The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

A personal tweak collection,made to be "realistic" and balanced around many factors such as: mutants, damage, tools, medical items, ammo type, loot, repair and AI changes. Lest grab some vodka and get ready for reading all the details!

Preview
Modular Tweaks for Anomaly 1.5.b3.update4
Post comment Comments  (0 - 50 of 66)
Acceltwo
Acceltwo - - 28 comments

Better armor in the first 10 minutes of play, finally someone who does something about it!
In my first game I got a SKAT on the Cordon Bridge, quite damaged but much better than what I found in the area, thanks for that.

But something scares me, the nerf to AI is not too much? Currently I know that the enemy NPCs see too well through the bushes but I also do not want it to be too easy, I hope you understand me, I would like you to talk a little more about that.

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accolyte1022
accolyte1022 - - 600 comments

Same here. There is an addon that completely removes armor drops.

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JonathanZotack Author
JonathanZotack - - 115 comments

I didn't wanted to remove all the drops becaus that will cause issues for the crafting mechanics. Without disassemling armors you can't get any materials for many crafting recepies so I just removed the late game armors and some other stuffs randomly in each category so not every killed NPC drop their armor on death.

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accolyte1022
accolyte1022 - - 600 comments

That is definitely true. It's hard to strike a balance in games that are this immersive.

I really like the AI and mutant tweaks so far!

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JonathanZotack Author
JonathanZotack - - 115 comments

No worries the AI isn't blind, my edits just make it to them to see trough bushes and in a night time less than in the base game. If you run or shoot from behind a large bush they will still spot you and start shooting back.There is a few addon outh there that make the AI compleatly blind mine isn't that harsh. Keep a good 80-100m distance,crouch down and sneek from bush by bush and you can avoid them if you want.

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Tegarccio
Tegarccio - - 130 comments

English is not my native language. Bare with me.
I play free stalker and day one kill a military on swamps that have a nosorog. 40% or so, but I didn't have the money to repair or upgrade. Being unable to run gets annoying really fast, so, after killing and looting military on machine yard (swamps). Got a beril and stash my nosorog for later.
The hobo period is harsh but satisfying.
The looting always needed tweaks, and the best I found is one that ad medkits, and chance to other loot.
Some other changes to economy and mechanic repair price seems needed to encourage DIY mechanics.
But the must, the really must have in all the tweaks, is a vice table for the player. Feels wrong to kill a mechanic just to get his vice.
Anyway. Tnx for the mod. I'll try it on my next run.

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Acceltwo
Acceltwo - - 28 comments

Si hablas español pues mucho mejor porque tampoco soy muy bueno con el ingles

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JonathanZotack Author
JonathanZotack - - 115 comments

Giving a function for the player to make changes on the fly as at the vice would requier many more edits and script work propably,wich is surpasses my knowlegde unfortunetally.

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Tegarccio
Tegarccio - - 130 comments

Don't worry. It's only a matter of time. We'll get there.
As long as there's modders like you and the others who improve the quality of stalker, we don't have to worry about anything.

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Tegarccio
Tegarccio - - 130 comments

No hay problema. Decía que la etapa hobo (recuperador) es la más difícil y satisfactoria. Que el looting más realista que encontré es de un addon que agrega medkits y que realmente necesitamos una mesa de trabajo sin la necesidad de matar al mecánico, ni tener solo 5 minutos que nunca alcanza.
Saludos stalker.
Y como siempre, las anomalías de fuego pueden irse a la mierda.
Fire anomalies can just GTFO

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gon0rrea
gon0rrea - - 9 comments

Can I disable the no exos drop part?

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Acceltwo
Acceltwo - - 28 comments

Do not install

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Acceltwo
Acceltwo - - 28 comments

can you please add a version to just avoid the drop from SKAT suits to higher tier suits?

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JonathanZotack Author
JonathanZotack - - 115 comments

Yes I can do that :)

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Acceltwo
Acceltwo - - 28 comments

Sorry if it is very fast, but is it ready to download?

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JonathanZotack Author
JonathanZotack - - 115 comments

I do not have much free time atm,I can make it happen propably at saturday.

