The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Returns dead bodies mini map pins, ver 0.00001 alpha pls reports about any bugs

Preview
Returning of white dots
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Reef_Budseed
Reef_Budseed - - 79 comments

Cool!
Thank you, downloading now.

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iAlcatrazZ
iAlcatrazZ - - 92 comments

most practical addon ever created for anomaly. thank you so much mate

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Audixas
Audixas - - 52 comments

This is the best thing ever, thanks my dude.

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kryptopic
kryptopic - - 2 comments

A welcome addition. Thanks.

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NekousagiKorouYTttv
NekousagiKorouYTttv - - 226 comments

based

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Diенаrd
Diенаrd - - 95 comments

is it possible to add the dead body dots to the pda instead?

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Feel_Fried Author
Feel_Fried - - 493 comments

any dots that draws on PDA will draws on minimap, thats first, second they will draw in A-Life radius, so the whole map will be in white dots xD

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Diенаrd
Diенаrd - - 95 comments

LUL

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vasulusk999
vasulusk999 - - 44 comments

Мод действительно крутой но не мог бы ты опционально сделать точки жирнее,трудно в припяти разглядеть,хотелось бы чтобы в глаза бросались а так мод 10 из 10

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Aragonite
Aragonite - - 98 comments

Very good idea, thank you

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LostToTheZone
LostToTheZone - - 112 comments

After a minute or so, the white dots for corpses disappear from the minimap even though the corpses are still there. Is this intended?

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Feel_Fried Author
Feel_Fried - - 493 comments

Hm... no... They disappear by themselfs or npcs looted corpses?

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LostToTheZone
LostToTheZone - - 112 comments

It is pretty random though. Sometimes they disappear after the corpse is looted, but sometimes they just stay there even after both me and NPC has picked the corpse clean.

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LostToTheZone
LostToTheZone - - 112 comments

Anyway that was fixed in v2 so it is all good now

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NekousagiKorouYTttv
NekousagiKorouYTttv - - 226 comments

Would you be willing to also bring back neutral dots? Currently the PDA only shows squad leaders on the minimap but not their squad mates.

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Feel_Fried Author
Feel_Fried - - 493 comments

no, it's will be cheating =p

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Guest
Guest - - 689,296 comments

you can see the dots of friendly and neutral stalkers when u get the pda 3.1 or pda version 2

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VonSparq
VonSparq - - 31 comments

Hey man, any chance to get the red dots back too?
Fighting enemies in darkness or high grass/bushes is a nightmare without them.

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Feel_Fried Author
Feel_Fried - - 493 comments

only if I find how they was implement in original game, don't wanna to
reinvent the wheel

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VonSparq
VonSparq - - 31 comments

Damn, it really sucks how they made it near impossible to recover such a basic in-game ui functionality that was present in every stalker game and almost all of the other mods.
Do you think you could try to at least recover the nearby stalker counter so there is a way to know when the firefight is over?

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dualsoul1423
dualsoul1423 - - 43 comments

Can we get a version where the grey dots stay after looting? I often find myself running back to old bodies to pick something up that I missed, like ammo, food or meds. This mod helps a bit by marking them initially, but afterwards I lose track of the bodies again.

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Feel_Fried Author
Feel_Fried - - 493 comments

just delete "level.map_remove_object_spot(id, "deadbody_location", "")" in xr_motivator.script, lines 415 and 416 (it's duplicated because.... u know X-ray) xD, but without it dots will remove only when corpse disappear

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3energy359
3energy359 - - 1 comments

Well, i think this feature must work only for PDA3.0.

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Feel_Fried Author
Feel_Fried - - 493 comments

Well, I don’t want to over complicate the scripts, so no, it must be as much simple as was in original game.

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Guest
Guest - - 689,296 comments

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Guest
Guest - - 689,296 comments

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Guest
Guest - - 689,296 comments

Meh, doesn't work at all.

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Feel_Fried Author
Feel_Fried - - 493 comments

nope,it works, checked on last update

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zvic911z
zvic911z - - 14 comments

Is it possible to make this dots not white, red\grren\blue or some? some objects like box, rocks looks same as dots.

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Guest
Guest - - 689,296 comments

You have to edit the file configs\ui\maps_spots_relations.xml
find the entry for deadbody_mini_spot and change the RGB to your favourite colour.

