Anomaly is a standalone S.T.A.L.K.E.R. mod powered by an x64 version of the X-Ray engine. Starting with version 1.5.0 Anomaly uses a custom engine build called the XRay-Monolith engine. After almost one year of development of the Anomaly 1.5.0 update, the mod continues its way on expanding and adding new features while maintaining a high level of quality and replay value.

Add addon Quick Scope Equipping
Filename
Quick_Scope_Equipping.1.7z
Category
Singleplayer Map
Uploader
RazorShultz
Added
Size
2.38kb (2,440 bytes)
Downloads
154 (3 today)
MD5 Hash
0aa93ba0bc6e6254aa14f48b033c8cb7
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Description

RC22 working. Press a button to take off your scope, then press again to equip the scope back.

Preview
Quick Scope Equipping
Comments
Strogglet15
Strogglet15

Good idea, thanks.

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RazorShultz Author
RazorShultz

I'll add something to remember the fire mode also soon.

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Demochares_Boss
Demochares_Boss

Your mods are great, can you make the starting equipment for the RC22?

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ClearSkyFanatic
ClearSkyFanatic

great

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alexm160
alexm160

When I press the key, it eats loaded grenades from the grenade launcher. I also use Anomaly Magazines, it that matters. AEK attached grenade launcher, didn't try an integrated one.

It might do something to the ammo (setting it to 1), but that could be problems between RC22 & Anomaly Magazines.

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RazorShultz Author
RazorShultz

It's a problem in vanilla also, because when you equip the gun again it's giving you an unloaded grenade launcher, even if you put a grenade into it. I'll look into this

Reply Good karma+3 votes
alexm160
alexm160

Yeah, I think I remember something like that in the series. And the ammo eating bug might be an issue on my side (R22 or who knows), so I prefer not complain about something that's not your fault and might lead you to waste time.

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massimogrecoab
massimogrecoab

If you can solve the grenade-eating bug, you will be remembered as a god among men, sir. Because I switch often between scopes, and I always use rifle with grenade launcher, this (vanilla) bug it's like a curse. Because of that, I often stick with groza, which isn't great, but at least it's immune to this bug (because grenade launcher is not removable).

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RazorShultz Author
RazorShultz

Hi, the ammo counter system is dealt with by the game engine. Not something I can change with a script yet. As soon as it is available, I will fix it. I already asked one of the engine devs

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massimogrecoab
massimogrecoab

On Rc 19 didn't work. I also did what suggested on "try to fix" section but it didn't work :(

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RazorShultz Author
RazorShultz

Did you bind the key ingame? And do you have any other mod using the custom keybinds?

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massimogrecoab
massimogrecoab

1) Yes 2) No

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RazorShultz Author
RazorShultz

Show me your gamedata/configs/ui/ui_keybinding.xml in a pastebin or something

Reply Good karma+1 vote
massimogrecoab
massimogrecoab

I didn't even have an"ui" folder before your mod. Anyway, here it's the pastebin: Pastebin.com

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