Introducing the “Slightly Better” Mini Mod Pack! Simply put, this addon is just a compilation of minor changes that I made out of personal preference and decided to share it for those interested. These changes are mostly audio (sound effects) and visuals (item icons), and a few things in between like item stat changes etc., taking a lot of inspiration from Escape from Tarkov, real life counterparts or just for the gameplay factor. The changes largely affect Boomsticks and Sharpsticks + Food, Drugs and Drinks Animations + Blindside's Reanimation Mod so please make sure to have those installed before this (and also have New Mutant Icons Parts and Meat). This is not intended to be completely game changing, moreso just quality-of-life changes!
FOR ANOMALY RC23/1.5.1 AND THE FOLLOWING [REQUIRED] MODS:
Not necessary, but very complimentary to this mod pack:
! NO NEW GAME REQUIRED ! JSGME is recommended for easy installation ! Install at the end of your load order ! Item prices require in-game time to refresh (settings > trader stock refresh rate) !
Short demonstration of sound effects: Youtube.com
Another short demonstration of sound effects: Youtube.com
Weapon changes:
- ALL grenades now have draw sound effect and new pin-pull (‘checkout’) sound effect
- Changed thermite grenade explosion sound effect to another found in BaS sound files
- Knives now have EFT draw, holster and swing sound effects
- Following guns have changes:
- AN-94 Abakan - changed flame_particles (a strange purple/white "tracer" visual effect)
- AK-12 2012 / AK-74 / AK-74M - new reload sound fx, changed flame_particles
- AK-12 2016 Tactical / AK-12 Monolit (no kit/with kit) - new reload sound fx, changed flame_particles
- AKS-74U / AK-105 / AK-105 Specialist - added folding stock sound fx when draw/holster
- AKS-74U Tactical - new reload sound fx, reduced fire rate to match the other baby AK's
- AK-104 Alpha Bravo - new reload sound fx
- DS ARMS SA-58 AUS “Austrian Style” / “Tactical Style” - modified reload sound fx to match reload animation, SA-58's with tactical kits have had name changes to indicate the kit used
- FN Five-seveN / Glock 17 / Glock 17 Tactical - slight change to use a different running animation
- M4 Butcher - increased mag size to mimic real life 60rnd drum mag, reduced fire rate for balance
- M4 Tactical - slightly improved fire rate to match M4 Butcher
- MP-133 - mag size increased from 5 to 6 to reflect in-game modelled magazine tube
- MP-153 - mag size increased from 5 to 8 to reflect in-game modelled magazine tube
- PM (custom) / Unique PM / PMM - given PB sound fx when shooting suppressed
- PB (custom) - given the proper item icon (finally)
- Ruger SR-556 - new draw, holster and reload sound fx (same as M4 Butcher / Tactical)
- Saiga-12 ISG - new reload sound fx, removed the weird 2-round burst fire mode
- Saiga-12 Destripador / Dushman’s Saiga - mag size reduced from 6 to 5 to mimic real life box mag
- Sig P220 / Sig P226 / Walther P99 - changes to use different reload and running animations, new reload sound fx + changed firing sound fx for P220
- SR-25 - mag size increased from 10 to 20 to reflect in-game modelled magazine, removed full auto firing mode
- SVDS PMC - new reload sound fx
- AS Val Tactical / VSS ISG / VSS “Merc” / VSS “Savant” - new reload sound fx
- Most suppressors are now more expensive because some of them just felt too cheap to buy/sell (from EXPENSIVE SUPPRESSORS)
- Most red dot sights from BaS have been reduced in price because it was strange that red dots cost more than most telescopic sights in-game (idk if that's the same in real life)
- Most telescopic sights now cost more or less depending on whether they are Russian or NATO/foreign and how commonly they are found as loot
- Tactical kits now cost according to their individual sights/suppressors + 20-30k roubles to simulate cost for handguard, foregrip etc.
- Suppressors no longer lower your weapon damage/velocity/accuracy, but give very slight buffs instead (from "REALISTIC" SUPPRESSORS)
Other changes:
- UI icon changes (a plethora of HD icon mods mashed together including those funky new ammo icons + EFT weapons, armours, food and items icons + a few custom armour icons made by myself + minor saturation/brightness/contrast adjustments to already existing icons etc.)
