The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

A badass voice for a badass character, heh-heh-heh... Крутому персонажу - крутая озвучка, хех-хех-хех...

Preview
Voiced actor - Grunt. ENG\RUS
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ST0NER
ST0NER - - 212 comments

Haha, Duke Nukem with hoarseness...
I like it for a nostalgic reason. Good.
(I don´t like de He-he-he)

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GruntSpaceCowboy Author
GruntSpaceCowboy - - 49 comments

This is exactly what I made this mod for: fun and nolstalgia.

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ST0NER
ST0NER - - 212 comments

Man, I love Duke Nukem, I don't know this character "Grunt" but the phrases and attitude remind me too much of Duke. I will not use this addon all the time, but I will have it downloaded to spend a time on occasion... Thank you for sharing.

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GruntSpaceCowboy Author
GruntSpaceCowboy - - 49 comments

You're welcome.

And you should play Mass effetc trilogy, trust me. :) Hell of a story.

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ST0NER
ST0NER - - 212 comments

Noted... I will look about it 👍

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SniperHellscream
SniperHellscream - - 981 comments

hello friend I have a problem, when using the taunt key it does not produce sounds I only hear some sounds when I shoot at the head or when I fall, I have no conflicts with any other plugin, any idea what may be happening?

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GruntSpaceCowboy Author
GruntSpaceCowboy - - 49 comments

Hi there. It may sound silly but... try to select another key. (just in case) I use button "M" and it works 100%

Also, do you use MCM? And what version of Anomaly do you have?

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SniperHellscream
SniperHellscream - - 981 comments

Exactly, I'm using the "M" key if I'm using MCM and I have Anomaly version 1.5.1

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GruntSpaceCowboy Author
GruntSpaceCowboy - - 49 comments

That's... odd.
I've just tested this MCM Moddb.com combined with my mod and everything worked perfect. Any button I picked for a taunt worked.

What exactly happens when you press taunt button? Do you hear some short noise or nothing at all? OGG files seems to be ok.

I am thinking about another solution. Go to gamedata - scripts. You need "screamback" file. (MAKE A BACKUP!) Open it with Notepad. Then delete everything inside this script, and replace it with the following:

local function onKeyPress(dik)
if dik == DIK_keys.DIK_M then
local snd_obj = xr_sound.get_safe_sound_object ( "actor\\screams\\DIKIEMINUS_".. tostring(math.random(10)) )
--snd_obj:play_no_feedback(db.actor, sound_object.s2d, 0, vector(), 1.0)
snd_obj:play_at_pos(db.actor, vector():set(0,0,0), 0, sound_object.s2d)
end
end

function on_game_start()
RegisterScriptCallback("on_key_press", onKeyPress)
end

Then save\close it. Try taunt again.

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SniperHellscream
SniperHellscream - - 981 comments

Greetings friend, Thank you very much, I already solved the problem thanks to that, Sorry for the inconvenience, there is nothing wrong with the complement, it is that I had edited the exe="custom23" section to exe="custom21" in ui_keybinding.xml to do it compatible with other plugins that use the same file and I forgot to edit it in screamback.script too, sorry It was my mistake, but thanks to your help I found the problem, now it works perfect, this plugin is great, thank you very much for the

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GruntSpaceCowboy Author
GruntSpaceCowboy - - 49 comments

No problem. You're welcome and enjoy the mod.

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FunkBuddha1
FunkBuddha1 - - 58 comments

Now we just need a Claymore shotgun and we are set lol

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GruntSpaceCowboy Author
GruntSpaceCowboy - - 49 comments

Heh-heh-heh 😁

The Zone isn't ready for such a weapon...

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khalmika
khalmika - - 167 comments

Shepard.

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