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MarkoSK
MarkoSK - - 1 comments

Hi,
I made an account just to see your comment, but it turns out that I dont have that xml file, there was just a script file in the zip...
Is that from the older version or?

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Guest
Guest - - 689,296 comments

Old comment, but maybe someone will be interested.
In your Anomaly main folder, open tools\db_unpacker.bat
The unpacker will create a folder called _unpacked, open _unpacked\configs\ui\maps_spots_relations.xml. You can edit it with Notepad. Save the edited file in gamedata\configs\ui (you can create the missing folders). It's working for me (I simply put r="0" g="0" b="168" to make the dots blue).

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GabeCPB0
GabeCPB0 - - 354 comments

Hey Feel_Fried, thank you for the addon! It runs fine on my game.

I'm using version 1.5, with hotfix 8 and the 1.4 update.

I'm a big fan of Stalker, and rediscovered the game after so many years. And I keep finding these gems, like Call of Chernobyl before and now, Anomaly and its add-ons. Yours, it helps with the playability, at least for me. So thanks again!

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kocur24
kocur24 - - 29 comments

Good mod, that's what I needed. And how to restore the icons of living stalkers, yellow - neutral, red - enemy and green - friend. The mod is heavy, the snipers themselves run around the zone, often the shot was fired from nowhere, and new vegetation (thick bushes and trees) do not help to judge where the enemy is shooting from.

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fishfingerrr
fishfingerrr - - 9 comments

In the setup menus, go to 'Others' then turn 'Debug Map Spots'. Not perfect, often doesn't show individuals, but it levels the playing field a bit :)

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fishfingerrr
fishfingerrr - - 9 comments

Thanks for this, saves a lot of time

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Guest
Guest - - 689,296 comments

Any chance to adapt it into 1.5 Final (or RC15)

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Feel_Fried Author
Feel_Fried - - 493 comments

addon will be updated whith U5 full release

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Stalker_Boss
Stalker_Boss - - 1,709 comments

Why? It`s a deal of a few minutes for a good scriptor.

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Feel_Fried Author
Feel_Fried - - 493 comments

it's a deal of a few seconds for me, but I don't wanna mess up with logs if devs decide to change scripts while U5 is in WIP

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Feel_Fried Author
Feel_Fried - - 493 comments

и чего ты мне тут на буржуйском пишешь? --_--

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Stalker_Boss
Stalker_Boss - - 1,709 comments

Не чекаю профиля, по дефолту тут отвечаю на инглише.
Я вчера пытался адаптировать скрипт твой, у меня не вышло, очень маленький опыт в скриптах.

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Guest
Guest - - 689,296 comments

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Diенаrd
Diенаrd - - 95 comments

for rc17 not rc18 because i dont want to upgrade but it will probably work for rc18: Www60.zippyshare.com

if you want to do it yourself you need to unpack the original script using the unpacker tool, then use winmerge and copy these 3 paragraphs from this mod to the orignal script file:

level.map_add_object_spot_ser(id, "deadbody_location", "")
--level.map_add_object_spot(id, "red_location")

local id = obj:id()
-- Need two calls to delete dot engine error
level.map_remove_object_spot(id, "deadbody_location", "")
level.map_remove_object_spot(id, "deadbody_location", "")

--level.map_remove_object_spot_ser(who:id(), "deadbody_location", "")

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intooblivion
intooblivion - - 73 comments

I notice you said this isn't for RC builds, the RC is on 18, not sure how this relates to U5.

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HectorShiroi
HectorShiroi - - 302 comments

RC are the prototype builds of U5, they stands for "release candidate", the candidate that will be definitive will be named U5 and released also on ModDB

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DeltaPRM
DeltaPRM - - 35 comments

1.5.1 coming anytime soon?

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vasulusk999
vasulusk999 - - 44 comments

Автор а вы не могли бы вернуть отметки врагов на миникарте,очень бы помогло

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kocur24
kocur24 - - 29 comments

Master, are you planning to update the mod to Anomaly 1.5.1? It would be great if so! -.-

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ACall2Witness
ACall2Witness - - 22 comments

Need this updated to work with EFP 3.0

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