The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Adds a new tier of craftable PDA and allows customization or progressive unlocking of what each tier can see: ally, neutral, or enemy squads, as well as bodies and their map icon.

Preview
Milspec PDA 1.11.1 with Kill Tracker
Post comment Comments  (50 - 100 of 308)
ItsErisContent
ItsErisContent - - 31 comments

Music and Radio player are not working

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CatspawMods Author
CatspawMods - - 394 comments

I don't touch anything related to music or radio functionality. What part specifically isn't working, and what other mods are you running?

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Bass-Junkie
Bass-Junkie - - 538 comments

is that the dude from aliens 2 withthe heavy assult rifle ?

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CatspawMods Author
CatspawMods - - 394 comments

What, my avatar? Yes, it's a customized Lego minifig of a USCMC smartgunner that I did around 10-12 years ago.

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Garrum
Garrum - - 89 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: f:/anomaly\gamedata\scripts\ish_kill_tracker.script:48: attempt to concatenate local 'name' (a nil value)

stack trace:

Got that crash twice in a row in radar, after killing a mutant. First it was a chimera, second was a snork. The instant they died, the game crashed.

I killed probably 15 monolith before killing the mutants, and it seemed to be working fine for human targets, other than the dots didn't disappear after looting the bodies. Using the second tier PDA. I have kiltrak and bodydots also installed, but milspecpda is the very last mod in the list.

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CatspawMods Author
CatspawMods - - 394 comments

Running Gamma or regular 1.5.2?

If nothing else I can add a nil-value check where it parses the name of the target.

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Garrum
Garrum - - 89 comments

Running GAMMA.

Could kiltrak and bodydots be interfering even though milspecpda is last in the list?

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CatspawMods Author
CatspawMods - - 394 comments

It's possible, but if the crash was from a mutant death, and the error message is name being nil, then my guess is that it's where the script tries to tag the mapspot with the name of the corpse, and the mutant doesn't have a name.

If that's the case, it's a very easy fix that shouldn't need a separate patch.

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Garrum
Garrum - - 89 comments

I like the sound of 'easy fix'.

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CatspawMods Author
CatspawMods - - 394 comments

If you're comfortable editing text files, could you do me a favor? Open my copy of ish_kill_tracker.script, go to line 46, and find this:

local name = victim:character_name()

Change it to:

local name = victim:character_name() or "no one"

This should default the name to "no one" if the name came back null, and--if I'm right--would eliminate your crash. Can you try that and tell me if it still happens?

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Garrum
Garrum - - 89 comments

Made the change, loaded in and killed 3 zombies, no crash. Hopefully no other edge cases pop up. Thanky much man.

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CatspawMods Author
CatspawMods - - 394 comments

Awesome, thanks! I'll get that into the next version, and track down any other spots where the same thing might happen.

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Inchik21
Inchik21 - - 9 comments

Hi man! Sadly, here we go again. I'm running Anomaly 1.5.2 and I get a crash as soon as I load a save or start a new game. I'm not sure if Killtracker is on by default cause when I checked the scripts, it is shown in false. Also, How can we change the dead icons to a skull? Anyway, here is the log:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...p/anomaly 1.5.2\gamedata\scripts\ish_kill_tracker.script:116: attempt to concatenate global 'bodyicon' (a nil value)

stack trace:

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CatspawMods Author
CatspawMods - - 394 comments

I see where I made the mistake, but it baffles me why it didn't show up immediately in testing--it should fail every time. Quick fix, though. I'll have a patch up later today.

For now, you can patch it by opening ish_kill_tracker.script, go to line 116. It looks like this:

mapspot_style = mapspot_prefix..bodyicon

Insert a new line above so that it now looks like:

local bodyicon = item_milpda.bodyicon or "dot"
mapspot_style = mapspot_prefix..bodyicon

Body marker configuration is in MCM, but if you don't have MCM, just change both occurences of that first line (there's one at line 75 as well) so that it says this instead:

local bodyicon = "skul"

Doing this will hardcode the icon to always be a skull.

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Inchik21
Inchik21 - - 9 comments

I'll do some editing later on the scripts and I'll give an update once rectified. I really appreciate your support man! You're a real diamond mate! Thanks a lot!

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Guest
Guest - - 693,842 comments

Автор, или кто нибудь из ребят, могли бы перевести на русский MCM настройки этого аддона?

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CatspawMods Author
CatspawMods - - 394 comments

Я не говорю по-русски, но я рад добавить любые переводы. (GT)

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Garrum
Garrum - - 89 comments

Feature request: Is it possible to have an option for the marker for a body go away after you have looted that body? There are some areas where it ends up being a sea of dots, and it's really easy to lose track of the ones you have already looted.

