Anomaly is a standalone S.T.A.L.K.E.R. mod powered by an x64 version of the X-Ray engine. Starting with version 1.5.0 Anomaly uses a custom engine build called the XRay-Monolith engine. After almost one year of development of the Anomaly 1.5.0 update, the mod continues its way on expanding and adding new features while maintaining a high level of quality and replay value.

Add addon Modified SSAO shader
Filename
SSAO.2.7z
Category
Effects GFX
Licence
Proprietary
Uploader
machinegod420
Added
Size
9.55kb (9,782 bytes)
Downloads
110 (1 today)
MD5 Hash
8d7c48dff085defd1ed7408c7131ce6b
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Description

Modifies SSAO to be more noticeable. SSAO looks better, but is stylized to my tastes (visible on edges in daylight)

Preview
Modified SSAO shader
Comments
Wookienator
Wookienator

I will give this a try and see how well this works together with my reshade preset :)

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pe3pa
pe3pa

gave m1 10 fps more on average. game seems to be more stable, too (ati card, dx11). but why is there a flare when loading saves?

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machinegod420 Author
machinegod420

Good to see that the optimizations are working for you. I'm not sure about the flare, I've never seen it before for me. Could you post a screenshot? It could be because I tried to pack two numbers into one number to get more memory to store something and that is not working on your setup.

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pe3pa
pe3pa

nevermind, it's gone. i'm playing story mode atm, i think it was "sin questline" script causing this to happen. and by flare i mean an actual flare, going up in the sky, iluminating ground at night. never saw that before and was somewhat confused.

reagarding stability: i'm currently testing arround if it's not just luck or placebo effect. i'm specifically talking about this error:

FATAL ERROR [error]Expression : D3DX11CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo;, 0, &pTexture2D;, 0 ) [error]Function : CRender::texture_load [error]File : ..\xrRenderDX10\dx10Texture.cpp [error]Line : 534 [error]Description : Die GPU-Geräteinstanz wurde angehalten. Verwenden Sie GetDeviceRemovedReason, um die erforderliche Aktion zu bestimmen.

it seems to happen less with your files, don't know for sure.

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machinegod420 Author
machinegod420

It seems unlikely that my shader would not cause this issue. The only reason I can think of is so specific that it's probably not the case. Your GPU isn't overclocked right? That failure is a general GPU failure that can result from many things.

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pe3pa
pe3pa

it's a bug in the engine, causing the driver to hook up and reset the GPU. i only have this in anomaly, and i happens at random. sometimes 3 times an hour, sometimes not four hours. my GPU is fine, no OC. from what i can tell it does happen more often on ATI cards and is not specific to Anomaly or the x64 engine. CoC was runnig fine for me, DeadAir too.

as far as i can tell now, your files seem to not be realted at all, neither good or bad. there is an FPS gain and it loooks better, so good job on your end.

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