The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
New Anomaly levels - Promzone, Grimwood, Town "Yuzhniy" and 2 underground levels with a Storyline for it. Some more places for artefact hunting, exploration and more ;]
Promzone:
The Zone is unpredictable. Last changes in the Zone have opened a path to a new area known as Promzone. Accessed through routes in the Army Warehouses and Truck Cemetery. It is populated with mutants of all kinds, but Stalkers have already started exploring it, looking for new artifacts and riches. Additionally some of the factions have already begun to skirmish with each other for control of the new region. With the dangerous anomaly fields to search, it'll be a risky, yet rewarding place to explore. xd
Promzone has 8 anomaly zones and 15 new smart terrains, as well as approximately 40 stashes to find.
Grimwood:
Yet another map appeared in the Zone - Grimwood. Deep forest that isolates (hide?) mercenaries from the rest of the zone. Main road is usually safe enough, but all the treasures lie deep inside the forest, which is filled with anomalies and mutants. Grimwood is located between Army Warehouses and Dead City, has transition routes to Army Warehouses, Dead City, Red Forest.
Grimwood has 8 anomaly zones, 17 smart terrains and around 40 stashes.
Town "Yuzhniy":
And the third location suddenly appeared. Big urban/suburban settlement with a mix of mutants and stalkers everywhere. This map is biggest of all in Anomaly (15% bigger than Zaton or Jupiter). It is located between Garbage, Dark Valley, Truck Cemetery, Army Warehouses and has transitions to them.
Town "Yuzhniy" has 7 anomaly zones, 37 smart terrains, around 130 stashes and a couple of small bases for freedom and bandits (will try to add more in the future along with quests).
Storyline + underground levels:
Basically, just another storyline which you can take from Sakharov by asking if they heard about new locations. I was writing it on the fly, so don't judge the plot too much xd Some of you may find it boring (especially at the start), but to me it looked fine, all epic battles are in the end ;] One underground level also looks very cool ;]
Storyline is available only for Loners and Clear Sky. You can enable it for other factions by setting them to "true" here, but you will then probably need to use disguise a lot ("ecolog" is fine too, just text won't fit roleplaying if you care about it):

Longreed, who did most of the work: ability to add new levels by merging level's spawn with Anomaly's, porting Promzone as example for other levels, help with level object placements/configs/code/fixes and further help with everything else ;]
ISOTD3 TEAM for their level, thanks guys ;]
Grez for bunker level.
Thundervision for finding new levels, most text and translation.
NiceDreamer and his GPT3.5 for Storyline translation.
Red Panda (Sobolevskiy), Roman-n and everyone who help them keep up the modified SDK 0.8, nice, fast and the only one that did not crash for me xd
demonized for DLTX and Unlocalizer.
RavenAscendant for tasks_guide.script from his "guide task fix" addon (game somehow crashing if we dont add new level here, so I just added a fixed version from Raven + no need to patch it).
CatBites and Wyrhta for PDA map retextures.
NLTP_ASHES for example of unique npc, DXML and help with dialogues ;]
Singustromo for Dynamic Loot addon for new levels.
Solais for encyclopedia description.
1) Install lattest demonized's binaries >> binaries here << . Need it for DLTX and Unlocalizer.
2) Install addon. (Remove previous version completely with all the patches if you have it and then install new version.)
If you have crash saying something about "level.hom" and then it's "stack trace: at address..." - try to delete "configs/environment/ambients" folder from my addon. Although these files have reference to vanilla ambient files that should always exist, some modpacks may delete them entirely (idk why) and then you'll get this crash.
Addon requires new game unfortunately, but I made an addon that can export some of your progress from another save New Game+ addon . I left a suggestion in Anomaly server how it is maybe possible to remove the need of starting new game, but I'm not an expert in it. Let's see if it can be figured out in the future, for now - it is new game only ;[
I tried to patch all vanilla scripts and DLTX should handle configs, but there is one file I can't do anything about it is:
"dialogs.xml", if some of your addons change it - you need to patch it by yourself (if you know basic ltx/xml merging and have Compare plugin it should not be hard, compare to vanilla first to see where the changes are).
Addon also contains some of Longreed's fixes for vanilla:
1) Addition to other Longreed's addon (and similar one from Kronq) Moddb.com , to fix the rest of "stuck artefact" issues.
2) Removed companion restrictor in x16 lab (leftover from previous mods).
3) Bugfix of Pripyat Outskirts where you could get into x8 without turning on the generator.
4) Bugfix for a few stashes.
5) Bugfix for a killer chair under Clear Sky medic.
