This is the third update for S.T.A.L.K.E.R. Anomaly 1.5.0 B3. It also contains everything from all previous updates and hotfixes. It needs to be installed last.
Install instructions
Unpack on top of installed S.T.A.L.K.E.R. Anomaly 1.5.0 version and overwrite files when asked to.
Notes
- Update 3 includes all fixes from Hotfix 1, Update 1, Hotfix 2, Hotfix 3, Update 2, Hotfix 4, Hotfix 5, Hotfix 6, Hotfix 7, and many new fixes
- Does not require a new game, saves from previous versions are compatible
- The complete install order for Anomaly is:
- Anomaly Part 1/3
- Anomaly Part 2/3
- Anomaly Part 3/3
- Anomaly Update 3
- If any previous updates and/or hotfixes are installed, you can just unpack this on top of it with 7-zip, overwriting fiels if asked
- The launcher has a function integrated now that replaces the script "verify-install.bat" in directory "tools"
- Please do NOT report any bugs if you have ANY addons installed, unless you can confirm that the same bugs happen without those addons. We can't support problems with outdated addons and their authors are responsible for keeping them compatible with our updates
Changelog:
Update 3
- ~ Updated RUS translations
- = Fixed crashes that could happen with the water pump mission in Great Swamps
- = Added a missing fail condition to Hip's 1st quest
- ~ Reduced the reward for 2 of Hip's quests
- * Hollow Boundaries overhaul
- ~ Improved target markers to be more accurate and update properly based on progression
- = Fixed a dialogue with Major Hernandez that could be repeated over and over again
- = Fixed Strelok's primary weapon
- = Fixed an issue with Strelok where he wouldn't become hostile when threatened after his "rescue"
- ~ Revised dialogues and quest descriptions
- = Fixed aim offset for SIG550
- ~ Disassembled helmets won't have rounded condition anymore
- * Garbage fixes
- = Fixed grass distance issues in Garbage
- = Fixed terrain dds (black spots/dark patches)
- ~ Improved some terrain textures
- * Fixes for Radar
- = Fixed distance grass
- ~ Adjusted terrain grass to match
- ~ Small tweak to terrain brightness
- * Red Forest fixes
- = Fixed distance grass
- ~ Gamma tweak on terrain to fix some very dark areas
- = Fix for hmodel on R3+4
- * Big update for trees
- + New tree bark to replace the old low quality ones
- ~ Adjusted colour and brightness of leaves as many looked awful
- * Tweaked the water pump mission in Great Swamps
- ~ Now task is available only after 2 weeks in the zone
- ~ Enemies and reward scale with time spent in the zone
- * Fixes for Cordon
- - Removed yet another floating tree
- = Fixed upside-down bush
- = Fixed & improved distant grass
- ~ Small tweak to terrain mask
- = Fixed Agroprom grass
- * Changed stash tasks rewards to be distance based
- = Fixed an exploit with delivery tasks upon canceling them
- = Restored missing pump station task text
- = Fixed weapons degradation factor being reseted on loading
- = [Warfare] Fixed few faction options appearing as "Renegades"
- = [Warfare] Fixed purge feature not working when emissions are finished indirectly
- * Yantar fixes
- = Fixed distance grass
- ~ Reworked terrain grass to blend better
- * Fixes for Dead City
- = Fixed distance grass
- ~ Reduced asphalt brightness as it was far too bright
- * Darkscape fixes
- = Fixed distance grass
- ~ Reworked terrain, terrain mask and textures for improved colour and contrast
- * Zaton fixes
- = Fixed distance grass
- ~ Reworked terrain textures for better colour & replaced a bad texture
- * Jupiter fixes
- = Fixed distance gras
- ~ Replaced bad terrain grass texture
- = Fixed Great Swamps grass distance
- = Fixed a sun issue in weather settings
- = Fixed distant grass in Pripyat Outskirts
- + Added some missing text
- = Fixed hit probability for some guns (ash12, m82, remington700, wa2000)
- * Revised some english text
- = Fixed crashes related to installing or removing weapon attachments
- = Fixed crash related to destroying objects
- + New mission for ecologist
- ~ Max limit for attacers and reward in pump station defense mission
- ~ Avoid console spam from broken tasks and remove their target
- = Fixed portal issue in Brainlab
- = Fixes occlusion errors in train station glass bricks in Garbage
- = Fixes occlusion bug in train car in Wild Territory
- * Overhauled EntityCondition and ActorCondition handling in scripts
- ~ Some balancing for bleeding and hunger