- Text/name/description changes to weapons, armours, ammo and items to streamline ~immersion~
- New and modified item usage sound effects for some medical items and non-animated food items
- EFT bullet cracks, impacts and tinnitus sound effects
- EFT actor breathing sound effects for running, injured and low health (with and without helmet)
- Changed a red dot for one of the kobra sights so it’s slightly easier to see with less blue-tinted glass
- Modified mutant parts icons from the mod above to show their respective mutant indication icons (except for shared icons) and also removed the 'shadows' from these icons
- New flashlight draw/holster sound effects for ultimate flashlight ~immersion~
NOTE #1: the items replaced by EFT ones - particularly medical items - are loosely based, and therefore don't always share the same values - moreso just fun things to have for the Tarkov feels
NOTE #2: custom/EFT armour icons don't always reflect whether they have an actual helmet attached or not, it's just there to visually differentiate between similar armours and/or reflect armours' actual in-game appearance (according to ANOMALY HD MODELS ADDON [U4H8/RC+ FINISHED])
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"Slightly Better" 1.1 changes:
- RPK-16 - changed flame_particles, new reload sound fx
- Chlortetracycline & Adrenaline Injector - given better usage sound effects as neither of them are animated
- Medical bags (CAR, IFAK, Salewa) - given the appropriate descriptions of their contents
- Fixed up 'pills_use' - the swallowing sound is now not just in your right ear
- Minor name changes on a couple of medical items
- Carabineer icon mended
- Finished mutant parts icons - all parts now have small indicators to show what mutant they belong to
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“Slightly Better” 1.2 changes:
- Reduced Adrenaline Injector cost
- Fixed up Altoids sound fx - the swallowing sound is no longer distorted
- AK-74M Beard - new reload sound fx, replaced draw/holster sounds, fixed icon to reflect in-game 45rnd mag
- AK-74 PMC / AKS-74U ISG / AKS-74U ISG Tactical / AK-74M ISG / AKM ISG - new reload sound effects
- AK-104 Alpha Bravo - replaced suppressed & unsuppressed shooting sounds with the more bassy AKM ISG ones
- FN Five-seveN - icon given dark green hue to reflect in-game appearance
- AK-12 (2012) - icon given a fresh mag
- SVD - new icon (might change it again in the future), greatly increased fire rate from 60 to 300
- SVDS - increased fire rate from 400 to 480 (for reference, SR-25 is 600 and can spam-fire)
- AK-105 / AK-105 Specialist - new draw/holster sounds to mimic polymer stock folding/unfolding
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“Slightly Better” 1.3 changes:
- OTs-02 Kiparis - overhauled with new animations and custom reload sound fx courtesy of Souvlakii (KIPARIS ANIMATION SET - no separate download needed)
- FN FAL - not the SA-58’s; overhauled with new animations and custom reload sound fx thanks again to Souvlakii (FN FAL ANIMATION SET 2.0), also given a new spicy skin with Erick_Hummel’s RHODESIAN SKIN + WOOD STOCK FOR FAL and matching icon - no separate downloads needed
- Grizzly First Aid Kit - new icon and sound fx, uses increased from 1 to 2 (not sure how to display the item usage indicator unfortunately), increased weight & price for balance
- CAR, IFAK, Salewa - decreased weight values, better icon for Salewa
- Replaced vanilla ‘inv_medkit’ with EFT CMS kit sound fx - this means your trip to the local medic has a new ~immersive~ experience
- All Berill-5M armours and faction equivalents have new icons, rebranded as ‘[faction] 6sh112 sniper vest’ with accompanying description changes
- All IBAz armours and faction equivalents have renewed icons
- M1 armoured rig - given bigger icon and correct name
- Hexgrid plate carrier replaced by Slick plate carrier; previous Slick plate carrier replaced with the original ‘LC-F’ armour & custom icon [Mercenary armours]
- Around half of the exoskeleton icons replaced with coloured variations of Redut-M body armour and appropriate name changes to ‘[faction] Redut-M exoskeleton’
- All backpacks given their respective names
- All alcoholic drinks now slightly reduce thirst instead of slightly increasing it