Some addons that have their own level tables will need a script patch, I'll try to add everything I could in the future, this won't require new game. Currently have native patches for my Interactive PDA, Toxic Air, NPC rank based travelling and couple of other addons.
Average
9.8210 votes submitted.
hello firstly is it working on already existing saves somehow?
Hi, how about reading description firstly, maybe it answers everything you want to ask.
Hello, dear author!
Version 0.5 is working!
Tested on the build STALKER REALITY version 1.8+.
Thanks for the mod!
Здравствуйте, уважаемый автор!
Версия 0.5 работает!
Проверялось на сборке STALKER REALITY версии 1.8+.
Спасибо за мод!
Автор, я нашел в чем причина вылита с Промзоны. Папка veh из текстурного аддона мешала зайти в Промзону, пишу вам и ребятам вдруг кому поможет в будущем
Какого именно аддона?
A.D.E.G.A я от туда брал текстуры на технику
Понял, спасибо ;]
Автор, новый квест это бомба, очень понравился, я пока дошел до Сахорова и принес ему документы со свалки, идея квеста и основа сделана прикольно особенно со сталкером Зайцем который любит побухать ))), говорит за миллион выкупишь )))), я орнул с этого )), ладно не буду сполерить тут людям, а сам потяну удовольствие, спасибо вам!
;] Ну такой, я бы сказал чуть ниже среднего по моему мнению.
А как попасть на эти локации, кто-то переход на них должен дать?
Покупать у торговцев, или получать с ворованных кпк, или с карты местности которая падает так же как и кпк в трупах
Новую игру нужно начинать, что бы была сюжетка на подземных локах, и будет ли там заселение? Помню когда поставил 0.4 на уже начатую игру, там просто было пусто на локах
Вы описание специально пропускаете, чтобы я каждому персонально ответил одно и тоже по 50 раз?
ПРИВЕТ АВТОР. мне нравится твой аддон, особенно южный. но есть один вопрос, даже просьба: думаю я не один так считаю и возможно решение придет с твоей стороны! дело в том что не смотря на то что локации новые и интересные к изучению, есть одна проблема, которая буквально сверлит мне глаза - это мерзкая зеленая земля,...нее, ну может можно ее как-то заменить текстуры? я пробовал из текстур аномали перекинуть туда с переименованием естественно. Но у меня ни чего не вышло, можно ли надеяться что вы чтото придумаете? или еще ктонибудь из тех кто читает это и разбирается как это сделать. Было бы вообще шикарно! и играть приятней стало бы!
textures/terrain/terrain_poselok_ug.dds заменял?
Я просто сам не совсем уверен как это менять, мне не особо надо было и я не интересовался ;]
привет. да именно эту и еще 5 к ней прилагающиеся. и ни чего не изменилось почему-то
думаю у меня не получилось из-за того что я сначала распаковал db архив, сделал изменения, а потом не запаковал обратно а положил в gamedata. я не знаю как запаковать
Наоборот правильно ;] То что будет лежать в gamedata перезаписывает все db.
Честн, не знаю, если ты есть в дискорде аномали или гаммы, то можешь найти какого-нибудь моддера, который траву менял и спросить у него. Думаю так лучше всего будет, а то я ща наугад насоветую хрени всякой ;]
Hello all,how im find a way to enter in Promzone?
Coz i dont see the any entry or a gate.
ЧИТАЙ ОПИСАНИЕ! АВТОР ПРАВ! ИЛИ ТЕБЕ ЛЕНЬ ПРОЧИТАТЬ?
i read the description:
"Basically, just another storyline which you can take from Sakharov by asking if they heard about new locations."
But i dont see the fast travel icon to enter in Promzone.
Did you start new game? Did you check if traders sell them?
I'm very tired of answering it again and again just for people to realize at the end that they in fact DID NOT read the description, specifically the "new game" part ;]
i fogot to add binary file to game from MO2.
Автор, можете сделать цепочку квестов для локации Мрачный лес? Например добавить эту цепочку в бункер на Юпитере Герману, в Мрачном лесу есть 2 болота, можно туда сопроводить ученых для замеров, было бы не плохо и квест есть и локация не просто так;) Но это так, вдруг у вас будет время, это лично пожелание, ну а пока я пойду проходить ваши квесты дальше!
The part II of the task is to look for files in the garbage area. I didn't find any files near the two abandoned vehicles. There was only an advanced armor repair kit on the ground. Is this file itself very secretive or did I encounter some kind of BUG? Is it in a hiding place somewhere?
"Near the" ??
copy paste from dialogue, read carefully this time ;]
"There will be a van there, and the documents are under the passenger seat"
There was really nothing in the van when I came here for the first time. I re-read the archive and refreshed the map, and finally found the file the second time I came here. It may be that the items have not been refreshed for the time being.