- * English text revision
- ~ Revised several simulation task descriptions
- ~ Degtyarev's faction name is now displayed as SSU
- ~ Minor improvements to LL dialogues
- = Fixed the issue with Doctor being difficult to talk to
- * Updated emissions and psy storms managers logic for handeling NPC death during events
- = Special characters no longer die during emissions and psy storms
- ~ Improved level changing in scripts
- = Fixed protective helmet having very high immunity
- * Updates to many outfit descriptions
- ~ Updated launcher with function to verify if everything is installed correctly
- * Updated weapons with suitable "kind" parameter
- = Binoculars will be upgraded instantly even if delayed repairs option is active
- = Fix for the lack of damage for 19x8 and 19x9 ammo change upgrades
- = Fixed bugged disguise meter
- * Player won't get more than 100 bolts to prevent objects explosion
- ~ Improved fast travel in scripts
- = Weather fix for w_cloudy1 / sunset lighting & moonrise issue
- ~ Some UI tweaks
- ~ Minor tweak to visibility through bushes for calm stalkers
- = Fixed that max carry weight was sometimes wrong after loading a save, changing levels or sleeping
- + Inventory tabs and filtering by item types
- = Fixed parts and devices showing up as repairable at mechanics
- * Dialogs now use the player name for player messages instead of "Player"
- * Setting a weapon's zoom factor to 0 will now use the current fov instead
- + Added Hud Adjust script exports
- = SWM shoot effect can actually be disabled now (was always enabled before)
- ~ Small change to "Move All" button, before it ignored quest items and moved them, although they shouldn't be moved
- = Correctly apply helmet condition to the actor condition ui (CoC)
- + Added layered sounds for helicopters and stationary machine guns
- ~ UI windows no longer hide the crosshair if the game is in hud adjust mode
- ~ Changed the inventory tab hotkeys to use the number row keys instead of item slot binds
- ~ Improved handling of npc condition and actor condition while sleeping
- ~ Improved AI visibility checks
- + Added the Quick Debugger to launch all kind of utilities
- * More Yantar fixes and improvements
- ~ Sectors & Portals added for better FPS
- ~ Distant lowpoly trees & terrain extension
- ~ More floating trees are fixed
- = Fixed missing strings from the final OA dialogue with Degtyarev
- = Fixed main quest starting dialogues
- = Fixed an issue where Fanatic's and Wolf's mutant-hunting quests would overlap
- - Removed the possibility to initiate more than one Unquenchable Flame quest
- = Fixed Spirit offering Vodka you sell to him
- * Updated the Improved surge regenerator with correct stats
- * Added weapons scopes and silencers to the inventory sorter
- = Restored npc_blindness_koeff factor for Ghillie suit
- ~ Debug spawner will no longer show special squads/NPCs to spawn
- * Recipes and Guides no longer disappear when you read them
- * Read recipes/guides to see craft recipes, no need for visiting workshop anymore for that
- = GUI with text input such as stash creation UI will no longer initiate actions by keybinds while pressing related keys
- * Weapons knock off player hands by enemies will no longer get borked after acquiring them again from their inventories
- = Fixed an error log caused by dynamic news
- * Warfare Fixes
- * Optimized the process of getting smart defense squads
- = Fixed special characters not spawning on starting a new warfare game
- = Fixed dynamic relations not working properly during offline combat
- ~ Reduced cats forward and acceleration speed, and they no longer spam the player with combo attacks
- = Fixed an exploit of switch ammo type for shotgun class, resulting mixed ammo in mag to switch to one type
- + Added new 3 options to toggle sprint/walk/lean modes
- = Fixed RPG7 and RG6 being sorted with ammo
- * Engine update that prefers dedicated over integrated GPU
- * Offline alife simulator update
- ~ Improved bloom filter
- * Updated RUS translations
- * Updated blacklist for Item spawner to prevent more technical items_artefacts_soc
- = Fixed some wrong item kinds
- ~ Recipes can be acquired from corpses without the one-time limit
- * Warfare and Offline Combat Simulator
- * Optimized code, unified system for Warfare and other modes. Controlled from main options with 3 selections
- * Many improvements for Warfare smart info on PDA
- = Fixed PKM textures.
