The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
You wait for it? U got it! Loot monsters without knife and any crashes like before, newscript which didn`t brake anything! U don`t need knife for loot anymore in slot or even in backpack! Also, capability patch for Bas included!
Awesome job :) I really prefer this mod because I don't need to carry a knife with me! Feel like Chuck Norris chopping mutants apart
Same :)
Some might prefer the need of knife, just not in active slot, so keep up your mod aswell Spacecheese ;]
any chance you could include something like the quick melee attack animation (https://www.moddb.com/mods/stalker-anomaly/addons/quick-melee-attack) in this? still durn useful to be able to throw out a quick attack
Updated Nov 10th, 2018
I`m playing with my revisions and BaS. I`m not sure it`s possible.
Moddb.com This still work with 1.5.1, not sure how it works together with this mod though
Hi stalkerboss, Will there energy sword like Halo, Defiance game? I wish to chop mutants and heretics with devine energy swords, ie. Ailen tech from the Fallen Ones.
Your stuffs seem great man, I will check out your mod list again after work.
It crash for me (I use boomstick and sharpstick and yes, I've choosen the right version) both if I load this first BaS, or after. The crash happen when I load a save. Every time.
It`s very strange because it`s nothing to cause a crash in this script.
Maybe it's some interaction with other mod.
My mods are: Position and view, Quick scope equipping, remove artifact radiation, Toasted Fuzz, Detector binocular with sound, Remove dropping weapons from damage, Trader Overhaul, 2 Igi task quest pack.
I NEVER write about support Position and view, Trader Overhaul and other mods. They are not stack-able with my revisions.
Ok, thanks for your answer.
U're welcome!
any idea if this is compatible with anomaly magazines? last knife addons broke cause the knife was using 9x18mm from backpack as a hack i think
I`m not playing with anomaly magazines, so I can`t do adaptation.
Spasibo bro, so my next upload will be with out this addon:)
How much time before release of a new version?)
Question: why is not compatible with Position and View, Trader Overhaul Complete and Weapon Parts Overhaul? i want to know.
Because of wrong description, sorry :)
Хм, а можно сделать, чтобы нож в инвентаре находился, а не в слоте для оружия? А то совсем уже нож становится бесполезным...
upd
уже сам разобрался .-.
oh,the mod was perfectly but can u add the crow to loot file,i try to loot them but need a knife :)).thanks
It's the solution to many problems, thanks!
Thank you, still working great, must have ~~~
BaS got a new update a week ago, can you update this mod of yours?
it still works
This comment is currently awaiting admin approval, join now to view.
works perfect even still plays the fdda skin animation. 10/10 exactly what I needed. BaS patch still works perfect too
Many thanks for this. I can now keep my pistol in the knife slot and still loot monsters without having to open my backpack and keep swapping them over.
Working well alongside Quick Melee Reworked and BaS.
Only things on my wish list would be to add deterioration to a selectable melee weapon in the backpack. Also not to swap to handgun after skinning, but last weapon held.
Great stuff!
I often return to using the pistol (the knife's position in the inventory) after skin mutans, does anyone have the same problem ?