- Smaller changes that aren’t very important but I wrote them up anyway for clarity:
- Paracord - decreased weight & increased price, still a junk item so sorry no paracord extracts :/
- Roler wristwatch - doubled original price value
- Broken Gphone - decreased weight & increased price
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“Slightly Better” 1.3a changes:
- Reverted gas mask sound reduction from the 1.5.1 update so you can actually hear the modified gas mask sound effects
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“Slightly Better” 1.4 changes:
- Corrected rat skewer icon
- NVGs renamed
- Fixed PDA to new position
- More weapon description adjustments in BaS-style for that sweet sweet ~immersion~
- Fixed banknotes showing wrong names
- Trader Overhaul compatibility patch (integrated) - it was already 99% compatible so didn’t really have to change much except merge text and icons, so just throw my addon at the end of your load order as per usual
- Note: even if you aren't using Trader Overhaul, this download file is still good to go
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“Slightly Better” 1.5 changes:
With many thanks to Blindside for allowing me to play around with his mod, I present a (rough) compatibility patch for BLINDSIDE'S WEAPON REANIMATION AND REBALANCE - "LONER". This patch adjusts the weapons to use 0.60 HUD FOV and makes it compatible to use with my addon. By request, his mod is a separate required download!! As usual, my addon goes at the end of your load order!
- The following weapons have been affected by this:
- CZ 52
- APS
- Vz.61 Skorpion
- PPsh-41
- SKS
- Mosin Nagant
- AKMN / AKMSN
- AK-74 / AK-74N / AK-74M
- AKS-74N
- AKS-74U (vanilla variants)
- AK-101 / AK-102 / AK-103 / AK-104
- RPK / RPK-74N
- TOZ-34 + sawn-offs (renamed to 'Obrez' for cheeki breeki)
- TOZ-66 + sawn-offs (also renamed to 'Obrez' for extra cheeki breeki)
- TOZ-194
- Remington 870
- Mossberg 590A1
- Note #1: the majority of the new animations are included in this patch, where the other weapon mods, like BaS, have been given priority
- Note #2: as stated by Blindside on his addon’s page, the AK-74N EOTech is broken so no touchy-touchy unless you want your game to crash >:(
- Note #3: this is a rough patch - there are a couple of issues here and there but I plan on improving it as time goes on alongside any patches/updates that Blindside releases / AKMSN (alt.) has a few buggy sights with 1P29 scope+GL/PSO1 scope+GL that don’t align correctly / RPK-74N with PSO1 scope clips through on zoom but still functions fine
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“Slightly Better” 1.6 changes:
- More armour icon changes and revisions - new modified icons from Maximilyan’s ICONS FOR ANOMALY HD MODELS ADDON 1.5.1
- Reverted changes on the 6sh112 sniper vest ‘rebranding’, now only Military faction has 6sh112 - all other faction equivalents instead have new icons with original armour names
- Increased ‘sabot slug’ (darts) damage and armour penetration to make them a little more viable and fitting to the name
- REMOVED the BLINDSIDE'S WEAPON REANIMATION AND REBALANCE - "LONER" requirement and the integrated FOV compatibility patch as someone has now released a better version, go and install that after Blindside’s mod and then put mine last!
- Note: this mod will still prioritise BaS weapons and Souvlakii’s animations over a few of Blindside’s changes, like the PM and Kiparis
- Added better JSRS weapon sounds compatibility - JSRS compatibility is now integrated for both BaS and Blindeside's mod, but there is a separate file for non-JSRS users just in case
- Also tested and is compatible with Weapon Parts Overhaul!
This update should make it conflict less with other mods. Any compatibility issues you find with the listed mods, please let me know!
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“Slightly Better” 1.6a changes:
I scuffed the last file, so here we go again… Everything should be the same as before except for the following changes:
- JSRS compatibility is now separated and in an optional file for JSRS users instead of the other way round - TO CLARIFY: this compatibility patch ONLY changes the sounds for the modified BaS weapons files, the normal BaS + JSRS and Blindside + JSRS patches are still needed externally for the rest of the weapons!!!