- = Fixed CMore scope on MK14
- = Fix for Offline Combat Simulator killing enemies of special mutants, battles will be ignored in this case
- * New debugger
- * Added object spawner
- * Item spawner will show list along with icons
- ~ Adjustments to cats profile
Previous Updates
- (the complete change log including previous updates is available in the download)
I don't know what's causing this or if someone who can make hot fix but if I die and load back in my character is stuck he can only turn left and right nothing else on the keyboard works also does anybody know when the final version of this mod will be done so we don't have to worry about these updates breaking add-ons
Are there optimisation issues with the Jupiter map? There's heavy stuttering in the area around the excavation site (next to the sement factory), and also fps in certain areas. In the north-west area corner of the map, the framerate is in the 40s (9900k + 2080ti). Otherwise, the framerate in Anomaly tends to be between 70-115 - with my settings.
Otherwise, the game is very stable, and the performance overall is the best I've seen in a STALKER game/mod.
NB: An estethic comment: Some of the grass types are coloured with an unrealistic greyish dark green colour (not the usual medium to light green) - eg. hillsides in Zaton. This dark green colour also artificially accentuates the transition between vegetation/grass and ground textures.
I'm in great swamps now and there is an annoying helicopter who is killing everything and i looked in the options-game to disable helicopter patrols but it doesent work...anyone have the same problem or it could be a bug??
Это просто не возможно. Что с раздачей файла? Почему качается со скоростью 20-30 килобит в секунду? Мой интернет работает отлично, всё проверил, всё грузит, но сука не этот чёртов апдейт
It is simply not possible. What about file distribution? Why does it swing at a speed of 20-30 kilobits per second? My Internet works fine, I checked everything, everything loads, but the bitch is not this damn update
INTO THE ZONE
by Snare CyndruM
Soundcloud.com
Can anybody give me a hand how to use the DB converter / unpacker ?
It seems that when i use it on the standard path ( stalkerAnomally/tools/), it wont
extract all files corretly, because when i try to install a mod which should replace files, i dont get prompted (as i did before) with the question if to replace the old file.
Do i have to copy the 3 files (converter, unpacked folder and db_unpacker.bat) into a different folder (db for example) to extract all stuff correctly ? and do i have to copy the files out of the "unpacked" folder into my gamedata folder ?
Cheers for the help fellow stalkers!
Hi. Thanks for this great mod =)
But, will there be a gun magazines system in the future?
for example, as in mod: Call of chernobyl A.R.E.A.
I like how Anomaly claimed:
"Fixed RPG7 and RG6 being sorted with ammo."
But, now I don't see it anywhere in the Weapons (Explosives) section in Item Spawner..
I applaud Anomaly
10/10
ign will rate it again
~ Warfare is not loaded, unregistered warfare callbacks
- Debug Launcher | Execute (Weapon HUD Editor)
~ Enabled hud adjust mode
FATAL ERROR
[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::Init3tButton
[error]File : ui\UIXmlInit.cpp
[error]Line : 360
[error]Description : XML node not found
[error]Argument 0 : btn_ini_copy
[error]Argument 1 : ui\ui_debug_wpn_hud.xml
game crash when trying to use any of the debug editors (weather editor, weapon hud editor ...)
[SCRIPT ERROR]: ...gram files (x86)/anomaly\gamedata\scripts\txr_pda.script:456: attempt to perform arithmetic on local 'D' (a nil value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...gram files (x86)/anomaly\gamedata\scripts\txr_pda.script:456: attempt to perform arithmetic on local 'D' (a nil value)
Is there any way to tone down the accuracy of the AI? They're hitting me when only the top of my head and only the top of their head is visible (literally can't even see their gun behind objects) and it's made Anomaly way less enjoyable for me overall, compared to the previous update.
Any body kno how to add visible legs to stalker anomaly like dead air??????
Anyone else getting a bunch of crashes? I don't have any add-ons so I don't know why the game keeps crashing. Any ideas or help would be appreciated.
