Anomaly is a standalone S.T.A.L.K.E.R. mod powered by an x64 version of the X-Ray engine. Starting with version 1.5.0 Anomaly uses a custom engine build called the XRay-Monolith engine. After almost one year of development of the Anomaly 1.5.0 update, the mod continues its way on expanding and adding new features while maintaining a high level of quality and replay value.
Overworked Vegetation - polished and smoothered all plant, grass and many tree textures - enhances AntiAliasing. Relive the environment. Replaces many not so good looking trees. Fits in with my user.ltx Tweak to make a good overall look and also a enhanced AntiAliasing effect. Now that the appletreequestion is over - which user.ltx Tweak do you like more? The New Concept or the Classic version?
Just copy the appdata folder to your Stalker Anomaly Directory and replace the user.ltx file.
Same procedure with the other gamedata files. Backup your personal files.
Mini Update - 5/26/2019
Updated user.ltx default configs (default 2x msaa and sun quality to extreme - my recommendation)
updated ReShade readme
Update 10 - 5/13/2019
Default renderer set to DirectX10 (r3) and activated 2x msaa anti aliasing.
you can still turn on DirectX11 and play without msaa but with fxaa AntiAliasing and got a little performance boost with a little loss in the AntiAliasing Quality
activated default performance mode in ReShade
Mini Update 5/8/2019
Update 9 - 7/5/2019
New optional vegetation setup - Exchange dead bushes with decent berry branches
Thanks to ☣GenezisO☢ who brought this up.
Update 8 - 5/5/2019
Reset of the Elka Trees - Original Textures - The Filters got a bit out of hand there - looks sharper again now - better choice in this case
(Still got some issues with the sosna tree - sometimes sparkle white on distance
- same issue with another tree from the group but i dont know the texture yet)
Added Deadcity Plants/Grass - i guess some updates coming soon here
4/27/2019 Info Update:
I recommend to play with DirectX11 Renderer which should be the default Renderer by the user.ltx file - or at least DirectX10 if you may save some frames or whatever.
DirectX8 looks allright - With DirectX9 the new Tree Textures look a bit strange but its playable.
just take note of that.
Added New main user.ltx configuration file. - Relatively balanced graphics - not to dark and not to bright. A bit like a grown up version from the Classic and New Concept version.
Overworked User Settings Structure.
Removed the optional Stuff.
Fixed wrong install path for the optional trees.
Mini Update 6
Reset of some optionals effector.ltx and actor.ltx settings that affected walking/bobbing/cam/display factor.
Fastened stamina rest speed a bit again. Also you can run a litte bit longer.
Some small Tweaks here and there.
Severall improvements in the optional files - actor.ltx - also added define.ltx. Among other the changes involve shooting action - decent increase of the bullet power and changed display values(Shooting dispersion, actor height - values inspired with a litte bit of tweaking here and there from the Shadow of Chernobyl Settings)
Mini Update 5
Fixed optionals - somehow the actor.ltx file dont worked as it should be.
Now the sprints should cost more energy - normal walks also a bit - stamina regenerates a little bit faster. (I mean the average size of the equip is around 50~60 up to 70kg so i try to set this a bit more realistic.)
updated optionals fruittree textures.
Changed fov to 75° and hud fov to 0.45°.
Mini Update 4
Some Basic Fixes.
fixed wrong install directory for some files.
standart leaf colour was red instead of green.
Cordon, Darkvalley Plants undarkened. Looks better.
New Maintrees - lighter - fits in better with the environment.
changed default grass density to 0.34 - mid density.
added forgotten tree texture.
Changed standart Tree colour to green.
Added Tree Colourchange Optionals.
Several changes - lighter textures for some main trees.
Overworked all plant and some tree/bush Textures. Also add some new.
New colours added for the long street-trees - Purple, Red and normal Green - Leafs included.
some new shadow/texturecondition effects.
for example the swamp water plants are darkened from the bottom - creates natural shadow and wet effect - shadowed also some other tree/bush branches.
New Method for processing.
Grass density changes - a step lower - seems better especially while there are sometimes huge grass masses. Gives also performance boost.
This is a recommendation.
Appletree choice option.
Added optional user.ltx files - cam inert(headbobbing) changes - raised the value to 0.5.
New Main Version