The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

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Can I turn off azazel mode on active game? (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R. Anomaly : Forum : Discussions : Can I turn off azazel mode on active game?) Locked
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Dec 10 2019 Anchor

Started out with Azazel and then started doing okay with a character. But now every time I die I have to hurry and hit load before it loads a new area and I have 2 loading screens.

Hopefully one of you can lend your hacking skills. Thanks

Dec 12 2019 Anchor

So, when going through the Azazel file, it gave me this:

function on_game_load()
	if not (alife_storage_manager.get_state().enable_azazel_mode) then
		return
	end
	
	if (alife_storage_manager.get_state().enable_warfare_mode) and (not warfare_options.options.azazel_mode) then
		return
	end

It looks like it checks for it being disabled and not enabled, you might be able to change it to

function on_game_load()
	if (alife_storage_manager.get_state().enable_azazel_mode) then
		return
	end

in azazel_mode.script but that might break everything or might not even work.



Dec 13 2019 Anchor

Thank you for you time. I really appreciate it. I definitely have to get my head around this unpacking process, so I can mess with this stuff.

Dec 29 2019 Anchor

I'm trying to do something similar. Thought I'd like azazel mode and I do, but I can't stand having to load a new area and as an enemy faction. Is there any way we can FORCE the game to respawn us as something nearby, preferably same faction? I can't recruit companions due to some bug. I'm testing (always crashes) different settings in azazel_mode.script

se_actor:set_character_name(se_obj:character_name())

local faction = se_obj:community()
se_actor:set_rank(se_obj:rank())
set_actor_true_community(faction) -- update default faction
db.actor:set_character_reputation(se_obj:reputation())
db.actor:give_money(10*math.random(1,250)+500)

printf(tostring(faction))

Edited by: micnorian14

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