- AKS-74U ISG - reduced fire rate to match other AKS-74U’s
- Removed the altered Kobra red dot reticle
Highly recommended that you use Blindside's Reanimations Mod - it gives some new life to vanilla weapons!
God I hope this works lol
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“Slightly Better” 1.7 changes:
BLINDSIDE'S REANIMATION MOD REQUIRED!!! Look at the top for download link :)
- Removed Souvlakii’s Kiparis Animations set to make way for Blindside’s Kiparis changes
- Vz.61 Skorpion - new reload & unjam sound effects
- ALL AK’s affected by Blindside’s Reanimation mod have new draw/holster/reload/unjam sound effects
- BaS’s new K98k, R700, SR1MP, AK-105 “Swamp Thing”, KS-23 "Ecologist" - Several text changes, nicer ammo icons for new ammo types, labelled tactical kits and suppressor icons
- AK-105 “Swamp Thing” - decreased fire rate, changed draw/holster sounds to match animation
- Telescopic mirror replaced with EFT ‘Ophthalmoscope’ - icon and text changes, value increase
- Corrugated hose - value increased again, weight decreased
- More icon changes including new armour icons, new weapon icons, adjustments for better colour, saturation etc.
- New (more accurate) Adrenaline Injector sound effect
- Gave the mineral water bottle its own sound effect (modified from the drinking vodka bottle sound effect)
- Modified beer drinking sound effect to be more in keeping with other drinking sounds
- Grizzly First Aid Kit uses bumped up from 2 to 3, usage display bar is now working, weight increased from 1.4 to 1.7 for balance
- Modified tinnitus sound effect to be louder as it was too quiet
Note #1: the new BaS update is currently NOT compatible with Trader Overhaul until a patch is released, rendering this mod pack not compatible as well if using TO
Note #2: this update is currently NOT compatible with JSRS, I will most likely release another update for it soon after I've messed around with some more weapon sounds xd
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Known issues:
- AK-105 Specialist has weird “lagging” animations that I can’t seem to fix? If anyone can help me figure out what's wrong, that’d be great
- Monolith blade, for whatever reason, is bugged and cannot be used when equipped in knife slot - I suspect it has something to do with the BaS/FDD animations updates
- The 'draw' sound effects for grenades and knives are "stuck" to the rear-right side of the actor, more to do with the game itself than the sound files
- For some reason the backpack text file causes all weapon attachment icons to shift in place when attached to weapons, but not game-breaking ¯\_(ツ)_/¯
- Handheld flashlight is a bit buggy when pulling it out (giggity), however this seems to be an issue with the Anomaly 1.5.1 update
Any recommendations for further improvements/changes are always appreciated! Also any incompatibilites with other mods, please let me know and I'll see if I can make a workaround!!
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DISCLAIMER:
I don't own any of the materials used to construct this mini mod pack, any modified files are pre-existing from either other addons/mods or just stuff I found off the internet that I had tweaked for my own personal preference. All credit goes to the makers of all the mods listed above, and to EFT and Sandstorm dev teams!
I have a question regarding installing all the addons. Basically, when I install all the addons the main problems I have is that some guns wont load in and sometimes this mod wont load in due to the B&S. How can I fix this and what should I do? For example, I just ran the game and the AKS would not load in when I equipped it. I am not sure if it is only this gun or many, but some guns wont load in. Any way to fix this?
I'm not entirely sure what you mean by "load in" - do you mean when in-game there is no HUD when equipping these guns? If so, have you downloaded and installed the required mods before this one?
Yes, I have downloaded all the mods and thats what im talking about. Also, I tryed other guns and it works fine. So, I think it might only be the AKS and some other guns.
I hate to be that guy, but are you absolutely 100% sure you installed Blindeside's mod? If you install my mod without his, the guns will not appear as described in your comment. His mod has new meshes etc that my mod relies on, and without them, they will not show the guns at all.
Other than that, I can only recommend a clean re-install of your load order. Are you getting any crashes or any logs you can provide me to look at the problem more clearly?
