The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Shell/casing ejection bug fix for Anomaly 1.5 b3 Update 4.0 Hotfix 8 in one zip-archive // Фикс на отсутствие гильз в Anomaly 1.5 b3 Update 4.0 Hotfix 8 в одном 7z-архиве

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Shell/casing ejection bug fix // Фикс на отсутствие гильз
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daftestofpunks
daftestofpunks - - 135 comments

Could I incorporate this into Yim's Weapon Tweaks with appropriate credits and linking to the original addon?

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phys15 Author
phys15 - - 21 comments

daftestofpunks You can.

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daftestofpunks
daftestofpunks - - 135 comments

Thank you very much!

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Δαμοκλῆς
Δαμοκλῆς - - 222 comments

I uh merged this with my current copy of yim weapon tweaks, and it's cool... But uh.. They look like **** ;-;. And some of the casings are the wrong caliber not including the ones that textures don't exists for. Rifles look okay but the pistols... It feels like the casings are too big. Either that or they are too close to the screen, so uh yim, Aka daftestofpunks... It's uh all you. xD Maybe try changing the position of the where the casings come out. Idk 9x18 casings just look huge compared to the rest liek they are bigger than 45.

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phys15 Author
phys15 - - 21 comments

Almost 90% of casings were taken from the Weapon Pack (latest version). I suppose Anomaly team used it. The filenames of ltx files are basically the same, and how the casings look like was determined by the Weapon pack authors.

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Schuchart
Schuchart - - 1,641 comments

So, just to get this straight: You did not use the lines from the original Anomaly 1.5 beta release config files to fill up the missing spots?

And I must admit, using the 7.62x39 particle sprite for the Tokarew TT-33 (as an example) is an odd choice, to begin with. What were they thinking?

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phys15 Author
phys15 - - 21 comments

I did not. As I said, I took lines from the latest version of weapon pack. Maybe Anomaly team is currently working on the shell sprites for differrent variations of ammo, who knows...
Tokarew has 7.62x25 rounds. So it is pretty close... You can try to edit the line in the file w_tt33.ltx:
shell_particles=weapons\762x39 -> shell_particles=weapons\762x25
but the game can crash if the sprite does not exist.

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Δαμοκλῆς
Δαμοκλῆς - - 222 comments

7.62 x 25 isn't really similar Closer to how 5.7 looks or 22. lr/22. mag. But yeah the choices are a bit funky, I'm sure when either the ataz devs get done or the original armed zone creator gets done with their weapons pack we won't even have to worry about it.

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Bartoche70
Bartoche70 - - 219 comments

Thanks for it but too many files (114 lol) to merge with all addons that i used...maybe one day if i have time for it

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Bartoche70
Bartoche70 - - 219 comments

Some files in your addon were not changed (in other words identical to the originals default anomaly files)

Is it normal ? Here the list of files :

w_mosin.ltx
w_mossberg590.ltx
w_mp133.ltx
w_mp412.ltx
w_sv98.ltx
w_trg.ltx
w_k98.ltx

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phys15 Author
phys15 - - 21 comments

Yes, because the shell ejection animations for them are set differently. They were ok in the beginning.

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xchrisx88
xchrisx88 - - 149 comments

I get a crash to desktop everytime I try to equipp a weapon, can you tell me what lines did you exactly change??

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phys15 Author
phys15 - - 21 comments

The fix contains ltx-files of all weapons. I didn't change lines, I added some, corresponding to shell ejection, which were missing in the first place, e.g., for ak-74m:

shell_point = 0,0.216,0.174
shell_dir = 0,0,0.4
shell_particles = weapons\545x39

The fix should be installed to vanilla Anomaly (the latest version).

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Iloevheroin420
Iloevheroin420 - - 14 comments

OMG THANK YOU SO MUCH FOR THIS!!!!!!!!!

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phys15 Author
phys15 - - 21 comments

You're welcome ))

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Guest
Guest - - 688,627 comments

Дружище, когда включаю мод - нельзя регулировать кратность оптики

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phys15 Author
phys15 - - 21 comments

Мод включает файлы оружия, где добавлено буквально несколько строк, типа для АК-74М:
shell_point = 0,0.216,0.174
shell_dir = 0,0,0.4
shell_particles = weapons\545x39
ни больше, ни меньше.
Понятия не имею как эти строки влияют на зум оптики. Какое оружие забаговано? Можно глянуть в нужный файл.

Я сейчас проверил, что прицел регулируется только у снайперок:
remington 700
СВД
Barrett M82
Walther WA 2000
SR-25
Файлы для этих оружий редактировались добавлением трех строчек, подобных выше упомянутым. Тем не менее зум для этих пушек работает.

Все присоединяемые прицелы имеют фиксированное увеличение в описании. Может у тебя какие-то другие моды на оружие есть?

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Guest
Guest - - 688,627 comments

Нет, включён только твой мод, не регулируется по крайней мере оптика ПСО-1М2 и оптика m24

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phys15 Author
phys15 - - 21 comments

Я сейчас сам проверил, что для M24 зум не работает что с модом, что без мода. ХЗ в чем твоя проблема.

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Ohotnik
Ohotnik - - 149 comments

Блин, а есть какой-нибудь скрин, что-ли? Хочу оценить масштаб

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Ohotnik
Ohotnik - - 149 comments

Звучит очень круто, если и выглядит круто, немного порекомендую этот фикс, очень жаль, что он ушёл аж на третью страницу

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phys15 Author
phys15 - - 21 comments

Звучит именно круто, так как без гильз реализм просто фиговый...

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Ohotnik
Ohotnik - - 149 comments

А есть какой-нибудь скрин?

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phys15 Author
phys15 - - 21 comments

Чекни описание.

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Ohotnik
Ohotnik - - 149 comments

Круто. Можешь чекнуть описание EXTENDED, если хочешь. Права не нарушал

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