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Guest
Guest - - 689,207 comments

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_kresnik_
_kresnik_ - - 4 comments

I feel like the repair tools addon is too forgiving like it makes the vices repair part replacement from disassembling weapons useless as well as cleaning tools low minimum repair limit

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JonathanZotack Author
JonathanZotack - - 115 comments

You can ignore that part of the addon :) Everyone have a different taste, that is why I made this addon modular not like a typical one folder contain all the edited files addon structure.

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Acceltwo
Acceltwo - - 28 comments

Excuse me, did you upload the correct AI file? I compared it with the default file of the anomaly and they have the same lines, nothing has changed

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law79
law79 - - 23 comments

good! playing ironman was a pain in the *** (i get hard to survive one week) hope it will be better!

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reter
reter - - 615 comments

Ok, i tried the ammo change mod and the "no more ai superman"

-for the Ammo Change i love everything except that when i shoot on the ground the projectile literally bounces, in every type of ground (even on grass), if you can fix this thank you

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JonathanZotack Author
JonathanZotack - - 115 comments

Hmmm.In my game the bullets don't ricoshet on any surface,but as far as I remember this was a thing in the base CoP game and all the other stalker games too in fact.Also I use the HollywoodFX addon that edits the particle effects maybe that is a soulution for your problem.

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reter
reter - - 615 comments

mhm, maybe you don't see the trace of the bounced bullet because the hollywoodfx cover with smoke particles the zone so you can't see the trace at all...

dunno

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Acceltwo
Acceltwo - - 28 comments

your addon, does it change something in store files? From day 1 I have available to buy the nomad suit when 600-800 of goodwill is previously required

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Acceltwo
Acceltwo - - 28 comments

Forget it, it was another addon that caused the problem

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Acceltwo
Acceltwo - - 28 comments

By the way, when you add an update to the description, also write the date of the change, those of us who handle many addons would appreciate it

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reter
reter - - 615 comments

I think he updated the Ai superman because there wasn't all the files into

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JonathanZotack Author
JonathanZotack - - 115 comments

Thanks for the advice, I will keep in mind for the future :)

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accolyte1022
accolyte1022 - - 600 comments

Definitely, addon whores like myself lose track of what's up to date.

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_kresnik_
_kresnik_ - - 4 comments

I like the idea of mutant headshots more viable it gives incentive for ammo conservation and carefully placed shots instead of blind firing them until they stop moving but seems incompatible with Soundscape Overhaul, hopeful for a compatibility patch

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JonathanZotack Author
JonathanZotack - - 115 comments

I also use the Soundscape Overhaul addon from the start and as far as I know that addon edits 2 parameters in each creature files.
distant_idle_sound_delay
distant_idle_sound_range
These were the only two entries what is changed by Soundscape and I made them identical in my addon so they should be compatible,and even if you don't use Soundscape these changes still works.

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_kresnik_
_kresnik_ - - 4 comments

Sweet, just wondering about two things in that addon, the extra spawns to balance it out in the misc/squad_descr , I'm using an addon that increases the population factor for mutants and stalkers beyond 1 and partnered with the living zone addon it already spawns a good amount so will this throw things out of wack?

And this m_person.ltx exactly what does it do? something to traders? I also use an addon that makes some traders neutral to prevent their unwanted deaths.

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JonathanZotack Author
JonathanZotack - - 115 comments

I use that addon too,I set the mutant factor to 2 and yeah it can be a little hectic some times :D
m_person.ltx is a trader related file it was my mistake, I fixed in the new update.

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BojecHrabri
BojecHrabri - - 44 comments

"No more Superman X-ray vision for the AI"
Are you sure that you put correct addon? :D Now it's worst than earlier. Stalkers are shooting through the bushes, they see me from the far and shooting like a crazy... The only thing that it's correct with your description, it's that they lose accuracy while moving.

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JonathanZotack Author
JonathanZotack - - 115 comments

It have to work as I intended.
luminocity_factor
transparency_threshold
These two lines are the modifiers for their ability to spot trough objects and in the dark,the lower the value the easier for them to notice you,but anything above 1.0 makes them absolutely blind.
Here is the difference in between the:

[stalker_vision_free] (original)
luminocity_factor = 0.75
transparency_threshold = 0.73

[stalker_vision_free] (my edit)
luminocity_factor = 0.85
transparency_threshold = 0.83

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Acceltwo
Acceltwo - - 28 comments

I'm afraid the same thing happens to me, have you tried the addon in your game?

