The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
A personal tweak collection,made to be "realistic" and balanced around many factors such as: mutants, damage, tools, medical items, ammo type, loot, repair and AI changes. Lest grab some vodka and get ready for reading all the details!
A personal tweak collection,made to be "realistic" and balanced around many factors such as: mutants, damage, tools, medical items, ammo type, loot, repair and AI changes. Lest grab some vodka and get ready reading all the details!
Addons I use and the order I installed them:
- JSRS Sound Overhaul 3.3
- YIMS weapons tweaks (it's a baseline for my weapon and ammo changes)
- Anomaly JSRS sounds TAZ
- Less eardrum blasting RF receiver
- Soundscape Overhaul 2.5
- Artifacts Overhaul v1.04
- Anomaly Scopes Revision V1.023.24
- Expanded Starting Locations v1.1
- Gas Mask Volume Reduction
- My Little NVGs 1.2
- Living Zone 1.0.9 Fixed
- Realistic Eco
- Stash Overhaul V1.2
- Trader Complete 1.17
- Better item details (displays characteristics if you use my ammo changes)
- Yastin Dynamic Relations BETA 1 - u3
- Anything what you want from my addon or the whole package,but keep in mind that the Optional parts are not included in the All in One folder.
Update! 04.04.2020
- Anomaly JSRS sounds TAZ ( make sure you install all of its pre-requied addons before installing this addon)
- Either my "Ammo changes" only or the "All in One" part(overwrite the fies)
- Lastly my "Patch for Anomaly_JSRS_sounds_TAZ".(overwrite the fies)
Update! 28.03.2020
Update! 21.03.2020
-Many addons that add new sound effect for weapons have all the w_weapon name goes here.ltx files in them. All these files nearly exactly the same as the base files!!! They are not contain any kid of additional lines for sound effects for the game to search for. If you want to use my Optional "Weapon damage streamlined and nerfed" part with JSRS or THETATZDJ'S sound addons, just overwrite the sound addon files with mine.
Update! 16.03.2020
Unfortunately due to the current situation regarding the COVID19 virus, at my workplace we have double the work already and it is going to increase even more. This will result significantly less free time/day for me and also energy. Because of this uptades will be less frequent pls be patient and keep the feedback coming so I can fix things when I am able an have the time for it.
Update! 14.03.2020
Ammo price changes
-Increased cost for quality ammo, sliglthly increased cost for the damaged ammo, damaged ammo types cost hammered down below 100Ru./If you use Ammo changes or the All in One!!!! parts just simply overwrite with this one,no characteristics changed only the prices.
Even less outfit drops
-Made for request,removed the dropping of all high tier outfits starting from Skat9 and above in dead NPC inventories.
Further reduced ammo drops
-Cut down the number of all lootable ammo types on dead bodies by ~50%.
Less quality ammo for Stash Overhaulv1.2
-This is a compatibility patch for Steelhawk28Stash Overhaulv1.2. His addon adds more stuff into stahes, but makes the progression very easy because you can find a lot of quality ammo in each stash. Now the chance to find the best ammo is reduced and added old and damaged ammo types to the mix. (Keep in mind that already learnt/discovered stahes are unaffected by these changes. Unmarked stashes in the game world is generated at the start of a new session so a New Game is required for full effect.)
Weapon damage streamlined and nerfed
-The usual stuff regarding of weapons. Unified damage per caliber type, slight damage differences between short and long barreled variants,some unique weapons have a bit more damage compaired their normal counterparts (For more in depth details look at these addons they are doing basically the same Anomaly mod or this one wich was the base for my edits YIM'S WEAPON TWEAKS V1.6 ). What I did differently is, I reduced all the weapons damages and decreased the base wear rates. Pistols got the biggest hit,because they was nearly at assault rifle lvl of damage.
Update! 13.03.2020
So, before we cut to the meat of it let me know you, this addon is made modular to make compability and user choice somewhat easier. Install only what you want or the whole pack itslef :)
New game is Not necesssary,maybe if you install the All in One version to get a better progression curve.
