The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
Outdated, use only for research purposes. Might delete this if anyone sending dead threat for crashing their game again.
thank you, what npc's have that tasks?
Technicians and Medics.
you magnificent bastard , you did it , you finally did it. Good job
Hi there, I made a Russian translation for v2. You interested, stalker?
y0, Russian is good, prepare the release! : P
Yes. I will update it as soon as I receive it. Contact me via facebook or discord or just post a g.drive link here.
Is it fully translated? It doesn't look that bad in the pics.
Поделись русской версией пожалуйста.
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This should definitely come integrated on the next official patch of Anomaly. I've been doing these quests on V1 since you uploaded it and it proved to be a very good way to get some money and reputation. Keep up the good work, i'll be following this one instead V1 then.
does gunship quest still work when I have Helicopters off in options?
It works independently. No needs to turn on the option.
Hello, thanks for your mod dude.. the extra tasks is brilliant.
Just found a bug in my play through, the "good weapon" task was generated to kill a monolith guy which he spawned and hide inside the northern part limansk tower. (near road to deserted hospital)
You have no way to access the tower, loot his gun to finish this task.. unless using debug to fly
Could you bring me the save file?
I have checked it. How unlucky you are? You can kill the dude and the task will complete when his weapon disappears. :sadcat:
I just save and quit game.. came back with debug mode and fly.
Got the "good weapon", quest completed )))
So I keep crashing in outskirts whille doing the quests involving large groups of enemies, like "transaction" or "Neutralize a high-level stalker". What do?
Could you bring me the save file?
i've taken mistakenly the supply chain task, but the installation required to finish all v1 tasks first. and many journey i did after i realize i had that task. pls halp i dont wanna lose my precious svd lynx :(
also whats the difference between uninstall and delete
I mean if any of v1 tasks are in progress, you must have it completed. Just don't leave any task in progress and install v2, which will cause trouble. You don't need to do once for each task. You also don't need to follow these steps if you have never used v1 before.
It is easier to understand if you are using JSGME. I mean first, you unactive v1, load the save to make sure everything is fine, then you delete v1 and get v2. Just don't copy paste v2 rewrite on top of v1.
edit here
i managed to done any installation instructions and when i asked any techs guy a task the game crashed, ive got this log cuz someone asked
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...es/anomaly\gamedata\scripts\gt_task_source_supply.script:57: attempt to call field 'get_enemy_faction_setup' (a nil value)
Does this mod prevents to complete the mechanic base task?
I feel for my bro from Clearsky doesn't have all 3 toolsets and now is just half a mech.
You still be able to take finding toolkits tasks.
The only problem I have with this comes from the "Transaction" task, as when I took it I saw that the factions involved was Free stalkers (which I am) and the Mercs, yet I didn't see any of the Mercs when I arrived at the marked area and there was only a party of Loners milling around the packages. I wasn't sure if I was suppose to shoot the Loners, seeing as I was one and that some of them have good reputations - and none of the Mercs came yet. Shooting at them doesn't seem to reduce my goodwill but my rep suffers as a result.
There are two squad, one's faction is enemy with you and the other is neutral. The job is killing the neutral one which is pointed in PDA. Due to engine limited, I just change faction of neutral guys to faction of enemy so they are the same faction with different outfits.
In short, you need to kill the guys who are being pointed in the PDA.
Reputation is reduced? I haven't checked, but interesting.
Hm, I can see that; but you said that you made the faction of "neutral" party to that of a hostile faction? Like for example the party of Free Stalkers being a faction of Mercs despite wearing Loner gear? I didn't really get that case with the squad of Stalkers I was suppose to kill in the Transaction task, as they were still marked as Free Stalkers and not as Mercs.
mod hay đó :))
how to make it work in Dead Air?))
Great mod! Is there any way to make it work with Warfare? Technicians and medics don't offer your quests after respawning.
These tasks are for special NPCs so they don't work for the respawned one. I am glad that you didn't crash the game when the task giver dead and a task was in progress.
I handled it but couldn't check because NPCs can't die in story mode.
Thanks for the reply. I figured out how to do it myself (I'm also logged in now).
It works great - finally a reliable reputation source for warfare!
Dying task giver doesn't crash the game, but still awards money and reputation despite marking mission as failed. Could be worse, I guess.
Alright, I got this fully working with warfare respawns and task failures now (I tested only on freedom and loner so far, but should work for all factions). If anyone would like to use my changes, contact me.
One of my favourite addon. The tasks are challenging but there's good reward for it. I was also thinking about more expanded storylines for some factions Anomaly suffers from not enough interesting quests and lack of real excuses to visit all locations in game. However I don't know how much work it would take to make such improvements, especially with some scripts. Anyway it would be perfect to see someday equivalent of overhaul such were mods rebuilding guns, item system, graphic but focus just on interesting stories, quests, plot twists etc.
I am working on making a questline. But it won't ready to be released anytime soon.
That's great! I will wait impatiently for results. Good luck!
Excellent tasks
When I took the Supply mission with the packages in Cordon, it crashes everytime when I talk to the mechanic to tell him that the job is completed... am I doing something wrong? can't I take more than 1 task at a time?
Can you send me STALKER Anomaly-150\appdata\logs\xray_yourpc.log via discord or facebook?
You can try unpacking them all instead of return if it can fix the bug.
Love this mod finally some tough as nails quests. Almost got screwed over by the Chimera Hunt Quest expected one got three instead.
You should do more. Not sure if this is for doctors also. Maybe vendors too. Is simply amazing. Really challenging. Hard and rewarding.
Don't know what to say except thanks. This is good. Real good. Please, more.
Okay,I may just be retarded or something,but medics give me only the mission for the drug-making kit...
same here. Also, i maybe just retarded. trying not to, thou
Nvm I just reinstalled the game and the new medic quests appeared.
I just get some odd good weapon task from Clearsky base doc. Other doc ask me for medkits tools over and over
This mod is really good! I only have one problem with it.
When I try to ask for work from medics (only tried with Freedom medic as Free stalker so not much to go by I know) it gives me a CTD. What do I do?
I tried this with the Zaton Skadovsk medic and it also doesn't work.
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I went over your entire English translation and it's completely fine. You don't need to call your English "retarded" when it clearly is not. You did just fine.
In my opinion it's still poor. Someone should improve on it.
when i was playing as clear sky all the Supply Chain task, Enemy Gunship, High-level Stalker's, medicine etc the faction involved where all free stalkers and only free stalker(i tested this multiple times), since i had to kill them i keep getting bad reputation, this is a mod conflict with traders complete 1.18-optional files- neutral traders, when i remove that optional file it fixes the mission, now the high level stalker are monolith, the supply chains mission now behave as it should, with the the factions involved being enemies etc
Hi dude. thx for cool mode but can u balance it pls? it's just too strong to get new weapon from quest on the high difficult of the economy. like pay ammo + money for package mech \ 1 kit and 1 bandage + money for med package for example. Also u can bind missions to rank. sorry for my bad english
If the author doesn't update it I might release a tweaked version, its a great mod though.
Please do, i find myself only doing the mutant and high level stalker ones since the rewards of the others are just way too much... would be great if you could tweak them.