The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
UPDATED!!! Adds Screen Space Reflections (SSR) to glossy surfaces (mostly visible during the rain). Inspired by ReShade SSR but didn't like having to turn it on and off for the rain.
It should turn this:
Includes patches for Beef's Shader Based NVGs and/or Enhanced Shaders PBR, I'll not be providing other compatibility patches unless I'll start using some other mod that requires one.
If you're using both Enhanced Shaders and Beef's NVG's then use ES PBR & BSB NVGs Patch (they both touch the same file), otherwise use the relevant patch if any (BSB NVG for Beefs NVGs and ES PBR for Enhanced Shaders).
This should be obvious IMO but this will not work without DX11 and modern hardware or at least you might have massive performance issues if you aren't CPU bound.
This version should make the effect much more visible during the day as well as hopefully fix the reported issues. If you're having issues with reflections on weapons then uncomment SSR_MIN_DEPTH in ssr_settings.h thou they should hopefully be tolerable now with the fixed lighting calculation. If on the other hand it seems that the effect isn't working at all then please try uncommenting one or more of the SSR_DEBUG defines in the same file.