Now let's dive in to the actual changes section.
AI (addon name: AI not Superman)
-No more Superman X-ray vision for the AI- The AI vision trough foilage and in the night are significantly reduced to make a stealthy gameplay aspect possible. Their eye fov and vision range also reduced, but not so drastically to make them blind. Zombie types on the other hand.....well they are as blind and def as they can be.
-AI aiming is no more laser accurate,their accuracy is based on their stance and movement. A crouched not moving enemy will hit you from even long distances,but a hip fireing and runnning enemy is gonna miss more than in vanila.
Mutants and Damage (addon name: Kevlar skin gone from mutants+deadly headshots)
-Fer well multi layered kevlar and composite plate skinned mutants- Thats right the mutants are as mortal beeings as anyone else no more tanking in the face a full mag of 5.45x39 bullets. All mutant creature now takes more damage from bullet shots and explosives(almost full damage in fact). On top of that head shots instant kill almost anything. Giants,chimeras are the few exceptions. The boars are the most resistant to head shots do to their thick and angled skull, now their weakest parts are the back and side. The increased head shot damage applied for the human NPCs too. And the Zombie type enemys are MUST to be shot in the head!
-Mutants health values changed,some got buffed,others nerfed especially the Blood suckers. They hade vay too much hp (700 in fact wich is the 3rd highest if I remember correctly) that is changed down to 360,partial and full visibility radius got increased by ~ 80%. Now the player actually have a chance against these annoying f*ks, They hade a ton of hp+ resistance against bullets like a tank on top of their stun lock vampier attack.
-To balance out the head shot kill buff zombie,dog,flesh,cat and boar pack size are increased,so they are still posess a treath for anyone.
-Stalkers hp set from 100 to 140.
-Death animations re-enabled thanks to AyyKyu
Outfits/Armor Carry weight (addon name: Outfits+Back pack carry weight increase)
-A bit less realism for the sake of playing a game- Every outfit/armor have a slight increased carry weight,backpack bonuses are even greater. Ex.: A standard stalker armor weights 6.2kg in the game and provides 8kg bonus carry weight,so I made it to carry it's own weight plus a litle extra. All the other outfits/armor got the same treatment. Exo suits are untuched.
-Removed restrictions from ALL outfits/armor,you can mix and match any back pack-helmet combo with your exo now. (addon name: No armor restrictions)
Repair and tools (addon name: Repair tools more uses)
-Hmm I have this repair kit with replacement parts for pistols, BUT I cant use it because reasons!!-Reworked minimum condition values for all repair related tools. The minimum condition percentage is depend on the repair item quality level. A basic glue can only be used for minor maintanance while a caliber specific cleaning kit can be used for much severely damaged equipment. Repair kits with replacement pats can be used on the extremly damaged items BECAUSE they have REPLACEMENT parts in them for god sake. The number of uses also increased for all tools,but their price tags also gone a little higher.
Med kit,Mineral water and flask (addon name: Med kit+water more uses)
-There is nothing much to say,I just simply increased the nuber of uses of these items.
Other medical items (addon name: Drugs and pills max uses match their image)
-As the addon name says,every pill type item can be used as many times as its icon looks. Caffien tablets have 10 pills on their image, but in the base game they can be used only 5 times. Now its 10 uses to match their inventory image. All other items got the same treatment. Cigaretts in my country come 19 piece/pack so I changed them in the game to the reflect a real feeling of cigaretts :)
Loot,Loot,Loot!
-The Zone should be a harsh place yet after a few hours of killing and looting I swim in hundreads of good quality buck shot and 9x18-19mm shells,money baby money!- This section have 2 diffenret addon parts, they can be used one by one, but the best result come from using both of them together.
Part 1 (addon name: Slightly better weapon armor drops)
-Dead NPCs drop a little better condition weapons and armor depending on their rank. Do not expect 100% drops thoug, the maximum numbers are 53% for weapons and 51% for armor on a legend lvl body. This part also changes the numer and quality of ammo you can find. Quality ammo are rare and will not comes with 20+ numbers no matter the rank. Old ammo are more accesible and damaged ammo is every where so these two types will be the most common to come by in larger numbers.
