STALKER CLEAR SKY LAST FALLOUT OVERHAUL 1.5.15 full
Ehrenmann
Love it Nuff said.
Great
First impressions:
Ok, I'm about 5-6 hours into the LFO mod, and so far I'm impressed.
Graphically, its a step up and the weapons and atmosphere look good.
There is a much greater variety of quality character models, and it adds a nice variety and flavor.
Gameplay wise, the guns feel pretty good. I have fired a fair number of these weapons and the recoil and effect aren't unreasonably distracting like the stock game. Firefights feel decent. An aimed 3 round burst from an MP5 puts anoraked bandits down like you would expect, and the sounds fit the bill as well.
Weapon models are some of the best and most consistent I've seen.
One thing I don't care for are the HUD elements, especially the Mini map.
I generally prefer to go very minimalist; health, ammo type, fire rate.
I used a minimal hud mod to sort this out.
Technically, it has been stable so far, with no crashes at all. It does however seem to significantly increase initial load times.
As a side note. I loaded this mod (and all other mods) using the JSGME mod manager. I cant understand why this great utility isn't more popular. I couldn't imagine modding any of the stalker games without it!
Will update my thoughts after I get a bit further in.
**Update (about half way through):**
After more time in the zone, one thing I really didn't like about the weapons is the way they handle scope accuracy.
Adding a fancy scope to a rifle does NOT make it 60% more accurate, It just makes it easier to see and put your reticle in the right place. The accuracy of the weapon is a fixed mechanical factor.
I'm in the process now of going through and changing this for all weps, and in doing so I found a number of errors in the files, spelling mistakes, incorrect numbers, etc.
Nothing too egregious, but bothersome.
I am also tweaking the things like bullet velocities, rpm, max range and other details to match the data on the real weapons.
For accuracy, I set up some targets at about a hundred meters and adjusted the fire_dispersion_base until I was hitting head sized targets at a rate that felt realistic, then I roughly tripled it (to account for stress, etc). It feels close to roughly what I could manage with live fire exercises or Run and gun matches.
As for damage, I felt the base damage for 5.56 was pretty good, so I just adjusted the relative damage for other weapons to be consistent with their actual muzzle energy. (9x39 drops a fair bit, 7.62x54 is a killer).
Overall, it now just feels 'right' to me, and if you run into a room full of enemies you will be dead before you finish shouting 'Geronimo'.
After a few mods to the hud and guns, I have to say I am really enjoying this.
I can't give it a 10 though for two main reasons:
The grass and foliage looks lovely but has a big impact on visibility and combat. It makes it unrealistically challenging to target enemies. And do twigs and foliage impede bullets? It sometimes seems so.
The second, and biggest issue are the load times. It seems to take twice as long as SoC or CoP.
Very happy with this now. I've tried 2 or 3 other CS mods but I think I will finally finish the game with this one.
Downloaded it, turned on my stream, played it for seven hours without stopping. - It explains everything.
Very hard combat, immersive items, quite good weapons with optics, quite nice sounds of an environment and many more. Also, I ran into a small problem with AK74, the sounds are a bit bugged when i'm shooting, and I'd like to suggest adding weapons from STCoP 3.1. New guns and new optics, please make it happen! :)
With the latest update, the mod became just much better in terms of visuals and atmosphere.
I'd recommend anyone to fall on their face in swamps while running away from the Freedomer's love bloodsuckers!
stalker never has looked this good
I can't get it to run, crashes to desktop at the start of a new game. I've reinstalled the game from disk (including patch). Vanilla runs fine. At the time of this writing there are two other crash issues reported with no response. Not supporting your mod is not a good way to get people to play it. There are other mods to play, so I'm moving on.