A small WIP to fix bugs and bring more functionality to Last Day, regularly updated.
IMPORTANT:
- Always make sure to install this over english translation files.
- As of version (5.0), it won't work without official upate (2018/3/14), so don't use it on older versions.
- Install order: official update (2018/3/14) ► English Translations ► FCO (in case you're using it, don't forget to use the compatibility files below) ► this mod ► other mods
- Install (main files) first, then any optional tweaks you want.
- There is an included FAQ guide about common issues in Last Day, i suggest you to take alook at it.
- Credit goes to many modders, i used some of their tweaks & files in this addon because they're important (NamelessWanderer, Strelocc, VodkaChicken, v1ld)
Main files:
Install this before anything else, a collection of bug fixes and improvements. no new game is required:
► Options -> Gameplay:
(info and details about them can be found in the encyclopedia)
- Difficulty
- AI die in anomalies (stalker can die in anomalies)
- Debug map HUD (only for debug mode, shows location + info on all stashes/artifacts on map)
- Despawn old dropped items (under test, it removes any old dropped items later on)
- Exclusion Radius
- Full A-Life Simulation (activates the a-life system in all maps, possible hit on performance)
- Factor of money rewards (a multiplier that allows you to control the amount of money you get from quests)
- Factor of goodwill gain (a multiplier that allows you to control the amount of goodwill you gain or lose)
- Hardcore save: conditions (this save system won't let you save on bad injury/low health, bleeding, radiation or emissions. works perfectly with campfire saves option as well.)
- Hardcore save: Timer (beta) (this new save system allows you to save once a specific period is over. And once you save again, the timer will reset and you won't be able to save till the cycle is over. You can control the period of the saving timer (10,15,20 or 30 minutes)
- Thirst simulation (now it's displayed as an option, you can turn it on/off without an issue)
► Options -> Keybinds:
► Bug fixes:
- Fixed: an issue with Radiation suits that prevents (Health Restoration) upgrade from working properly.
- Fixed: a case where camera binds reset upon loading a game.
- Fixed: a case with hardcore saves options disabling the ability to load/quit, it doesn't make sense!
- Fixed: an issue with companions binds being inactive.
- Fixed: an issue with companions keep following the player after dismissing them.
- Fixed: an issue with mutants looting which deactivate weapons HUD (partly restored from the older version of LD 1.3).
- Fixed: a case where player die immediately after traveling due to bugged emissions.
- Fixed: a case where thirst indicator still showing after toggling the HUD off.
- Fixed: a crash from (mcw) script related to changing settings in-game.
- Fixed: crash related to glitched duty memeber (T-posing) (vk.com LD page)
- Fixed: crash related to missing HUD hands (vk.com LD page)
- Fixed: emissions are no longer skipped by sleeping / underground maps or counted towards the achivement.
- Fixed: emissions will no longer occur in "Glade" map because it lacks safe zones.
- Fixed: Enable/disable any hardcore save option will no longer touch quick save/load binds
- Ported: fixed guitar orientation on playing animations.
- Restored: older campfire script, you are able to save on campfires again even if you play on DX8 settings.
► Improvments:
- Added: Improved HUD and bleeding effect.
- Added: Improved consumable items icons.
- Added: the ability to make a hardsave with name of level + date by simply pressing F6 in the main menu.
- Added: (only natural squads) choice in (show squads) option.
- Updated: Date in game has been changed to start from 2017/10/25
- Updated: Extended HUD will show info about companions.
- Updated: Radio/Zone.FM files from (v.2) to (v.2.3), now you can use hotkeys for the radio and music player (i included a little guide on how to enable/change them).
- Updated: saves will have organized names based on player's faction - map - save type
- Ported: stalkers can squat around campfires.
- Restored: "Lost for the Zone" message on death.
- Restored: PDA's directional arrow and vanilla map enterance icons.
- Restored: Original CoM actor run speed.
- Restored: Default Hotkey for Binoculars (by VodkaChicken).
Compatibility Tweaks:
- FCO (Fieldcraft Crafting Overhaul) v7b: fix a crash about missing section "hunter"
Optional Tweaks:
You may find something useful here, install what you need:
• Feature - Azazel Faction Menu (by Debrovski): allows you to choose next character's faction you want to play in Azazel Mode and more.