Part 2 (addon name: Ammo Changes)
-This part is a combination of FatalFunnel: Anomalus Zone addon and daftestofpunks: Yim's weapon tweaks. I'v taken the ide of bullets go trouhg solid objects from Anomalus Zone and I like the tracer edits in the Yim's tweaks so I put them into as well. There are a few tweaks made to make all the calibers and quality of ammo feel different. Listing all the changes would take a lot of typeing, I recommend This addon to get all the details regarding of a specific ammo type in game.
Short explanations is:
- FMJ is generally perform bad against armored opponents,AP is a good choice and EP round have even more penetration bonuses than AP rounds.On the other hand AP rounds deal less damage to lightly or unarmored targets than FMJ rounds.
- Weapons wear rate is depending on the quality of ammo you use. Damaged ammo is the most common type to come by, but it's wear your wepon down much quicker than Old or quality ammo.
- Quality of ammo changes everything. Range,speed,damage,accuracy,piercing trough objects and armor are all affected by the quality of the ammonution. Prices are altered too,damaged ammo are almost worthless while quality ammo are expensive and old ammo price is some where in between.
Optional outfit drops(no exos and nosorog)
- One time I sarted a new game as a Duty member to test my tweaks. Guess what happened. Some ecologist wisited the Rostok checkpoit from the Garbage entrance and get mixed up with the wild dogs. The duty guys come to their aid, but a not so skill full shot from one of the ecologist guy hit on the head the Exo wearing duty fella and he drop dead. I quickly checked his not so cold body and there it was... a 47% Duty Exo suit. After 3 minutes of gameplay I'v got one of the best tier armor and I felt this wrong ,so I decided to do someting about this.I jumped into the game files and made this quick tweak that no more exo or nosorog drop on dead bodies. To have a more scarce feeling I also disabled many other suit drops, but the are all randomly picked as I scrolled trouhg the file. I don't like to be spoiled in the very fist minutes of gameplay in any game so this is more like a personal thing,but I put it to the addon maybe someone else feels the same as me :)
Pfeew that is all I think. Give it a try,use the All in One to get all the changes or pick only the ones what tickles your fancy. Have fun and don't let the door hit you S.T.A.L.K.E.R.
Average
77 votes submitted.
Better armor in the first 10 minutes of play, finally someone who does something about it!
In my first game I got a SKAT on the Cordon Bridge, quite damaged but much better than what I found in the area, thanks for that.
But something scares me, the nerf to AI is not too much? Currently I know that the enemy NPCs see too well through the bushes but I also do not want it to be too easy, I hope you understand me, I would like you to talk a little more about that.
Same here. There is an addon that completely removes armor drops.
I didn't wanted to remove all the drops becaus that will cause issues for the crafting mechanics. Without disassemling armors you can't get any materials for many crafting recepies so I just removed the late game armors and some other stuffs randomly in each category so not every killed NPC drop their armor on death.
That is definitely true. It's hard to strike a balance in games that are this immersive.
I really like the AI and mutant tweaks so far!
No worries the AI isn't blind, my edits just make it to them to see trough bushes and in a night time less than in the base game. If you run or shoot from behind a large bush they will still spot you and start shooting back.There is a few addon outh there that make the AI compleatly blind mine isn't that harsh. Keep a good 80-100m distance,crouch down and sneek from bush by bush and you can avoid them if you want.
English is not my native language. Bare with me.
I play free stalker and day one kill a military on swamps that have a nosorog. 40% or so, but I didn't have the money to repair or upgrade. Being unable to run gets annoying really fast, so, after killing and looting military on machine yard (swamps). Got a beril and stash my nosorog for later.
The hobo period is harsh but satisfying.
The looting always needed tweaks, and the best I found is one that ad medkits, and chance to other loot.
Some other changes to economy and mechanic repair price seems needed to encourage DIY mechanics.
