Anomaly is a standalone S.T.A.L.K.E.R. mod powered by an x64 version of the X-Ray engine. Starting with version 1.5.0 Anomaly uses a custom engine build called the XRay-Monolith engine. After almost one year of development of the Anomaly 1.5.0 update, the mod continues its way on expanding and adding new features while maintaining a high level of quality and replay value.

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RSS Anomaly 1.5: Item Stats Editor (view original)
Anomaly 1.5: Item Stats Editor
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NewWinter
NewWinter

u see ivan we can make AK shoots RPG

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Villainz
Villainz

This is amazing

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Zerk.
Zerk.

Now my vintorez is going to have 400 ammo and no recoil..ha! just kidding, I like the way my beloved VSS is

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◆DaimeneX◆
◆DaimeneX◆

Can we change weapon positions in this as well?
Would be amazing! I can only imagine being able to load up a dev test map, going god mode and revising all positions and not having to worry about updating them manually from log file to ltx file!

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Tronex Author
Tronex

There's another editor to modify weapon HUD position/rotation already. Didn't have the chance to show it here.
It's still a work in progress, since it lacks the ability to save changes directly, but we will get to that soon.

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◆DaimeneX◆
◆DaimeneX◆

This is great news!
I can already see a massive amount of custom weapon position mods popping up in near future with this :)

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MXTRO
MXTRO

its great for fixing inconsistencies, like why m4 weights over 5kg with attachments while ak 12 is only 2.8

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Wuach
Wuach

So, this mean that we can change stats in game ?

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The_Preacher
The_Preacher

One of the most amazing things I have seen lately that will be implemented is this ...

You hit the nail in the head with even bigger in-game custom game tailoring ... we would be able to make the game as we like it in easy way .

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Nobody434
Nobody434

Awesome, can't wait to play with this update!

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FoxyOperator
FoxyOperator

Where do you access this? I feel like some of the late game suits are utter trash and the upgrades don't help them at all

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cyberbird1337
cyberbird1337

It says that the edit isn't saved because the configs must be unpacked in order for the changes to work or something like this. Can someone tell me what this exactly means?

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carlkuwait
carlkuwait

Large merged mods are great. But I think it is nearly impossible to catch every inconsistency and do not expect it. I spend an hour or so adjusting what I can find before playing a new mod but still play with the db's unpacked and some files open to correct on the fly. I like to have my favorite weapon especially feel and work the same from mod to mod. So when I find the best stats I copy them. Being able to adjust this from in the game is a great idea.

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omegadioxide
omegadioxide

So does this work yet? tried it and it says the files need to be unpacked.

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Description

The new member of the debuggers family. This editor offers the following:
1- Modify and apply changes to item stats in real-time. You can test changes immediately.
2- Keybinds support to navigate/control stats easily.
3- Stats comparison with similar items
4- Customizable script, it can be expanded to include any type of items.

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Tronex
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