• Feature - Choose the Route You're Paying For: (for those who play without opened map routes)
The idea of paying traders for hidden routes in MLR is great. it gives the feeling of progression through your playthrough.
The issue however is that spending those 8000 RU feels like rolling dice, you may or may not get the route you want.
With this tweak:
- You can choose the path you're paying for in the dialog. prices range of course, some routes cost more than others.
- Snitch prices are rebalanced (a bit cheaper than regular traders), no more super-crazy prices.
- All traders will ask for money, no more asking for rare artifacts.
• Feature - DRX Dynamic Faction Relations: added here since it still works with the latest patch.
• Gameplay - Controller nerf: this tweak nerfs the controller psi-aura in case you need it, now its similar/a bit stronger than Burer's psi-aura.
• Gameplay - Poltergeist nerf: this tweak nerfs the poltergiest's psi-aura in case you need it, now it will slightly hurt you.
• Gameplay - Disable Brain Scorcher on new game: and all psi-generators, this is for people who want to play without restrictions.
• Gameplay - Enable dynamic anomalies: dynamic anomalies are enabled by default in 3/14 update, but i disabled them in the main files due to the major issues they cause.
You can enable them again from this if you want to take a risk.
• Gameplay - Disable outfit-upgrade requirments: if you don't like the hardcore AWR system which force you to get outfits tools/items in order to use them on upgrades, this will disable them and restore the old system. you can now upgrade outfits just buy spending money.
• Gameplay - Remove New Mutants: requires a new game to get rid of all new mutants. if it worked on old saves, it won't remove any existing new mutants, but it will prevent them from spawning again.
• HUD - Alternative Health & Stamina Bars: self-explanatory
• HUD - Alternative UI: alternative LD main background, more gray-ish menus
• HUD - Enable Ammo Counter: self-explanatory
• HUD - Enable Minimap: self-explanatory
• HUD - Disable Weapon , Armor , Helmet Indicators: self-explanatory
• HUD - Show Natural Online Squads on Map: unlike the new option that shows all squads on all maps, this one only shows the online sqaud (in player's map)
• HUD - Opened Scopes - by Morka: gives all weapon scopes an opened border in (zoom-in) state.
• Sound - Remove outer radio music: coming from megaphones and radio objects in some locations like Dead City base.
• Sounds - Restore Anomalies Beeping Sound: this is the detection sound once you get close to anomalies.
Changelog:
- (v 2.0):
- Removed: few files that become a part of the new english translations (0.9.4), this will make the add-on -compatible with any new translations files.
- New Optional Tweak: HUD - Minimap + Improved bleeding effect
- (v 2.1):
- New Optional Tweak: Gameplay - Disable outfit-upgrade requirments
- (v 2.2):
- Fixed: issues with (Choose the Route you're paying for) tweak
- (v 3.0):
- Restored: older campfire script, you are able to save on campfires again even if you play on DX8 settings.
- Added: the ability to make a hardsave with name of level + date by simply pressing F6 in the main menu.
- Added: new gameplay option: (Hardcore save: conditions), this save system won't let you save/load/quit on bad injury/low health, bleeding, radiation or emissions. works perfectly with campfire saves option as well.
- (v 3.1):
- Fixed: an issue with companions binds being inactive.
- (v 3.2):
- Fixed: an issue with mutants looting which deactivate/freeze weapons HUD (partly restored from the older version of LD 1.3).
- (v 3.3):
- Adjusted some files to be compatible with the english translations.
New Optional Tweak: Sound - Remove outer radio music
- (v 4.0):
- New options: AI die in anomalies, Debug map HUD, Despawn old dropped items, Thirst Indicator, Full A-life Simulation (used to be known as "Life across the zone", now it appears in base gameplay options).
- New keybind: PDA radio tab
- Added: Improved HUD and bleeding effect (used to be an optional tweak).
- Added: Improved consumable items icons (used to be an optional tweak).
- Updated: Extended HUD will show info about companions.
- Fixed: a case with hardcore saves options disabling the ability to load/quit.
