The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
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Can I turn off azazel mode on active game? | Locked | |
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Dec 10 2019 Anchor | ||
Started out with Azazel and then started doing okay with a character. But now every time I die I have to hurry and hit load before it loads a new area and I have 2 loading screens. Hopefully one of you can lend your hacking skills. Thanks |
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Dec 12 2019 Anchor | ||
So, when going through the Azazel file, it gave me this:
It looks like it checks for it being disabled and not enabled, you might be able to change it to
in azazel_mode.script but that might break everything or might not even work. |
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Dec 13 2019 Anchor | ||
Thank you for you time. I really appreciate it. I definitely have to get my head around this unpacking process, so I can mess with this stuff. |
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Dec 29 2019 Anchor | ||
I'm trying to do something similar. Thought I'd like azazel mode and I do, but I can't stand having to load a new area and as an enemy faction. Is there any way we can FORCE the game to respawn us as something nearby, preferably same faction? I can't recruit companions due to some bug. I'm testing (always crashes) different settings in azazel_mode.script se_actor:set_character_name(se_obj:character_name()) printf(tostring(faction)) Edited by: micnorian14 |
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