Updates the CoM AA2 HUD to work with Last Day's thirst indicator. Includes optional files to enable/disable the minimap and ammo counters. More detail:
STALKER Autumn Aurora 2 HUD for Call Of Chernobyl, Call of Misery, Last Day
By: LoNer1 & v1ld
Version: 1.5
Overview
This is a HUD mod for Call Of Chernobyl, CoM, Last Day and other CoC/CoM derivative mods that is derived from the superb AA2 HUD. It will work with most Call of Chernobyl derivatives, including Call of Misery and its derivatives like Last Day. It should also work with Call of Pripyat and its mods, but has not been tested there.
Install
Installation is simple, drag and drop gamedata into your install.
Options
The Options folder allows some HUD elements to be selectively made visible or invisible - the minimap and the ammo counters.
Change History
1.0 - LoNer1 - First release
1.1 - v1ld - Added ammo icon and artefact slot display
1.2 - v1ld - Added relations file that hides enemies
1.3 - v1ld - Move booster icons to right of screen
1.4 - v1ld - Removed minimap
1.5 - v1ld - Moved fire mode indicator next to ammo icon
- Added thirst indicator icons from Last Day
- Added Options to enable/disable minimap and ammo counters
I've added the new thirst icons that Last Day brought in and this should work by eyeballing the script involved. However, haven't had a chance to test it out thoroughly. Please report any problems here.
This HUD restores the bleeding icon and you will no longer get the fullscreen overlay texture when you bleed. It also restores the environmental hazard icons for radiation, psy, chemical hazards. If you prefer not to see those icons for immersion, I suggest not using this HUD.
The preview image is bit outdated, the fire mode indicator is now centered between the ammo counters and the ammo icon so it stands out better. A better position for it if you choose to disable the ammo counters.
Nice.
Would be even nicer if you could include an optional file with the addon that turns the minimap on.
Please read the description
Ahh sorry, my bad for not reading the description
I played with this mod for a small bit, and i ended up bleeding to death all the time because the little tiny indicator that i was bleeding was not relevant enough during high octane gun fights..
I know that you could create a version that retains the fullscreen bleeding of CoM.
Please add that to the optional addons, because i like the hud, but i LOVE the full screen blood effects. It also keeps me alive in my perma death runs.
Yeah, LD really ups the bleeding as the comment below shows. Let me see about this - may be better to redo the default LD hud to look like the above layout and preserve the on screen bleeding and other effect overlays.
The comment in actor.ltx before the new bleed values in LD:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; PROLONGED BLEEDING SYSTEM ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Bullets and melee attacks can cause very severe bleeding but health loss is prolonged in time.
See Moddb.com for a version with the fullscreen bleeding that you wanted.
See Moddb.com for a version with the fullscreen bleeding and some other details from CoM/Last Day.
That's been redone from the ground up with the Last Day HUD as the basis with the AA2 bits merged in. Unlike this HUD which is the other way around. I'll leave this here for folks that prefer the bleeding icon.