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CatspawMods Author
CatspawMods - - 394 comments

This is supposed to be happening and it's a bug that it's not. This should be fixed in the version going out later today.

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Garrum
Garrum - - 89 comments

Ah, nice. Looking forward to it.

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Garrum
Garrum - - 89 comments

The manual dot removal looks like it works, but the automatic removal after looting still seems to not be working.

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CatspawMods Author
CatspawMods - - 394 comments

Yep, still trying to sort that one out. The manual removal should help with that until I do.

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Inchik21
Inchik21 - - 9 comments

Hi Man! Edited the ish kill tracker script in line 116 that causes the crash and it now works properly! Killtracker is also working as well. I had a crash when I killed a Chimera during playtesting but added "no one" next on the victim character line which is also the issue of a fellow stalker here and it now works like a charm!

If I may humbly suggest a finishing touch to this awesome addon, it would be the batteries in the PDA. I don't know if it's just me but during playtesting with god mode on, I tried to unpack the batteries but the PDA is still in maximum power and an unlimited supply of unpacked batteries hehe. it's probably because of the God mode on but I'll test it again to confirm, other than that, everything works like you intended it to be. Thank you so much and long live Catspaw!

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CatspawMods Author
CatspawMods - - 394 comments

I can't say for sure, but I'd bet that's god mode. As far as the game is concerned, batteries are a kind of "condition" that gets depleted. Never seen it happen myself.

Glad the other issues are sorted! I should have a patch out today with fixes for body marker removal and mutant crashes.

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Guest
Guest - - 693,842 comments

Yeah that would be the god mode. I turned it off and that fixed the problem. Looking forward for the patch to remove the body markers. Thanks again man!

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SniperHellscream
SniperHellscream - - 981 comments

So it is not necessary to use the original Kill Tracker right?

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CatspawMods Author
CatspawMods - - 394 comments

It's not functionally necessary in order to use the feature, but the original Kill Tracker has interesting updates to the PDA text descriptions that I don't include in mine, and downloading it supports that author's work.

I'd have preferred to include a compatibility patch that didn't outright replace their script, but it wasn't possible.

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SniperHellscream
SniperHellscream - - 981 comments

I understand!, thank you very much, then I will continue using the original Kill Tracker together with Mlispec PDA mod.
What would be the correct loading order?

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CatspawMods Author
CatspawMods - - 394 comments

Original first, then overwrite files with mine.

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SniperHellscream
SniperHellscream - - 981 comments

oh! ok! Thaks you so much!

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DB83
DB83 - - 2 comments

Hey, great mod! Just updated to the latest version earlier today and I, unfortunately, got a crash shortly after loading my save after upgrading the mod. I'm running this mod on GAMMA.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: f:/anomaly\gamedata\scripts\item_milpda.script:159: attempt to index a nil value

stack trace:

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CatspawMods Author
CatspawMods - - 394 comments

I don't know how that error is possible. The table it's complaining is nil just passed a test for being empty a few lines before that.

Did this occur on load, or after something occurred? Can you reproduce it? Any other custom mods on top of Gamma?

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DB83
DB83 - - 2 comments

I apologize for the late response. It tended to happen when I'm looking through looted PDAs for stash coordinates but it isn't consistent. I can go through a couple of PDAs before the game will shut down. As of the time of writing, the game hasn't crashed since. Aside from your mod, I'm also running it in tandem with the following:

Tosox's [DLTX] UNOFFICIAL AUTOCOMPLETE V4 V1.0.0
Zatura's AUTO-STACKING ITEMS
vari0us's [DLTX] MORE ARTIFACT SLOTS ON OUTFITS
BanditStrider's DEATH AND INJURY SOUNDS ULTIMATE MERGE PACK!

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CatspawMods Author
CatspawMods - - 394 comments

Okay. The bit about looted PDAs helps. I think what's happening is the script tests to make sure the actor has a PDA, but then tries to look up said PDA and doesn't find it in the list. It should be easy enough to add a check for whether the PDA is a looted one. Thanks!

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дедушка_Ли
дедушка_Ли - - 177 comments

Hello, dear author!
Thank you for the mod, everything works, there are no departures!
I checked on the assembly "STALKER Anomaly", version 1.6.
I provide you with a translation of the mod settings in Russian. You can use it (temporarily or permanently). Drive.google.com
I attach a screenshot of the example... Moddb.com

Здравствуйте, уважаемый автор!
Спасибо вам за мод, все работает, вылетов нет!
Проверял на сборке "СТАЛКЕР Аномалия", версия 1.6.
Предоставляю вам перевод настроек мода на русском языке. Можете его использовать (временно или постоянно). Drive.google.com
Скриншот примера прилагаю... Moddb.com

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CatspawMods Author
CatspawMods - - 394 comments

Hello and thank you! I'll add the translation to the next version.

