The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
It's a simple replacer of vanilla creepy (cringe) and lowpoly psevdogiant models to a mother bear from Metro Last Light. All credits to 4AGames and CB3 dev team.
friend, a 10 out of 10, I loved it, I am also impressed by how well adapted the animations are, now meeting a Psevdogigant as the mutant bear of the Metro Last Light, it is very exciting, frenetic and epic, thank you very much for creating and uploading this mod :D
(sorry if my English is bad)
Oh hell yes! I hope someone heeded your call and is offering assistance! I'd gladly replace every creature in Anomaly with Metro's lore friendly or not, they look so so dated and IMO, some of them have always sucked.
Expression : BI_NONE != bone
Function : CDamageManager::load_section
File : damage_manager.cpp
Line : 93
Description : bip01_head
stack trace:
I get this error for some reason when doing living legend attack on titan quest the moment the pseudogiant spawns
This mod make the game crash when you exit lab x-12 in the sewer theres a scripted pseudogiant encounter and the game crash because of it.
FATAL ERROR
[error]Expression : !NET.empty()
[error]Function : CBaseMonster::net_Export
[error]File : ai\Monsters\BaseMonster\base_monster_net.cpp
[error]Line : 27
[error]Description : assertion failed
stack trace:
Found the issue, its conflicting with Soundscape_overhaul mod. Moving Big mom priority past it fixed the issue. Could use a patch :)
Past like higher in priority or lower?
I tried, the problem is with the scripted monsters. Its tied to the story and is conflicting with the mod.
awesome mod dude. love it
i like bears too much to kill them