Anomaly is a standalone S.T.A.L.K.E.R. mod powered by an x64 version of the X-Ray engine. Starting with version 1.5.0 Anomaly uses a custom engine build called the XRay-Monolith engine. After almost one year of development of the Anomaly 1.5.0 update, the mod continues its way on expanding and adding new features while maintaining a high level of quality and replay value.
More item and weapon options for your starting loadout.
Adds more items to the starting loadout options.
This addon adds many different items and options to the regular starting loadout options. For example, you can choose to spawn with a sleeping bag, packs of bolts, different options for gas masks, many different options for pistols and other weapons, etc. I wanted to give as many options without making the early game trivial. Any feedback on balance is EXTREMELY appreciated, as I'm still not sure how much easier this has made the early game.
You can edit the starting loadouts yourself or give yourself more points to work with by editing the file "new_game_loadouts.ltx" which can be found here ">\gamedata\configs\items\settings". Note: The file here is this edited file, if you want the unedited new_game_loadouts.ltx you will have to use the db unpacker in your tools folder.
Again any feedback would be much appreciated. <3
Very small change, I screwed up the code for the headlamp. So you were seeing a "broken headlamp" instead of the actual headlamp. The headlamp is not available for survivalist difficulty.
Added many different options for specific changes to the starting pool.
Complete Changes: Every change I've made to the starting loadouts. Every faction change and shared item pool change is here.
Flattened Item Costs: The default item pool and starting points. Just rounded the cost of all the misc items down in increments of 25, so you'll be able to use all your starting points and not have 30~ left.
Lowered Default Costs: Default item pool and starting points. Just lowered and rounded the cost of most misc. items and some faction specific weapons.
Only Misc. Items: Only the misc. items I changed. No changes to default loadout (the starting pistol for each faction and knife). Only changes to what you can pick from in the shared item pool. Picking up binos or maybe a cooking set to start off with instead of the usual.
Misc. Items with Outfits: Same as above but adds the option to pick a gasmask as well. Not all gas mask options are the same for every faction. Also changes the freedom starting suit to the freedom novice jacket instead of the Wind of Freedom.
Changed the cost of some of the long guns for each faction. This was done so you could buy things other than meds with the points you have left. Not huge changes, just lower some costs by 25-50 points.
Realized the axes count as strong knives, that can get mutant parts from boars, etc. I still wanted to spawn with an ax for RP reasons myself. So I made them all cost 100 points, along with adding the regular hunting knife. Also lowered the CZ52's cost from 200 to 175 so it's the same as the 1911. Also made all cloth mask/balaclava headgear not spawn with you by default, but cost 0 points. So you can choose not to take it with you, in theory, you could spawn with a gasmask and still choose to spawn with the mask but we both know you won't do that right. :)
↓ ↓ ↓ A more detailed change list below ↓ ↓ ↓
Added every melee weapon to the shared section (every faction can pick from this item pool)
with the exception of the strong knifes
Removed pistols and knives from the default loadouts of every faction, you now have to choose what pistol/knife you want from the shared item pool. This includes the PM, PMM, TT33, CZ52, Fort-17, Walther P99, and Colt 1911.
PM and TT33 costing 100 points
PMM, Fort-17, and Walther costing 150 points
Colt 1911 and CZ52 costing 175
The CZ52 has a very high accuracy stat, so I heightened the cost to reflect that.
Added many different food items and misc items to the shared pool. Limited most of the medical items to have only 1 available, with the exception of bandages. They had their cost flattened at 50 and there are 3 available. Along with the bandages, all the items had their costs rounded to increments of 25, so you can get away with using all of your points instead of having 35 left like you would before.
You have the option of getting a gasmask, gasmasks available are different for each faction. Mostly respirator and refitted PBF masks, but some factions have access to the PMK mask. (Ecologists and UNISG).
The sawed-off BM16 and TOZ-34 are available for every faction.
Most factions have access to 3 different gun options specific to their faction. I tried to make them not terrible choices but not something you could run through the entire game with and have 0 problems. You can do that with any weapon, but I tried to have these options still give you a chance for growth later in the game that isn't just a custom or camouflaged version of that gun.
Changed the amount of money you get slightly for each faction, Sin spawn with 1 ruble instead of 0. :)