The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
A badass voice for a badass character, heh-heh-heh... Крутому персонажу - крутая озвучка, хех-хех-хех...
YES, I KNOW THAT GRUNT IS AN ALIEN and NO, THERE ARE NO REFERENCES TO “MASS EFFECT” UNIVERSE IN HIS VOICELINES.
Now… This mod gives your character a badass deep voice of bloodthirsty killing machine named Grunt. If you ask me, it’s perfect for roleplaying heavy armed and armored merc/ISG storm trooper who loves to kill and always hungry for blood, action and tough challenges. Basically, that’s the reason why I made it.
-New pain\injuries\death sounds.
-Voiced squad commands (at least one companion is required, obviously)
-Grenade throwing comments (at least one companion is required)
-Gun jamming comments (at least one companion is required)
-Killing comment (20 for mutants, 21 for humans) More enemies around – more happy and “talkative” Grunt becomes.
-Also, there is a tiny addon for those who fight only with shotguns, like me. Character will be able to say a killing comment, Shotgun…every time. J
-Yelling on enemies/making fun of them in a fight. (10 different taunts) You can choose any button in settings of the game.
-Unfortunately, reloading comments had to be deleted because Grunt simply hadn’t any lines about it.
VIDEO DEMONSTRATION – Youtube.com
Installation: unpack the archive and put gamedata into Anomaly folder. Install an optional addon if you want.
Bugs: haven’t met a single one. But some lines can go a little quite in the end. NO IDEA WHY =(((( I’ve spent a hell of time tuning sounds to make them sound loud and clear. Maybe it’s because of the game itself… :\
Version: I use 1.5.1. but I believe it will work with other versions too.
Conflicts: most likely with every other voiced actor mods. IF YOU ARE USING ONE RIGHT NOW AND WANT TO INSTALL MY MOD, I SUGGEST YOU TO DELETE EVERY SINGLE FILE (ESPECIALLY SCRIPTS) OF THE OLD MOD, THEN MAKE A COUPLE OF "CLEAR" SAVES. AND ONLY THEN INSTALL THIS ONE.
THANKS TO:
BioWare – for creating a wonderful trilogy.
Steven Blum – for giving his fascinating voice to Grunt.
CHEEKIBREEKI398 - Moddb.com - for letting me use his mod as a “base” (USEC 2 – Voiced actor + taunts)
ДА, Я В КУРСЕ, ЧТО ГРАНТ – ПРИШЕЛЕЦ и НЕТ, В ЭТОМ МОДЕ НЕТ ОТСЫЛОК НА ВСЕЛЕННУЮ «MASS EFFECT».
А теперь… Данный мод даёт персонажу обалденный низкий голос кровожадной машины для убийств, которую зовут Грант. По-моему, он идеально подходит для отыгрыша тяжеловооруженного наёмника\штурмовика ИИГ в тяжелой броне, который обожает убивать и вечно жаждет крови, войны и испытаний. Поэтому я его и сделал.
-Новые звуки боли\ранений\смерти.
-Озвучены команды управления отрядом (разумеется, нужен хоть один напарник)
-Реплики при метании гранат (нужен хоть один напарник)
-Реплики при заклинивании оружия (нужен хоть один напарник)
-Реплики при убийстве врагов (20 для мутантов, 21 для людей) Чем больше врагов вокруг Вас – тем счастливее и «разговорчивее» будет Грант.
-Так же, имеется маленький аддон для тех, кто играет только через дробовики, как я. Персонаж сможет сказать легендарную фразу: «Shotgun…every time» J
-Можно орать на врага/насмехаться над ним во время боя. (10 разных насмешек) Кнопку можно настроить самому.
-К сожалению, комментарии перезарядки пришлось удалить т.к. у Гранта просто нет подходящих реплик.
ВИДЕО ДЕМОНСТРАЦИЯ – НАВЕРХУ.
