The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
An extensive overhaul of all of the traders in the zone made to create more immersion as well as a better reason to actually travel the zone from place...
Changed formula for NPC's detection. It is now heavily based on light and distance. Added weight, body state, memory and many other factors. Flashlights/headlamps/campfires...
Makes character raise up his active weapon when hugging the wall or cover
Replaced useless stamina bar with hunger, thirst and sleepiness.
A collection of popular and custom mini mods in DLTX format
[READ DESCRIPTION PLEASE] Massive overhaul of dynamic anomalies system, adding new anomalies and enhancing old ones. Based on work by DoctorX and Eugenium...
This S.T.A.L.K.E.R Anomaly mod gives the player a more progressive approach to Ironman playthrough by allowing certain aspects of a prior playthrough...
This adds various objects that can be bought and crafted, including light sources, stashes, a portable workshop, a radio, and a playable piano, and can...
A quintessential pack of essential mods: Nitpicker's Modpack, a Modpack by The Nitpicker.
Moves dialog list to the right, add transitions, fov change, focus on npc, see preview. MCM customizable
Simultaneous story mode + Warfare, new loner and ecologist behaviors, faction AI overhaul, bug fixing, and more.
Adds extra transitions between levels, MCM compatinle
OUTDATED. A complete overhaul of how ammo works in the game. Rebranding of some ammo to FMJ, HP and AP ammo, new armor penetration system bypassing the...
Big gameplay changer mod, a unique twist on overhauling old junk artefacts beyond the boundaries of simple stat changers. 30+ brand new shiny perks to...
Less tool RNG and prices based on upgrade tier. Suit repair and upgrade costs based on their type. Technician bugfixes. MCM highly recommended.
Makes NPCs actually getting punished for wandering freely on the outside during emissions and psy storms
This addon makes mutants more realistic by making them bleed, leave blood trails and in some cases collapse if they are critically wounded. Also different...
Makes the craft easier to handle. Makes the manual repairing system more important. Traders sell items with random condition.
Adds displaying of parts and their condition in item tooltip in inventory
This addon creates 475 new stash locations all over the Zone, including Darkscape! [v1.4 - Moved three stash locations, see changelog for details!]
Makes unique NPCs and companions able to sustain more damage.
Blackjack(21 очко) from SGM/CoC with new textures
A fix for the remaining bugged/inaccessible stashes in v1.5.1.
This addon gives speed bonuses and penalties to various outfits.
Fixes the amount of uses in multi-use items that get discharged in crafting, as well as the use of multiple multi-use items in crafting.
Super simple mod that restores previous weapon upon hiding PDA
New safe areas to hide from emissions and psy-storms. Finally, you can hide in the apartment blocks in Dead City, plus several other buildings!
Added a few dozens of different "bring me some of . . ." tasks to random stalkers ONLY. Removed tasks for weapons and upgrades, nobody take them anyway...
Talk to everyone, suppressor changes, companion disguise fix, QoL changes, and other small optional tweaks.
Customisable actor run and sprint speed through Anomaly Mod Configuration Menu.