- Fixed: an issue with companions keep following the player after dismissing them.
- Fixed: a case where player die immediately after traveling due to bugged emissions.
- New Optional Tweak: Alternative UI.
- (v 4.1):
- Restored: the vanilla health and stamina bars. the new ones moved to the optional tweaks section
- (v 4.2):
- Fixed: friendlies and naturals markers not showing up on the map.
- New Optional Tweak: Gameplay - Disable Brain Scorcher on new game
- (v 5.0):
- The Addon has been re-done to be compatible with (2018.3.14 Patch)
- Updated: ResetTimeEvent function in _g.script, useful for modders. compatibility for the latest english translations.
- New Optional Tweak: HUD - Disable Weapon , Armor , Helmet Indicators
- (v 5.1):
- Updated: Controller and Poltergeist nerf tweaks to be compatible with (2018.3.14 Patch)
- Updated: the default value for mutants population factor to be (1.0) instead of (0.25) for more balanced population.
- Removed: _g.script temporarly, it became a part of english translations
- (v 6.0):
- Restored: PDA's directional arrow and vanilla map enterance icons.
- Restored: CoM actor run speed (should have used this long time ago).
- Restored: Default Hotkey for Binoculars (by VodkaChicken)
- Fixed: a bug that prevent the new squad markers from showing up (hidden on default, can be enabled from in-game gameplay options)
- Added: (only natural squads) choice in (show squads) option.
- New Optional Tweak: Gameplay - Remove New Mutants (might require a new game)
- New Optional Tweak: Sounds - Restore Anomalies Beeping Sound
- New Optional Tweak: HUD - Show Natural Online Squads on Map
Some Optional Tweaks from the addon manager, cause they work on all versions.
- (v 6.1):
- New Optional Tweak: Gameplay - Disable dynamic anomalies
- New Gameplay Option: Hardcore save:Timer (beta)
- New Gameplay Option: Factor of money rewards
- New Gameplay Option: Factor of goodwill changes
- Fixed: a crash related to missing actor huds.
- Fixed: a crash from (mcw) script related to changing settings in-game.
- (v 6.2):
- Fixed: crash related to glitched duty memeber (T-posing) (vk.com LD page)
- Fixed: crash related to missing HUD hands (vk.com LD page)
- Updated: dynamic anomalies are disabled by default for stability reasons, optional tweak (Enable Dynamic Anomalies) is availabe instead.
- (v 6.3):
- Fixed: a stupid mistake related to actor.ltx
- (v 6.4):
- Added: Compatibility for FCO mod, it fixes the crash of missing "hunter" section
- (v 6.5):
- Added: hundreds of encyclopedia articles from the older translations (1.0.1)
- (v 7.0):
- Fixed: 2 typos found in (configs\misc\tm_mlr.ltx) related to Hip questlines (possible fix for beer_1 crash upon talking to barkeep, the quest worked fine after testing)
- Fixed: emissions are no longer skipped by sleeping / underground maps or counted towards the achivement.
- Fixed: emissions will no longer occur in "Glade" map because it lacks safe zones.
- Fixed: Enable/disable any hardcore save option will no longer touch quick save/load binds
- Updated: saves will have organized names based on player's faction - map - save type
- (v 7.1):
- Fixed: a crash related to surge manager
Crash Reporting:
I will try to update this addon as long as i can. if you faced crashes issue, send me the whole crash log in a private message to me and don't forget to mention the add-ons you use and when/where did you got the crash.
It's better to report crashes that happen only in vanilla game, i won't try to fix issues in add-ons.
I've got the same issue except restarting doesn't enable them. All the correct game options are ticked.
Edit it seems that it's to do with mapspots.xml and mapspots16.xml. If you use notepad+ it's line 575 onwards. There's an ! mark infront of 4 lines. I removed the two on neutral and friendly. My npc markers have returned!
Nice catch m8, looks like i made a mistake while trying to add icons from CoC 1.5 (companions markers). once i get on laptop i will update the addon.
Glad to help!
Friendlys and neutrals missing from PDA map when
TRX FIXES 4.1 OR 4.0 Main Files installed.