Установка: распакуйте архив и отправьте gamedata в папку с игрой. Устновите аддон, если хотите.
Баги: не встретил ни одного. Однако некоторые реплики слегка «затухают» в самом конце. БЕЗ ПОНЯТИЯ ПОЧЕМУ =(((( Я кучу времени настраивал звук, чтобы всё звучало громко и «одинаково». Может, дело в самой игре…
Версия: я использую 1.5.1. но я уверен, что будет работать и с другими тоже.
Конфликты: вероятнее всего – с другими подобными модами. ЕСЛИ ВЫ ИГРАЕТЕ С ТАКИМ И ХОТИТЕ УСТАНОВИТЬ ДАННЫЙ МОД, ЛУЧШЕ БУДЕТ УДАЛИТЬ ВСЕ ФАЙЛЫ СТАРОГО МОДА ДО ЕДИНОГО (ОСОБЕННО СКРИПТЫ) И СДЕЛАТЬ ПАРУ "ЧИСТЫХ" СОХРАНЕНИЙ ПЕРЕД ЭТИМ.
БЛАГОДАРНОСТИ:
BioWare – за создание великолепной трилогии
Steven Blum – за то, что подарил Гранту свой шикарный голос
CHEEKIBREEKI398 - Moddb.com - за разрешение использовать его мод в качестве «основы». (USEC 2 – Voiced actor + taunts)
Average
88 votes submitted.
Haha, Duke Nukem with hoarseness...
I like it for a nostalgic reason. Good.
(I don´t like de He-he-he)
This is exactly what I made this mod for: fun and nolstalgia.
Man, I love Duke Nukem, I don't know this character "Grunt" but the phrases and attitude remind me too much of Duke. I will not use this addon all the time, but I will have it downloaded to spend a time on occasion... Thank you for sharing.
You're welcome.
And you should play Mass effetc trilogy, trust me. :) Hell of a story.
Noted... I will look about it 👍
hello friend I have a problem, when using the taunt key it does not produce sounds I only hear some sounds when I shoot at the head or when I fall, I have no conflicts with any other plugin, any idea what may be happening?
Hi there. It may sound silly but... try to select another key. (just in case) I use button "M" and it works 100%
Also, do you use MCM? And what version of Anomaly do you have?
Exactly, I'm using the "M" key if I'm using MCM and I have Anomaly version 1.5.1
That's... odd.
I've just tested this MCM Moddb.com combined with my mod and everything worked perfect. Any button I picked for a taunt worked.
What exactly happens when you press taunt button? Do you hear some short noise or nothing at all? OGG files seems to be ok.
I am thinking about another solution. Go to gamedata - scripts. You need "screamback" file. (MAKE A BACKUP!) Open it with Notepad. Then delete everything inside this script, and replace it with the following:
local function onKeyPress(dik)
if dik == DIK_keys.DIK_M then
local snd_obj = xr_sound.get_safe_sound_object ( "actor\\screams\\DIKIEMINUS_".. tostring(math.random(10)) )
--snd_obj:play_no_feedback(db.actor, sound_object.s2d, 0, vector(), 1.0)
snd_obj:play_at_pos(db.actor, vector():set(0,0,0), 0, sound_object.s2d)
end
end
function on_game_start()
RegisterScriptCallback("on_key_press", onKeyPress)
end
Then save\close it. Try taunt again.
Greetings friend, Thank you very much, I already solved the problem thanks to that, Sorry for the inconvenience, there is nothing wrong with the complement, it is that I had edited the exe="custom23" section to exe="custom21" in ui_keybinding.xml to do it compatible with other plugins that use the same file and I forgot to edit it in screamback.script too, sorry It was my mistake, but thanks to your help I found the problem, now it works perfect, this plugin is great, thank you very much for the
No problem. You're welcome and enjoy the mod.
Now we just need a Claymore shotgun and we are set lol
Heh-heh-heh 😁
The Zone isn't ready for such a weapon...
Shepard.