The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Add addon kar98k models pack from The Armed Zone
Filename
kar98k_pack.rar
Category
Weapons Model
Licence
Proprietary
Uploader
КРАСНЫЙ
Credits
mp5lng
Added
Size
55.61mb (58,306,243 bytes)
Downloads
214 (6 today)
MD5 Hash
6ec603bfa74f586d11a24f8594eff80f
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Description

Данный маленький мод заменяет модель винтовки Kar98k на модель из TAZ.

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kar98k models pack from The Armed Zone
Comments
Guest
Guest

В Аномалии её вообще из мизерюхи портировали.

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KannedKielbasa
KannedKielbasa

It's possible you could replace the vanilla Misery M24 with the TAZ one?

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КРАСНЫЙ Author
КРАСНЫЙ

For some reason unknown to me, a weapon gets stuck in this place. It's a good idea, the vanilla model really needs to be replaced.

Ibb.co

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mp5lng
mp5lng

that's cause the animations used on the ported rifle are missing from the host mod, you need to port the animations as well. Animations in question are TOZ106's.

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КРАСНЫЙ Author
КРАСНЫЙ

We are talking about the file wpn_toz106_hud_animation.omf? I have already added it and specified the necessary animations in the configuration, otherwise the game will not start at all. What am I missing?
Oh, yes, thank you for your answer and your mods.

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sufferot
sufferot

you are missing wpn_toz106_hands_hud ones :) they are in folder nearby

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КРАСНЫЙ Author
КРАСНЫЙ

Thanks! It finally worked. The whole difficulty was that the desired animations were in the wpn_hand_ak74u_hud_animation file, I would never have guessed.

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sufferot
sufferot

same here :D CoC, and Anomaly, uses separate anims for hands and for actual guns, so when you are porting - be sure that hands anims already exist in base anomaly, or that you are bringing them with you.

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HellblaueHoelle
HellblaueHoelle

Very nice! Finally a fix for the garbage normal model.

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Alav.n
Alav.n

How do you port guns from TAZ to Anomaly?

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КРАСНЫЙ Author
КРАСНЫЙ

First I transfer the models from the meshes folder, then the textures and the omf animation file that these models refer to. Then I change the links in the configuration for the animation to the ones that were in TAZ. As I was just told, I need to move the corresponding file from the hud_hands_animation folder. That's it, then you can port sounds or camera effects.

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