Last Day 1.3 + Patch + Fix 28-01-18 + Fix 03-02-18
English Translation 0.9.9
PDA Network is ON in Options
NO other addons.
Everything was OK with TRX Fixes 3.3 and older.
How strange is this game some times lol
Strange indeed!
We are fortunate to have folks like Tronex and
others to fix the bugs and create great tweaks.
Hey, mate! How are you doing?
I’ve found that you can’t sharpen field cutlery, which makes opening food cans with it impossible. I was wondering if you could fix it and include it in your next update. I have also noticed that sleeping pills with one use left don’t have an icon. I’ll let you know if I find anything else.
Sleeping Pills with one use are showing up without an issue, make sure that you're not using any mod that alter (configs/misc/items_drugs.ltx) file.
About the field cutlery, looks like you found an outdated part of the english translations. the russians ones says "need can opener" while the english says "requires: Swiss knife, grooming kit, field cutlery"
Looking into the script, looks like only Swiss Knife can be used to open cans.
This typo will get fixed in the next english translations. thx.
I installed just your fixes and a-life revamp. I’ll do a clean reinstall again and see if the problem persists.
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"AI die in anomalies (stalker can die in anomalies)" "Gameplay - Controller nerf"
I wonder if these work with the original 1.3?
The controller nerf will work. not sure about the settings.
You should check this one for 1.3: Moddb.com
I have a recurrent crash, it seems it's triggered by a random message.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ...k.e.r. last day 1.3\gamedata\scripts\zone_news_vs.script:85: bad argument #3 to 'gsub' (string/function/table expected)
I'm playing only with your addons; TRX Fixes n' tweaks 4.2, TRX A-Life Revamp 2.4 and TRX Sounds Revamp 7.5, installed in this order, but i don't know if it's correct.
Of course I'm sure I'm playing LD 1.3 + latest patrch
It's going to get fixed soon, be patient.
ok, thank you and don't worry. Theres any order to install your addons correctly?
They should be compatible with each others for the most part, but make sure to install A-Life Revamp after this if you gonna use it.
ok, nice
Where can I get metal plates from? or how do I make them?. Thanks
From traders (the availability of parts and other items in their stock depends on your reputation towards trader's faction)
Or from people you kill, monolith usually holding plenty of them in their pockets.
Hello! There are a few questions i'd like to ask. First of all, I wonder if the Eugenium Hazardous Anomalies addon is compatible with the newest version of LD and this addon, and if it is, am I able to use it with the TRX option: AI dies in anomalies? Thank you.
Sorry for late reply.
A part of that mod is already used inside the latest update for Last Day, so it should be compatible but i'm not that sure.
No probs it's fine mate I can see how many questions you've got to answer daily.
Wow I did'nt actually know that, I should probably finally give it a chance then. I feel like that mode is something that makes the Zone really that dangereous (or almost) as it should be, I just hate when fellows are walking around without any problems while I'm being roasted by some fire stuff, that's why I decided waiting until the TRX option allows AI to die and the addon is also usable. Looks like waiting has got to it's end then.
New kits to repair anything under 30% condition would be nice.
Hey peeps i was wondering if there was anything you could do about the skat 9 suits? your doing a great job with fixing these glitches :)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'actor_hud_merc_skat9'. Please attach [*.ini_log] file to your bug report
stack trace:
0023:044F399C xrCore.dll, xrDebug::fatal()
Can you specify what exactly triggers this crash? how did that happen?
Edit: nevermind, found the issue. its fixed for the next update.
Of course its when you go to put the suit on mate it will crash it spawns fine i think its the same for the other skat suits as well just not the military one
Version 6.1 will be released today, the issue has been fixed.
Thx for your report.
Thank you massively for this mate much appreciated 😊
Not crashing but none of my tasks are displayed on the PDA. I have a job to find a missing stalker but I have no where to look.
I need help! After i install new version TRX: Fixes 'n' Tweaks (6.0) my HUD it looks very messy.
I tried a new game but that's what it looks like:
Pasteboard.co
Pasteboard.co
How could I put everything in order?
