue to report:

When using Hardcore Save Timer (and maybe Hardcore Conditions, haven't tested) you can't light a campfire at all during the periods where you can't save. It'd be better to still be able to light the fire's, but just not have the action activate a save.

Small issue, hope it can be fixed/changed.

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LiesNTruth
LiesNTruth - - 1 comments

I'm having an issue with Open Scopes - By Morka, where the Mark 4 scope used by the L96 and similar weapons displays like the following image, instead of the one it's supposed to. Any ideas what to do to fix it?

Media.moddb.com

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n0ps
n0ps - - 57 comments

I'll link you to a post on Reddit regarding the issue. Hopefully that's good enough a fix for you.
Reddit.com

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zuthen
zuthen - - 447 comments

navigate to your game folder and look for gamedata - textures - wpn and copy/paste any scope you like in particular. rename to wpn_crosshair_mark4.dds and that will now be the scope used.

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kleanuppguy
kleanuppguy - - 49 comments

Open scopes by morka has some texture issues on some weapons. The box is outlined on a lot of the textures radius.

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aloneinthezone
aloneinthezone - - 6 comments

Hi, as someone a while back commented, after installing the mod my hud gets all jacked up. Tried just reinstalling the game and the mod but its still doing it when this mod is active. I'm using JSGME, with this loaded first then last wish (with traders).

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Tronex Author
Tronex - - 894 comments

A screenshot will help.

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aloneinthezone
aloneinthezone - - 6 comments

Sorry about that, this isn't my screenshot it's from the guy on comment page 2 who had the same issue. Doing the same thing minus the minmap and whatever else he added in since I'm not using any optionals. Just thought maybe you remembered him bringing it up.

Pasteboard.co

Also idk if you noticed yet but the english translation file was just updated and seems to be messing up some stuff as well with text.

He mentioned something about damage to his gamedata folder and that he had fixed it but he didn't elaborate past that. As I said I reinstalled both LD and this addon so not sure what he meant.

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Tronex Author
Tronex - - 894 comments

No worries, i will check whats up

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aloneinthezone
aloneinthezone - - 6 comments

Seems to work fine if I install it manually. Problem seems to be JSGME then.

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aloneinthezone
aloneinthezone - - 6 comments

Any news?

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jambatan23
jambatan23 - - 48 comments

Hello? I will reply here, since it is top comment. Here it goes: After installing a few mods for Last Day, all of a sudden my Time Elapsed is all bugged up! It is saying something like NEGATIVE 6 MILLION SECONDS or something like that in numbers. I'm not sure if it is this mod. I installed Dynamic Messages for L.D, Last Wish mods, this update, and FCO. After that, one day I checked my PDA and when I looked at statistics, it is negative number. A "big" negative number. And the messages is bugged too. I can go "backward", but it will skip to October 2017 from November 2015. Please send help.

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