Anomaly is a standalone S.T.A.L.K.E.R. mod powered by an x64 version of the X-Ray engine. Starting with version 1.5.0 Anomaly uses a custom engine build called the XRay-Monolith engine. After almost one year of development of the Anomaly 1.5.0 update, the mod continues its way on expanding and adding new features while maintaining a high level of quality and replay value.

Add addon SVD animation replacer v0.8 (experimental)
Filename
SVDreplacer.1.7z
Category
Weapons Model
Licence
Proprietary
Uploader
Souvlakii
Credits
STCOP, GaRRuSS
Added
Size
596.43kb (610,748 bytes)
Downloads
1,516 (5 today)
MD5 Hash
a838f14a236d8055f956b700265f6bdb
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Description

Replaces the slow and sluggish reload animation with a better one from STCoP's animations.

Preview
SVD animation replacer v0.8 (experimental)
Comments
Chevyfreak
Chevyfreak

Very nice! The svd is my default sniper riffle and this animation is much better, you dont see the right arm halfway up the screen anymore <3

Thanks!

We also get new walking animations and running, empty reload and bullet in chamber reload! Did you replace the config file or edit the anomaly file? Ive replaced and added tons of weapons in SOC but never in clear sky or COP is the process the same?

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Souvlakii Author
Souvlakii

First off, thanks!

I edited the original config to house the new animations, as well as the weapon placement parameters.

I have never ported anything to SoC, but I would guess it's pretty much the same thing.

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daftestofpunks
daftestofpunks

Can I include this in Yim's Weapon Tweaks, with proper credit?

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Souvlakii Author
Souvlakii

Not the full release, the anims need a bit of fixing because the bullets don't go to the magazine during the animation, as well as the reload syncing

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daftestofpunks
daftestofpunks

Gotcha man! Just let me know when/if you're okay with it. Lovely animations so far, though.

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fridgebro
fridgebro

Any plans to fix dead frames/position reset issues?

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GaRRuSS
GaRRuSS

Great mod! I love using SVD in Stalker and I must say that these animations are superior to original. Being nitpicky, I will point out one thing tho, reload sounds does not match animations perfectly, but it's easy thing to fix.

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Callacall
Callacall

You have my gratitude sir. For some reason iiopn animations just doesn't fit stalker as it was for CS:Source. That and the dev decided to slowed down the animations for god knows why.

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Δαμοκλῆς
Δαμοκλῆς

These animations were taken from Insurgency Sandstorm...

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Souvlakii Author
Souvlakii

As I mentioned, I got these animations from STCoP blame them, not me.

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Xhaphan
Xhaphan

You shouldn´t stop with the SVD Animation, and add the animation for the AK family from STCoP 3.3 too. Great work by the way.

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Souvlakii Author
Souvlakii

I really feel like it would be a lot for just me
I'm working on some animations for the SVU that I've made from scratch tho, so stay tuned :D

Youtube.com Here's a preview

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4ernoff
4ernoff

Hi, is it theoretically possible to port STCoP 3.3 pack as a whole into Anomaly? Since the stcop pack Anomaly uses is pretty old, outdated and painfull to spectate many of these old animations.

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Souvlakii Author
Souvlakii

Yes, I would imagine it's possible.
It's just an overwhelming amount of work that puts everyone off imo

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CZelednikov
CZelednikov

Nice. SVD having no bolt catch is the most very common mistake in most games. For some reason people seem to think that SVD lacks this feature

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Scanner-Darkly
Scanner-Darkly

SVDs are designed with a bolt hold open, if you don't believe me heard is a video Youtube.com

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CZelednikov
CZelednikov

I know they are. That's what I was saying.

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Guest
Guest

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Guest
Guest

Hey man
I just tried this addon but smhow i felt that the sensitivity is a bit higher then default one even if I lower it from settings it just slow the other weapons, mind tell me how to change it?

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IvanKiloshkvy
IvanKiloshkvy

i dunno why it counts as guest even though ive logged in
pls halp the sensitivity prob:(

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Chevyfreak
Chevyfreak

Play around with

control_inertion_factor

in the w_svd.ltx file open with notepad
higher number makes it slower if i recall well.

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AmericanCaliber
AmericanCaliber

What tools did you use to make this animation?

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Souvlakii Author
Souvlakii

I mentioned that these were ported from STCOP 3.3.

To do animations for stalker however, you need a tool to do the animations on (blender or 3ds max atleast)
And stalker sdk

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AmericanCaliber
AmericanCaliber

Thank you! I assumed that maybe you had to tweak the animations a bit before porting them, which is why I asked if you used any tools to work on said animations.

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GyozaRamen
GyozaRamen

Y'all got anymore of them ............... animation?

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Souvlakii Author
Souvlakii

Planning on redoing the Kiparis animations, as they really need new ones. Kinda lost interest in the SVU after I didn't get the bolt to look like I wanted :DDD

Youtu.be Here's a preview

Reply Good karma+1 vote
Ephrem11
Ephrem11

beautiful mod, I appreciate it!
just one thing bugging me. could you make it right sprinting animation? seems like sprint hand animation is slower than sprinting sound and movement. still awesome mod tho :)

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