I use these addons:
1. English translation 1.0.0.2
2. Fieldcraft Crafting Overhaul v7b [LD 1.3+]
3. TRX: Fixes 'n' Tweaks (6.0) [LD 1.3 +Patch]:
- Feature - Choose the Route You're Paying For
- Feature - DRX Dynamic Faction Relations
- Gameplay - Controller nerf
- Gameplay - Poltergeist nerf
- Gameplay - Disable Brain Scorcher on new game
- Gameplay - Disable outfit-upgrade requirments
- HUD - Alternative Health & Stamina Bars
- HUD - Alternative UI
- HUD - Enable Ammo Counter
- HUD - Enable Minimap
- HUD - Show Natural Online Squads on Map
- HUD - Opened Scopes - by Morka
- Sounds - Restore Anomalies Beeping Sound
Just did a test for same mods and tweaks you used:
I.imgur.com
No issue on my side.
Make sure that you installed them correctly. if you can't rid of the problem, then don't use HUD tweaks.
Hey man I'm having this issue as well. What was your fix exactly?
I'm using just the base addon btw. None of the optionals. I've also tried it without last wish enabled. Still happens.
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Thanks for the reply. I found the problem that caused (the gamedata of the game was injured). Now it works with TRX: Dynamic News Revamp (1.2) and others.
Once again, thanks for the excellent addons.
Hi Tronex! I installed last 6.1 update, keeped HUD tweaks from 6.0. No problem so far except for this inventory texture bug
Www2.pic-upload.de
It didn't happened on previous fix
EDIT: Not really a "texture" bug I think, just amounts of supplies and ammo numbers are not well positioned
what would I edit to make it where i can change the faction goodwill multiplier to multiply by more than 3 ?
axr_main_options script. look for it there.
Would it be possible to make it so dynamic anomalies still spawn, with the exception of radiation spots?
I won't work on anything related to dynamic anomalies due to the problems and corrupted save they cause.
I remember when I was starting the mods for Stalker, at the time the SoC with those options AMK with the Super Mod Pack, My God, and now we have TRX, you're brilliant with AMK .
Hi I think my games saves just got corrupted due to the dynamic anomalies, I've not been using any other addons, so is my only course of action to install this and do a new playthrough?
Try to install the tweak that disable the dynamic anomalies from here and give your save a test.
It -kinda- worked, I loaded a slightly older save and was able to play a bit more, but all the dynamic anomalies were still there and the game was quite unstable and I quickly started getting corrupted saves again. So I started again and it is now very stable, and I really like the changes/additions this addon does. Cheers!
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'actor_hud_bandit_skat9'. Please attach [*.ini_log] file to your bug report
stack trace:
0023:0466399C xrCore.dll, xrDebug::fatal()
hey buddy its doing it for the bandit suit still
This issue has been fixed with the latest update (v 6.1)
Don't use anything that alter the player values like the speed from other mods, they are outdated. this mod has an updated version for CoM player's speed.
Im only using the ability to go prone would this effect it from the addon pack??
Yep, that's exactly the reason why you crash.
Any old mod that replace (actor.ltx) file will cause this crash.
I re added the pack and yeah its sorted it... thank you mate for fixing the issue :)
Hi, can you make some tweak that the Freedom Trader, Mech and Boss stay at the workplace to be available all times our at least at the "Normal" working time ? Our could somone say when i can talk to taht guys.
Could you tell how does the DrX Dynamic Faction Relations work ?
I keep doing Missions for Freedom but the Relation between Freedom and Mercs are deteriorat even faster and for Clear Sky it seems it dosent change, only the Goodwill, our do i somthing wrong ?
Is it possible to remove the failing chance of Gun and Parts Restoration ? In my case i just reload until i get waht i want so an Option would may be better.
Thanks for the effort.
Important Freedom characters are available all time, it just that sometimes the engie screw up while spawning them. Haven't found anything related to the issue so far.
DRX Dynamic Factions work like this:
1. You or somebody else kills someone from some faction
2. Your relation with factions hostile to victim's faction will improve.
3. Your relation with factions friendly to victim's faction will be worsened.
4. Once a relation reach a point where it's waaaay too bad or good, it resets to natural (0)
5. The cycle repeats.