Привет и спасибо! Добавлю перевод в следующую версию.

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BlackPiligrim
BlackPiligrim - - 677 comments

большое спасибо вам за перевод и Автору за аддон!

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CatspawMods Author
CatspawMods - - 394 comments

Пожалуйста! Я добавлю их русский перевод в следующую версию. (GT)

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StronGV
StronGV - - 597 comments

Mutant bodies are also displayed on the PDA?

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CatspawMods Author
CatspawMods - - 394 comments

Yes, they are.

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SniperHellscream
SniperHellscream - - 981 comments

Spanish Location Updated 1.6 Mega.nz

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raynor009
raynor009 - - 102 comments

hello. i'm having an issue where bodies don't appear on the map. i use the latest gamma update.

edit: i put the addon at bottom of the list as high priority and it works now.

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Bass-Junkie
Bass-Junkie - - 538 comments

SAME no dead boddies or mutants showing on mini map , checked all the options

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CatspawMods Author
CatspawMods - - 394 comments

Thanks for letting me know, 1.6 worked for me when I tested it in a default GAMMA install before posting, but I'll try it again in the morning.

Does the issue still occur if you roll back to 1.5?

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Bass-Junkie
Bass-Junkie - - 538 comments

never mind i had to

(enable kill tracker )

in the menu mil spec mcm options then i selected skull icon now dead mutants and ai show up as skulls on both mini map and pda ! super cool

currently on 1.5.1

maybe let ppl know to enable kill tracker in the discription to get it to work

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CatspawMods Author
CatspawMods - - 394 comments

I mean I do say right in the description that it's disabled by default, but fair that it could be clearer.

Or I could just have it on by default going forward.

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Guest
Guest - - 693,842 comments

A new game is not required, and removing the mod will not affect a game in progess--however, you must get rid of the PDA item first, as the existence of any item that is no longer in the config files can cause crashes. Очень долго пытался перевести этот кусочек текста, имеется в виду что нужно удалить все файлы в самой игре содержащие ПДА скрипты и прочее в самой игре? Ведь когда я пытался в простую скопировать архив в gamedata оно как раз таки выдавала ошибку о том что Can't open section 'device_pda_1'? Поправьте если я в чем то заблуждаюсь, и заранее спасибо!

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CatspawMods Author
CatspawMods - - 394 comments

Привет,
Я не говорю по-русски, но я сделаю все возможное с помощью Google Translate. Это означает, что если вы установили надстройку и получили копию устройства, то вы должны удалить устройство из своей сохраненной игры, удерживая КПК Milspec в своем инвентаре и используя опцию «UNINSTALL». Эта опция удалит все КПК Milspec, которые вы держите. Затем сохраните игру, и новая сохраненная игра должна быть чистой.

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StronGV
StronGV - - 597 comments

I wonder if it is possible to make it possible to remove one body at a location of the player's choice? I have a script that clears the entire location of corpses on a keystroke, but I would also like to delete bodies one at a time. I ask because I removed the maximum limit of 5 corpses per location so that I can loot them all, and it fills up with bodies over time, but this is not scary, because. I clean up the location after looting them or if problems start.

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CatspawMods Author
CatspawMods - - 394 comments

I'm afraid cleaning up the actual corpse objects is a bit beyond the scope of this addon. Cool idea, though!

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redy51337
redy51337 - - 32 comments

Hey! Great mod, I just have 2 questions. Will I be able to see all bodies on the map, not only killed by me/companions? And what does the "customize mapspot visibility for X(pda tier)" checkbox actually do?

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CatspawMods Author
CatspawMods - - 394 comments

I've gotten multiple requests to track all bodies, and it wouldn't be hard to add that as an option since I already have to check every kill to see if it was the player's.

The customize visibility checkbox makes any settings you see on that page override the defaults for that type of PDA. So you can tweak what each tier of PDA can see.

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redy51337
redy51337 - - 32 comments

Thanks for quick and extensive reply! Would be cool to add 'track all bodies' as a different option than current 'track bodies' for all PDAs. Like by default 3.1 shows all bodies killed by player+comps and milspec shows all bodies on current map, for example.
I am using bluedots currently bc it shows body dots on my minimap even if they aren't killed by me, but not on PDA map, and thats fine by me, but would be cool to have an option to see all bodies on PDA map after investing resources in top tier PDA, just that option would probably make this mod perfectly for me.

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