The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Larger mutant groups 1.0I did not make this mod all credit goes to "Solarint"I just edited some of the group sizes to my liking, ie. 10-30 dogs in a pack. Because i enjoy the fear inducing emotion i getfrom getting ambushed by a massive pack of ferral dogs!also changes most other mutant pack sizes but nothing to mental with the powerful mutants.

Preview
Larger mutant groups 1.0
Post comment Comments
maggotknees Author
maggotknees - - 37 comments

If Solarint wants me to take it down i will do so, just thought i would share my changes as some others may like them.
My first upload

Reply Good karma+4 votes
Qwillance
Qwillance - - 14 comments

Very good idea. But it is obvious that the problems of the balance will appear. Especially for ironman. You need to work on it and I think the excellent mod will come out. We really lack something like the "mutant spawn overhaul".

Reply Good karma Bad karma+2 votes
maggotknees Author
maggotknees - - 37 comments

Yeah I agree 100%
I just am lacking the knowledge on where to start. I will look into it when i get time
Thank you.

Reply Good karma+3 votes
MilligraM313
MilligraM313 - - 246 comments

lol, niiiiceee. some areas, i bet its instant death lol. Im always up for higher difficulty. its easy to bump the numbers down if its too crazy, just a few number edits.

Reply Good karma Bad karma+1 vote
MilligraM313
MilligraM313 - - 246 comments

are you using the ETF view fix, or the View/Position fix mod? ... or BSnSS?

Reply Good karma Bad karma+1 vote
maggotknees Author
maggotknees - - 37 comments

Position & View v2.1
Lol, it's actually not to bad so far im quite enjoying the playthrough. you just have to know when to run like a mad man and zig zag to high ground or around obstacles.

Reply Good karma+1 vote
maggotknees Author
maggotknees - - 37 comments

If you want to change the group numbers it's like this
npc_in_squad = 6, 25

so with those values, between 6 and 25 npc's will spawn in the mob/squad/pack/group.

to get there just click through the folders in the mod and open "squad_descr_default_mutants" with note pad.
from there it is really straight forward!

Reply Good karma+1 vote
SilverBlack78
SilverBlack78 - - 1,906 comments

What about Chimeras?

Reply Good karma Bad karma+1 vote
maggotknees Author
maggotknees - - 37 comments

at the moment Chimeras are still just 1 with 0ne group "chimera_2weak" having 2 but might up it to 2 to 3,
in my mind i imagine the weak group with 2 to 3 are together to determine the Alpha

Reply Good karma+1 vote
morgannoor1991
morgannoor1991 - - 472 comments

damn my frames O_o :@ cheese burger X_x

Reply Good karma Bad karma+1 vote
Guest
Guest - - 688,976 comments

does this work with 1.5.1 and if not anybody know any other mod that does?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags

Larger mutant groups 1.0 has not been tagged yet.