STALKER CLEAR SKY LAST FALLOUT OVERHAUL 1.5.15 full

RSS Reviews  (10 - 20 of 30)
9

stalker never has looked this good

10

jns. says

Agree Disagree

Ehrenmann

10

good mod

I can't get it to run, crashes to desktop at the start of a new game. I've reinstalled the game from disk (including patch). Vanilla runs fine. At the time of this writing there are two other crash issues reported with no response. Not supporting your mod is not a good way to get people to play it. There are other mods to play, so I'm moving on.

8

Qtya says

Agree Disagree

This mod has potential.

Being updated to 64-bit and being standalone is a huge selling point.

Plus it has "new" locations, what i really like, since my biggest problam with vanilla CS was that the overall world map was just a weak rework of released or cut-before-release ShoC maps.
(Man, i miss Rostok.)

I can recommend it, but only if you own a stronger PC.

My biggest problem with the changes made within the mod are with performance issues and the general lack of rebalance from the vanilla game.

The performance would be fine, but there are tons of unneccessarily added obstacles, what made the game laggy.
Some of them are okay, like i found a completely new, flooded farmhouse within the marshes, what i think was a nice addition, besides it didn't hold any loot and had absolutely no purpose.
BUT!
Many smaller things scattering the map, what makes the whole mod really laggy. Like random repetitive tin can and gas mask models piling up inside and around stalker camps. For example after a few minutes of play, the Cordon, which shouldn't have any performace issue at all, stutters and has FPS drops around stalker camps.
Sometimes less is more and i think removing these things wouldn't hurt the overall experience.

And my other problem is with rebalancing.

I really don't like when mods, what utilize new weapon packs doesn't change the opening section of the game: The Clear Sky vs Renegade wars.

Sure, it's supposed to be a "tutorial" kind of part of the game, but i played it several times already and it takes like an hour long gameplay to finish it. When you have new weapons, you could have some change for at last and not the same Double Barrel and Makarov retard war over and over again.
I'm not talking about giving the player the big shooters from the start, just scatter low tier weapons between Renegade and Clear Sky soldiers, like Mosins, or low-tier pump-action shotguns.

Other thing, what really set me off was the damn machine gun nest at Cordon. No-one likes that place and on Master difficulty it was a one-hit instakill for me, even in a fully upgraded CS-1 armor.
Please, fix it.

7

more than that I can't give, the game still has a lot of problems, but still a little polished and the best mode in the clear sky series

Waiting for beta!

Downloaded it, turned on my stream, played it for seven hours without stopping. - It explains everything.
Very hard combat, immersive items, quite good weapons with optics, quite nice sounds of an environment and many more. Also, I ran into a small problem with AK74, the sounds are a bit bugged when i'm shooting, and I'd like to suggest adding weapons from STCoP 3.1. New guns and new optics, please make it happen! :)

No read me for the installation and break the game (doesn't launch)
note 3/10

****************

I managed to solve the problem. Follow the instruction in the comment section to install this mod. Here's the solution

markak134 Feb 8 2019
hello. i cant figure out how to install this game. or what to do with the files. i downloaded all 3 parts and do not know what to do.

ReplyGood karma+1 vote
....acs
Creator
....acs Feb 8 2019
just insert into the stalker directory and overwrite all data

ReplyGood karma+1 vote
markak134
markak134 Feb 8 2019
ok i am re downloading it right now. i will let you know what happens.so i put all 3 parts into one folder and then just put that folder into the stalker directory ?

ReplyGood karma+1 vote
....acs
Creator
....acs Feb 8 2019
yes in stalker clear sky (vanilla disc or steam version)

ReplyGood karma+1 vote
markak134
markak134 Feb 9 2019
Streamable.com

it looks way better at 2560x1440
but i turn it down to 1920x1080

ReplyGood karma+1 vote
markak134
markak134 Feb 8 2019
i got it to work now. i did not play the game yet. but i see the new main menu and it works.

9

First impressions:
Ok, I'm about 5-6 hours into the LFO mod, and so far I'm impressed.
Graphically, its a step up and the weapons and atmosphere look good.
There is a much greater variety of quality character models, and it adds a nice variety and flavor.

Gameplay wise, the guns feel pretty good. I have fired a fair number of these weapons and the recoil and effect aren't unreasonably distracting like the stock game. Firefights feel decent. An aimed 3 round burst from an MP5 puts anoraked bandits down like you would expect, and the sounds fit the bill as well.
Weapon models are some of the best and most consistent I've seen.

One thing I don't care for are the HUD elements, especially the Mini map.
I generally prefer to go very minimalist; health, ammo type, fire rate.
I used a minimal hud mod to sort this out.

Technically, it has been stable so far, with no crashes at all. It does however seem to significantly increase initial load times.
As a side note. I loaded this mod (and all other mods) using the JSGME mod manager. I cant understand why this great utility isn't more popular. I couldn't imagine modding any of the stalker games without it!

Will update my thoughts after I get a bit further in.

**Update (about half way through):**
After more time in the zone, one thing I really didn't like about the weapons is the way they handle scope accuracy.
Adding a fancy scope to a rifle does NOT make it 60% more accurate, It just makes it easier to see and put your reticle in the right place. The accuracy of the weapon is a fixed mechanical factor.
I'm in the process now of going through and changing this for all weps, and in doing so I found a number of errors in the files, spelling mistakes, incorrect numbers, etc.
Nothing too egregious, but bothersome.

I am also tweaking the things like bullet velocities, rpm, max range and other details to match the data on the real weapons.
For accuracy, I set up some targets at about a hundred meters and adjusted the fire_dispersion_base until I was hitting head sized targets at a rate that felt realistic, then I roughly tripled it (to account for stress, etc). It feels close to roughly what I could manage with live fire exercises or Run and gun matches.
As for damage, I felt the base damage for 5.56 was pretty good, so I just adjusted the relative damage for other weapons to be consistent with their actual muzzle energy. (9x39 drops a fair bit, 7.62x54 is a killer).
Overall, it now just feels 'right' to me, and if you run into a room full of enemies you will be dead before you finish shouting 'Geronimo'.

After a few mods to the hud and guns, I have to say I am really enjoying this.
I can't give it a 10 though for two main reasons:
The grass and foliage looks lovely but has a big impact on visibility and combat. It makes it unrealistically challenging to target enemies. And do twigs and foliage impede bullets? It sometimes seems so.

The second, and biggest issue are the load times. It seems to take twice as long as SoC or CoP.

Very happy with this now. I've tried 2 or 3 other CS mods but I think I will finally finish the game with this one.