Hello. The use of your mod + B&S + Anomaly_Magazines. There are no problems in any way. EXCEPT for one. NPCs don't know how to shoot. Any NPCs lose the ability to use weapons.
This should not be a problem with my addon. I have not altered any files that have anything to do with NPC behaviour. I've previously used that combination of addons before with no issues, so I am unsure why this would be happening.
Have you experienced any crashes or any logs you can supply me with so that I can have a closer look?
There are no problems or failures. NPCs just don't shoot, try, cling, but don't shoot. Like they're out of ammo
I don't get this problem without your mod. As soon as I put your mod NPCs immediately stop shooting
The problem is that the NPCs are trying to reload their weapons but as if they don't have a cartridge. The head of the newbie "Fanat" in the newbie village tries to reload but can't shoot me. The recharge is on, but it can't.
That's very interesting... I'm currently reworking the addon a bit to try and make it cleaner - I may have messed something up when trying to make it compatible with other mods earlier this week. I will hopefully have an update later today.
Thank you for your answer! I'm putting together a mini collection for myself. I solved many problems with compatibility and now only this mini problem remains =). I will wait for your update
Your update didn't help. I will now upload a video to YouTube and show my problem
Link to the video with the problem
Alright, to reply to your previous comment, I haven't even uploaded an update in the last 5 hours so I don't know where you got that update from lol
Anyway, I want to ask if you are using JSRS and/or Blindside's mod? Because this was the issue with the recent 1.6 update that I messed up with the JSRS/BaS/Blindside compatibility
As the guy wrote above. The problem is just like mine. Soviet weapons are not shown in my hands and if you try to take AK or analogues of soviet weapons. The PM will also no longer be shown. I think the problem is precisely in the soviet weapons. For this reason, Fanatic can't use their weapons.
Ok yes this is definitely because you are missing Blindside's Mod that changes basically all Soviet weapons. If you do not have that installed, they guns will "disappear" and cannot be used even when equipped. Give me 10 mins and I will upload a new update so that Blindside's mod is NOT required.
I use B&s. Is it possible to use Blindside and b&s at the same time? 0_o
Well it is like 95% compatible. My mod I prioritised BaS over Blindside's mod where there was any conflict with weapons, like the PM and PB.
Also new update up, please let me know if it still happens :/
Didn't help :D
Maybe I also need to delete some file?
I will now try to install Blindside and see the result
You won't believe it!!! Installing BLINDSIDE'S HELPED! Thank you for your quick answers and your time, I left rather to play my favorite stalker!
Yessir, like I said to the previous person, the previous version of this mod had a dependency on Blindside's mod, otherwise the weapons would not show up. Glad it is working for you now :)
Hello! Can you tell me what kind of graphic mods you used? I would like to separately take and install them. I really like them =)
Hello again, I currently don't use any graphics mods because my computer isn't that powerful. I did used to use the EFT shader addon, but it would drain fps in certain levels.
I meant the inventory icons
for example: icons of cartridges, first aid kits, bandages, etc.
Or tell me how to install only textures from your modpack
Oh right I see, do you want the text changes and all that to go with the icon changes?
edit: gamedata>textures>ui>ui_icon_equipment <- this is the icons file
Will be update for new BaS version?
Yes, I'm currently working on a new update. Right now I'm working on new AK sounds for Blindside's AK's.
Update is out!
bro first i aprreciate all this job done, it´s awesome, then i just have one trouble could u show me the order i have to install in the program JSGME... every this addons ty bru
Thanks I appreciate it!
The load order closely follows the recommended load order for BaS, in that all other weapon mods must be installed prior to BaS - so it should go something like this:
1. Cement's Positions and Viewmodels (if you want to use it)
2. Blindside's Reanimation mod (+ Alt FOV addon if you want to use it at 0.60 HUD FOV)
3. Boomsticks and Sharpsticks
4. Food, drugs and drinks animations
5. New mutants parts icons
6. Any other mods you want to use that are compatible (no Trader overhaul or JSRS compatibility at the moment)
7. My addon -- at the very last to make sure all changes take place as intended
Amazing Work My Guy .! Keep it Up
Thank you bud!
jsrs patch awaiting!!!!!!
noices stuffs man