All in all, the new missions are very interesting. I hope you can continue to optimize the map and add new missions. I look forward to more stories in the other two maps.
Hm, was there a tracker on the map? As for new missions, I will try to add more one-time unique tasks for the new maps, full storylines are too long to write ;[
i need more more more maps pls and don't forget our agreement making a secret base for ISG & Renegade oky mate thank love yaa :D oh and one more thing i want a creepy underground lap full with very very deadly and dangerous Mutants and artifacts So that it would be tempting for me to go into it :D
I found a very big underground lab that can be it's own location. No quests are even needed because it's almost the size of Yantar ;p But that's for the future, I'm very tired of all of it atm.
Take all the time you want. In fact, the longer it takes to design these maps, the better the details will be
best of luck mate :D
Awesome mod. No conflicts with other mods, maps are big and have good connections to the existing maps. Couldnt get the storyline started for the underground levels though, the dialog option to ask about new areas was not there. New game, no conflicts, updated mod, loner and story mode but sakarov still did not have the new dialog. Great work anyway, thank you.
That's very weird ;[ There are only 2 preconditions for dialogue to appear: faction check and if task not taken yet. Do you have any new dialogues added to Sakharov from other addons? Maybe added by DXML lines override each other.
Just redownloaded, now it works. Apparently I did not have the newest version. All fine now
Oke ;]
Levels 0.4 worked like a charm but on update to 0.5 it does not. New game and all using MO2. Can get to main menu, new game and crash on start new game.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine:::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
1:[Lua].../anomaly-1.5.1.2/bin/..\gamedata\scripts\axr_main.script(232) : callback_set
LUA error: .../anomaly-1.5.1.2/bin/..\gamedata\scripts\axr_main.script:232: table index is nil
Check log for details
stack trace:
Lines don't match axr_main from vanilla...
Is this 1.5.1? Because I don't test on 1.5.1 and don't know if it's gonna work.
I think binaries for 1.5.1 do not have unlocalizer (maybe I'm wrong), but I'm sure some of the functions I use are not gonna be in 1.5.1.
Hi there! Looking forward to trying out these new maps! However, I'm getting a crash every time I start a new game.
I went through my mods and it doesn't seem to be an incompatibility with any of them. I also started a game with only this mod installed, and encountered the same crash. I did, however, install the mod through Mod Organiser, and I'm wondering if that might be the issue?
With this mod not activated, I can start the game fine, but I get the same error whenever it's active. Here's the error log:
FATAL ERROR
[error]Expression : no_assert
[error]Function : CXML_IdToIndex<class CCharacterInfo>::GetById
[error]File : c:\xray\xray-monolith\src\xrserverentities\xml_str_id_loader.h
[error]Line : 114
[error]Description : item not found, id
[error]Arguments : freedom_poselok_ug_medic
stack trace:
get binaries
I already did, but when I went in to check the game and try it again, I noticed I no longer had the DLTX info at the bottom of the main menu. I have no idea how, but it disabled itself somehow, maybe as I was testing mods I did something.
Regardless, after reinstalling DLTX, the mod is working now! Sorry about that, I honestly have no idea what went wrong on my end.
Bro, you never added back the patches for Radio-Extended and New Storylines, right?
Can they be made individually in DLTX?
Or why dont you take the all.spawn file from TheMrDemonized from his DLTX version of the add-on and add your setting on that one?
Moddb.com
Try to patch all.spawn by yourself and you will understand why ;]
I dont know if you remember me, but I already tried and i wasnt even able to unpack the files inside it
Hi man. I just realized that you developed mostly single-handedly the DLC for the Anomaly in a size comparable to "Blood and Wine" for the Witcher 3... Like 1.57 gigabytes out of 8.75 for the base game, three locations, a massive storyline, and two special locations just for it.
Seriously, you may just establish your own game studio right now.
There are no big enough thanks to describe how much I appreciate your work, so I will be simple and short: you are a god-tier mod maker, all the blessings upon you, thank you sincerely!
xd Thanks, but levels and tools weren't mine, I just ported and added objects to it. Storyline is hardly massive, people beat it in a few hours ;p
Всем доброго времени суток! Подскажите как без новой игры включить переходы на новые локации? Куда влезть и что где переписать?
Инструкция на щитке: "не влезай, убьет"
Юзверь: *лезет внутрь*
Здравствуй.Этот мод совместим с CGIM 2 ?
Это наверное не подскажу ;[ А там конфликты есть при установке? Если нету, то думаю пойдет.
Понял.Вроде как конфликтов нет.Благодарю