Anomaly is a standalone S.T.A.L.K.E.R. mod powered by an x64 version of Open X-Ray. Built upon Last Day, the mod continues its way on expanding and adding new features while maintaining a high level of quality and replay value.
Immersive Reshade is an atmospheric and lore friendly reshade that uses the Reshade 4.0 framework to enhance the visuals. I'm back tweaking reshades since I'm back to playing the game. Specifically Anomaly which in my opinion is the best incarnation of CoC or CoM to date. I've tweaked the reshade from scratch for Anomaly. THIS RESHADE IS FOR ANOMALY! DOES NOT WORK FOR CoC. If you'd like to try this for COC download the base RESHADE from the RESHADE website, install for CoC and just drop my final.ini file in the bin folder. Then select "final" from the drop down menu when you press home. Keep in mind that I use this reshade on a color accurate and calibrated monitor so your mileage may vary!
Removed Levels effect as it was making things (bodies, items, etc) too dark while indoors, sometimes pitch black. Compensated with increasing the effect of Curves and ToneMap. Upped the sharpening a tiny bit. Also Removed DPX as it was redundant and sometimes washed out the image indoors.
Removed Sepia as I've tweaked the other settings (tonemap, ambient light, and curves) to no longer need it. Tweaked the other settings above as to not cause any artifacts, or the sky becoming washed out. Indoor lighting should be smoother now. Added FXAA (light)
Removed FXAA as it was causing weird jitters. Tweaked Smaa as a result and tweaked Curves some more as well. Added lumasharpen (tweaked.)
Added Lightroom which in turn cleared up the image a lot. Probably the most important update so far and fixed most issues I've had so far. The picture is no longer muddy and the colors show without it ruining the stalker look. Final update unless Anomaly changes something or I get a good request.
Fixed Issue that was pointed out to me about shader compiling.
Finally was able to get display depth working in order to get MXAO (ambient occlusion) working.