But the must, the really must have in all the tweaks, is a vice table for the player. Feels wrong to kill a mechanic just to get his vice.
Anyway. Tnx for the mod. I'll try it on my next run.
Si hablas español pues mucho mejor porque tampoco soy muy bueno con el ingles
Giving a function for the player to make changes on the fly as at the vice would requier many more edits and script work propably,wich is surpasses my knowlegde unfortunetally.
Don't worry. It's only a matter of time. We'll get there.
As long as there's modders like you and the others who improve the quality of stalker, we don't have to worry about anything.
No hay problema. Decía que la etapa hobo (recuperador) es la más difícil y satisfactoria. Que el looting más realista que encontré es de un addon que agrega medkits y que realmente necesitamos una mesa de trabajo sin la necesidad de matar al mecánico, ni tener solo 5 minutos que nunca alcanza.
Saludos stalker.
Y como siempre, las anomalías de fuego pueden irse a la mierda.
Fire anomalies can just GTFO
Can I disable the no exos drop part?
Do not install
can you please add a version to just avoid the drop from SKAT suits to higher tier suits?
Yes I can do that :)
Sorry if it is very fast, but is it ready to download?
I do not have much free time atm,I can make it happen propably at saturday.
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I feel like the repair tools addon is too forgiving like it makes the vices repair part replacement from disassembling weapons useless as well as cleaning tools low minimum repair limit
You can ignore that part of the addon :) Everyone have a different taste, that is why I made this addon modular not like a typical one folder contain all the edited files addon structure.
Excuse me, did you upload the correct AI file? I compared it with the default file of the anomaly and they have the same lines, nothing has changed
good! playing ironman was a pain in the *** (i get hard to survive one week) hope it will be better!
Ok, i tried the ammo change mod and the "no more ai superman"
-for the Ammo Change i love everything except that when i shoot on the ground the projectile literally bounces, in every type of ground (even on grass), if you can fix this thank you
Hmmm.In my game the bullets don't ricoshet on any surface,but as far as I remember this was a thing in the base CoP game and all the other stalker games too in fact.Also I use the HollywoodFX addon that edits the particle effects maybe that is a soulution for your problem.
mhm, maybe you don't see the trace of the bounced bullet because the hollywoodfx cover with smoke particles the zone so you can't see the trace at all...
dunno
your addon, does it change something in store files? From day 1 I have available to buy the nomad suit when 600-800 of goodwill is previously required
Forget it, it was another addon that caused the problem
By the way, when you add an update to the description, also write the date of the change, those of us who handle many addons would appreciate it
I think he updated the Ai superman because there wasn't all the files into
Thanks for the advice, I will keep in mind for the future :)
Definitely, addon whores like myself lose track of what's up to date.
I like the idea of mutant headshots more viable it gives incentive for ammo conservation and carefully placed shots instead of blind firing them until they stop moving but seems incompatible with Soundscape Overhaul, hopeful for a compatibility patch
I also use the Soundscape Overhaul addon from the start and as far as I know that addon edits 2 parameters in each creature files.
distant_idle_sound_delay
distant_idle_sound_range
These were the only two entries what is changed by Soundscape and I made them identical in my addon so they should be compatible,and even if you don't use Soundscape these changes still works.
Sweet, just wondering about two things in that addon, the extra spawns to balance it out in the misc/squad_descr , I'm using an addon that increases the population factor for mutants and stalkers beyond 1 and partnered with the living zone addon it already spawns a good amount so will this throw things out of wack?
And this m_person.ltx exactly what does it do? something to traders? I also use an addon that makes some traders neutral to prevent their unwanted deaths.
I use that addon too,I set the mutant factor to 2 and yeah it can be a little hectic some times :D
m_person.ltx is a trader related file it was my mistake, I fixed in the new update.
"No more Superman X-ray vision for the AI"
Are you sure that you put correct addon? :D Now it's worst than earlier. Stalkers are shooting through the bushes, they see me from the far and shooting like a crazy... The only thing that it's correct with your description, it's that they lose accuracy while moving.
