Is Call of Misery too easy? Then you belong here!
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A small pack of tiny tweaks essential for me. May be useful to you.
Since LD 1.2 distributes a copy of JSGME these addons have been packaged for ease of use with it. To install, grab the addon you want from the package, move it to your MODS folder and activate in JSGME. Easy as snork pie. If you still insist on a manual install (you barbarian) you'll need to copy the gamedata folder inside the addon you like to your LD 1.2 game folder.
Makes bullets that hit an enemy's arms do full damage. This helps alleviate that spongy feeling when you shoot an enemy in the chest (or try to) and the bullets end up in their arms making your target seem tankier than they really are.
LD 1.1 made the binocs use a weapon slot instead of their usual hotkey. This will revert the binoculars back to using the 5 hotkey again.
This addon only takes effect once you buy NEW binoculars from a trader. Dropping and picking up your old ones won't work; I don't know why but the config will not update properly on an existing set of binoculars. Just buy new ones, they're only 1850 or so, you've spent more money on meat of questionable origin.
If the Disable thirst plugin that came with the LD 1.2 release is causing crashes for you, try this.
To use this, load your game, press ESC to open the main menu, and there press F6 to create a new hard save that will contain the name of the level and the current in-game date and time. Names are prettier now too. Screenshot here
Edits the field kit (quick release system) to allow the player to keep medical items and drugs upon activation. I decided to split this in two addons for immersion purposes; pick only one. The difference is this:
More or less the same as the addon provided with the LD 1.2 release. This uses an 8x16 grid, that one uses a 7x14 grid. Screenshot here
Self explanatory; if you use a minimap addon it will get affected too.
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8.52 votes submitted.
Nice tweak pack!
Thanks!
The no squad on PDA addon is already included in the addon pack for Last Day 1.2, just letting you know. Same with the larger inventory cells.
Nice to have packs, honestly.
Didn't affect minimaps tho. And I couldn't bear the thought of putting down the larger cell size, it's my first ever thing ;_;
You talk about your addons as if they are your own children.
I like that.
They kind of are :)
This is what I miss the most all of this addons work ty man .
You're welcome :)
dumb question, but how do you add addons too last day 1.2, do i put them in game data or the mod manger thing
put them in "Addons for Last Day 1.2" folder of your main Last Day folder, so that the structure looks like "Addons for Last Day 1.2/ADDON_NAME/gamedata". then enable them through the mod manager
Thanks for helping him out!