I also went into the addon files to see what parameters were modified and in theory if I should make the NPCs a little more blind. But it seems that it does the opposite.

I am in Cordon and the bandits see me through a hill, they are on the skirt on one side and I on the other and do not stop shooting at the ground as if they saw me every moment

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MilkMann1776
MilkMann1776 - - 12 comments

YES! no more bullet proof boars!

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Guest
Guest - - 689,207 comments

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Guest
Guest - - 689,207 comments

When trying to boot from Outfits + Back pack carry weight increase

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 530
[error]Description : fatal error
[error]Arguments : Can't open section 'thief_outfit'. Please attach [*.ini_log] file to your bug report

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JonathanZotack Author
JonathanZotack - - 115 comments

Strange, I can't find any outfit under the name of "thief_outfit" in any of the files. Do you have the latest update or do you use another addon that added that outfit to the game?

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accolyte1022
accolyte1022 - - 600 comments

It's under o_novice.ltx

[thief_outfit]:outfit_base "outfit\novice_outfit"

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JonathanZotack Author
JonathanZotack - - 115 comments

Naturally I use my All in One part with all the optional parts plus many other addons and I never encotured any crash so far.

Currently I can only think of two solution:
-Delete the o_novice.ltx what you can find here: gamedata\configs\items\outfits, you will loose only the novice outfit changes wich are contains +2-3kg carry weight for that outfit type.
-Delete the whole Anomaly mod folder(make a back up of your save files if you want to keep your progress), reintstall the base Anomaly mod, after that install the Update 4 then the hotfix. When all these done try again with my "Outfits+Back pack carry weight increase" addon part again.

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bennjja
bennjja - - 23 comments

Im not sure but am suspecting this addon to be the cause but I've started a new game as a Loner after installing this addon. I installed the all in one version of this addon and now the military sniper on the railway bridge has incredible sight AND aim. Hes doing the exact opposite of what this addon says it should do. Before this addon I never had problems with the sniper being able to see and track me while im behind walls, or being able to see and hit me when im down at the impromptu camp close to the eletrical tunnel. There were trees, bushes, part of a building in front of him AND I was standing behind a rock and he still managed to locate me and fire at me. I popped out of cover to test if he was actually shooting at me or if he was shooting at something else and he took half my health bar with just 1 shot when i was full health. I remind you..this was with trees, bushes and a part building between him and me over a long range.

Could it be that the AI superman addon needs some looking into?

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Secepeul
Secepeul - - 318 comments

Is there a patch for THETAZDJ'S GUN SOUNDS OVERHAUL and for the hollywood fx mod?

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DoupIls
DoupIls - - 5 comments

Im probably retarded but when you mentioned ammo and gun changes from other mods, those that include "all bullets are tracers" part? Im a bit confused. Cheers. :)

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DoupIls
DoupIls - - 5 comments

Yo i think the Fracture Izloms are broken. i had to put 50 rounds of 7.62 in its head before it went down. i dont know if its same for all the mutants, for humans it works normaly. Or are they supposed to be that tough?

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JonathanZotack Author
JonathanZotack - - 115 comments

My ammo changes based on Yim's Weapon tweaks wich enables all tracers and add distinc colors depending on calibers and ammo types.

I haven't encontured Izloms yet,but their immunities and damage taking numbers is similar to other humanoid enemies. I will nerf their hp maybe that will solve the problem. I will try to update the files at saturday.

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cykososhull
cykososhull - - 74 comments

If I want to use your "All in One" mod with Yims weapons tweaks, do I overwrite your "Modular Tweaks..." over his weapon tweaks when installing. I use Stalker Generic Mod enabler.

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JonathanZotack Author
JonathanZotack - - 115 comments

There is only one file that have to be overwritten between Yims and my tweaks,the "weapon_ammo.ltx".

If you use the "All in One" the only conflict will be the changes regarding the ammonution behavior. I made all the ammo types(quality,old,damaged) to be even more distinct from each other than Yims. You can install Yims tweaks over my addon,you will get the weapon tweaks from Yims but you loose my ammo changes. Or install Yims addon first and overwrite with my addon, that way you will have the weapon behavior changes from Yims and my ammo changes(that is how I used it btw)at the same time.

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