The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
One of the greatest Games i have ever played. The best Thing someone can do if he wants to go back to the World of Stalker. Thank you so much for your Works and Efforts!!!
One of the greatest Stalker total conversion. It has an good survival mechanic from sleeping, eating and drinking for added immersion and a pretty cool weapon repair system. It has the most stable stalker engine in my experience. A new storyline you can do or just opt out and explore the zone at your leisure and a lot more that you just have to experience it by yourself.
Gave it a fair shake. I just don't like it. While stability is much improved from earlier versions, the Misery-inspired content is still just no good, for all the same reasons it was never good to begin with.
Dying every five minutes from massive radiation exposure just because you strayed two steps close enough to a radiation source to trigger a full-on red dose isn't even remotely realistic, nor is it good gameplay. This might not be the case everywhere, but the Great Swamp is a disaster. You're absolutely fine standing next to the water...just don't stick a pinky toe in. One wrong step and BOOM CATASTROPHIC GAMMA RAYS ENTER YOUR SOUL. This is not how radiation works, nor should it be. It's massively annoying.
The "you're injured" effects that kick in at about 35% health are overblown and ridiculous, which is funny because I actually like effects like these, generally speaking. They're just *too much* here. Essentially, once you get to that point, you're pretty much screwed - you can barely move, you can't see, your vision literally goes almost completely black. Basically, 35%-40% of your health bar is a lie. It practically doesn't exist.
The NPC skins are actually bad. Not only do they not look that great, they're actually world-breaking. Gotta love the leather-on-tracksuit bandits. Very nice. I feel like I'm playing a Youtube version of the Zone. Ahh nuu cheeki breeki, rite? *sigh* I've heard reports that there are assets straight up ripped from other games in here, too. I mean, like, in a completely world-breaking way, stuff like Metro and Fallout. I can believe it now. It's optional, though, so it's not really a big deal.
The graphics are muddy, washed-out, and straight-up ugly. The only positive is increased - and adjustable - grass density.
The stupid minutia of the Call of Miserable Dead Air and Other Such Derivatives is present and accounted-for here. Dozens and dozens of grainy, colorless icons you can barely make out against the inventory background cluttering up your backpack, absolutely everywhere. Every little thing is a badly-hacked in chore. Weapons drop as fossilized rust-and-dirt facsimilies of guns, even though they were perfectly-working bullet hoses a second ago, when the AI was using them against you. Everything is ludicrously expensive, an excuse to pretend at gameplay substance through sheer grind. Ammunition is laughably overpriced. You can't "go local," either, because picking up discarded weapons in a firefight just won't work. The guns are gene-locked to rust into dust the instant you pick them up. Books can be written on how stupid this is, and how badly this kind of non-gameplay needs to go away. I'll let somebody else write them. Suffice it to say, it sucks, and it's not what STALKER ever was, or should be, about.
I understand the nature of a free-play mod kind of necessitates artificial carrots dangling from artificial sticks to make up for the apparent lack of progression, plot, and goals. So far, there's not much left in most mods but the acquisition of gear. This is a fundamental flaw that is better addressed with something more meaningful than making said acquisition of gear miserable, slow, and silly-stupid.
There's no easy answer to the problem, I'll admit, but this is definitely the *wrong* answer. I didn't fall in love with STALKER because I liked grinding bits and bobs, and STALKER didn't get a big international following for that reason, either. So while "softer core" mods like base CoC have apparently "easy" progression and a lack of atmospheric story-based content, Misery-style mods just have stupid progression, bad gameplay, dull repetition of basic tasks without satisfaction or meaning, AND a lack of atmospheric story-based content.
I did like the radio mod, though. There's that.
Great mod. Despite the crooked war of factions (my favorite mode), it is one of the best mods that has it. Moreover, it is possible to bring it into a divine form by installing special add-ons (by the way, there is one - Warfare ALife Overhaul). Otherwise, I can say that this is a great mod that contains many new and unlike other features. The developers of the mod, I think, deserve to continue the work of the original developers of Call of Chernobyl.
It's a game, really, not a mod. And it accounts for the fact that it wouldn't exist without three very treasured games that all had their issues. It's a must play whether you're an old STALKER fan or just curious what the franchise is all about. For a free mod? Easy 10/10. Hell for a new release this would beat most of the garbage AAA studios put out these days.
Strong candidate for one of the best games ever made and it's free...
Highest Rated (76 agree) 10/10
64-bit x-ray engine
HD models
HD maps
HD HD
No lag
No CTD
Do I need to tell more?
I recommend this mod to everyone: friends, enemies, to my mom and dad also.
One of the most immersive experiences you can get in gaming, and the mods just make it even better. The fact that something like this is completely free blows my mind.
To the people who made this mod,
good ******* job!
Best mod for STALKER in 2021 and best free-play mod ever.