Edit:
Well, I found the reason. Hope a fix comes soon.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: .../s.t.a.l.k.e.r anomoly\gamedata\scripts\guide_job.script:373: attempt to call method 'commander_id' (a nil value)
Easily the best all around S.T.A.L.K.E.R version. Constantly updates and Addons will make us radio addict. one major BUG though. During the story mission and the core raiding, the company commands "stay here" result a bug that one of my company will stay in place no matter what i order them afterwords. ( first time was strelok, i reload, order the team to stay here, and stich was the one who didnt move once i order follow me. it is a known bug?
Command them through PDA, go at relations tab & there will be the pics with the 3 of them. Command them to stay at a place u want but also tell them (if it is a place that enemies are hard to appear) not to be aggressive and fight.Cause if you don't, if they see an enemy they will leave the spot in order to kill, and when they finish they will wait you at the spot they last killed the enemy.
thanks a lot! i will give it a try and report accordinly!
you have right , i manage to unstack all three stalkers! the system has its flows, but is better than anything else. thank you again for the quick reply!
I keep getting a Fatal Error. when I use any of HD model addons.
D3DX11 Create Texture From Memory
gamedata\textures\u\uiactor_main_menu.dds
anyone know what the problem could be?
your best bet is to report it on the hd addon section, the moders stated clearly that with addons they cant offer support easily
another bug ( not a fatal one ) when i get the mission as a clear sky to defend the pump station, the body of the dead sniper doesnt show on the top tower. No addons ( well except one for the sounds , i cant see how it can interfiar with the missions ) i went on the station with companion, maybe has something to do ? i dont have close by saves to test it, sadlly.
That's pretty old bug.
My BitDefender just moved the AnomalyLauncher.exe into quarantine, saying it would be infected by "Gen:Suspicious.Cloud.4.ao0@aC46@cl".
Anyone faced the same thing? I've been playing it many times, and it was never a problem... why now? Or is it freaking out falce positives? Damn buggy piece of software..
Why da hell my downloading speed of this file is less than 1mb/sec?! When basic speed near 5mb/sec?!
When you scan AnomalyLauncher.exe using Virustotal, it shows that out of 69 antiviruses 14 found it as a threat showing it as Ursa trojan. Does anyone know why or is it just a false alarm?
This comment is currently awaiting admin approval, join now to view.
I have the same problem with BitDefender, it just moved the AnomalyLauncher.exe into quarantine. I also played it a lot and never had any problems with it, now it is.
по прежнему невозможно играть на DX10 и DX11. Практически сразу зависает или вылетает. Приходится играть DX9.
Ryzen 1600
Radeon 480 8g
16gb ddr4
WINDOWS 10 64x
SSD
This update makes my computer run far less hard. Best update, thank you so, so much!
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
My game freezes when I'm in the part of cordon where you can help the dying man out with a medkit in the original game does anyone know why and how to fix?
anyone have sky lighning bug where the sky changes colors and just go crazy depending on pov? no crashes or anything, just the sky going bannanas. any known fix. am i just insane and see **** that`s not there?
any help are welcome.
also, no crash so far.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
Has the remodels for NPC's been reversed? I dunno if its a faulty install or something but I really miss those models, they were really high quality and now I'm stuck with the og ones.
Aren't there any EU mirrors? i cannot wait 23 hours to download this with 25 kbps... help pliz
UPDATE: nevermind, i found :)
Mod Too Dark; I've tried all dx and in game settings.
Unpacked db's and tried modifying user.ltx [fsgame is true true] but although read only ticked the game ignores it and on exiting the game it has un- ticked read only? I also tried altering and then deleting the other user.ltx in public docs.
I recently lost 3x2tb storage drives and all my stalker stuffs gone, I managed to modify the last Anomaly and I think I just altered the user.ltx but Update 4's got me beat and I would really appreciate any tips as its unplayable for me.
Thanks.
Complete delete and careful reinstall/setup sorted it -- so my fault.
On Living Legend Story When i'm On the last Mission When its time to get answers from Strelok it always gives me an error and game crashes
here is The Error Message :
error]Expression : !phrase_dialog->m_PhraseVector.empty()
[error]Function : CPhraseDialog::SayPhrase
[error]File : PhraseDialog.cpp
[error]Line : 151
[error]Description : No available phrase to say, dialog[living_legend_strelok_answers]
This comment is currently awaiting admin approval, join now to view.