It have to work as I intended.
luminocity_factor
transparency_threshold
These two lines are the modifiers for their ability to spot trough objects and in the dark,the lower the value the easier for them to notice you,but anything above 1.0 makes them absolutely blind.
Here is the difference in between the:
[stalker_vision_free] (original)
luminocity_factor = 0.75
transparency_threshold = 0.73
[stalker_vision_free] (my edit)
luminocity_factor = 0.85
transparency_threshold = 0.83
I'm afraid the same thing happens to me, have you tried the addon in your game?
I also went into the addon files to see what parameters were modified and in theory if I should make the NPCs a little more blind. But it seems that it does the opposite.
I am in Cordon and the bandits see me through a hill, they are on the skirt on one side and I on the other and do not stop shooting at the ground as if they saw me every moment
YES! no more bullet proof boars!
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When trying to boot from Outfits + Back pack carry weight increase
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 530
[error]Description : fatal error
[error]Arguments : Can't open section 'thief_outfit'. Please attach [*.ini_log] file to your bug report
Strange, I can't find any outfit under the name of "thief_outfit" in any of the files. Do you have the latest update or do you use another addon that added that outfit to the game?
It's under o_novice.ltx
[thief_outfit]:outfit_base "outfit\novice_outfit"
Naturally I use my All in One part with all the optional parts plus many other addons and I never encotured any crash so far.
Currently I can only think of two solution:
-Delete the o_novice.ltx what you can find here: gamedata\configs\items\outfits, you will loose only the novice outfit changes wich are contains +2-3kg carry weight for that outfit type.
-Delete the whole Anomaly mod folder(make a back up of your save files if you want to keep your progress), reintstall the base Anomaly mod, after that install the Update 4 then the hotfix. When all these done try again with my "Outfits+Back pack carry weight increase" addon part again.
Im not sure but am suspecting this addon to be the cause but I've started a new game as a Loner after installing this addon. I installed the all in one version of this addon and now the military sniper on the railway bridge has incredible sight AND aim. Hes doing the exact opposite of what this addon says it should do. Before this addon I never had problems with the sniper being able to see and track me while im behind walls, or being able to see and hit me when im down at the impromptu camp close to the eletrical tunnel. There were trees, bushes, part of a building in front of him AND I was standing behind a rock and he still managed to locate me and fire at me. I popped out of cover to test if he was actually shooting at me or if he was shooting at something else and he took half my health bar with just 1 shot when i was full health. I remind you..this was with trees, bushes and a part building between him and me over a long range.
Could it be that the AI superman addon needs some looking into?
Is there a patch for THETAZDJ'S GUN SOUNDS OVERHAUL and for the hollywood fx mod?
Im probably retarded but when you mentioned ammo and gun changes from other mods, those that include "all bullets are tracers" part? Im a bit confused. Cheers. :)
Yo i think the Fracture Izloms are broken. i had to put 50 rounds of 7.62 in its head before it went down. i dont know if its same for all the mutants, for humans it works normaly. Or are they supposed to be that tough?
My ammo changes based on Yim's Weapon tweaks wich enables all tracers and add distinc colors depending on calibers and ammo types.
I haven't encontured Izloms yet,but their immunities and damage taking numbers is similar to other humanoid enemies. I will nerf their hp maybe that will solve the problem. I will try to update the files at saturday.
If I want to use your "All in One" mod with Yims weapons tweaks, do I overwrite your "Modular Tweaks..." over his weapon tweaks when installing. I use Stalker Generic Mod enabler.
There is only one file that have to be overwritten between Yims and my tweaks,the "weapon_ammo.ltx".
If you use the "All in One" the only conflict will be the changes regarding the ammonution behavior. I made all the ammo types(quality,old,damaged) to be even more distinct from each other than Yims. You can install Yims tweaks over my addon,you will get the weapon tweaks from Yims but you loose my ammo changes. Or install Yims addon first and overwrite with my addon, that way you will have the weapon behavior changes from Yims and my ammo changes(that is how I used it btw)at the same time.