The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Replaces the current Anomaly knife models with ones from Dead Air, which are much more higher quality.

Preview
Dead Air Knives
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Strogglet15 Author
Strogglet15 - - 1,324 comments

Changelog.

UPDATE 1
- Made it be compatible with other mods, such as Feel_Fried's Animations and BaS.
- Added an OPTIONAL file to replace the current icons with new ones made by Cr3pis.

HOTFIX 1
- Relocated the text files since they were in the wrong place, name & description should now work.

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Strogglet15 Author
Strogglet15 - - 1,324 comments

[RESERVED]

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MoreLove1
MoreLove1 - - 126 comments

Incorrect links to the description and name, also when animating the cutting from "Food and drink", the original models of knives are shown.

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Strogglet15 Author
Strogglet15 - - 1,324 comments

What do you mean by "Incorrect links to the description and name"?

Also, that seems to be on the author of "Food and Drink"'s side

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MoreLove1
MoreLove1 - - 126 comments

I think this is due to the fact that the description files of your mod are stored in an additional folder "txt", the game only displays [descr_...]

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Strogglet15 Author
Strogglet15 - - 1,324 comments

I understand now, thanks for the report.

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SEV3RE
SEV3RE - - 388 comments

Amazing Work Master Strogglet15 Thank you for The Sick a$s Knives. !

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ScavsAteMySandwich
ScavsAteMySandwich - - 155 comments

Having weird compatibility issues with Daimenex's knife anims. Actor arms are way high up on the screen for some reason.

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Strogglet15 Author
Strogglet15 - - 1,324 comments

I tried it myself and it works, did you merge the "m_knife.ltx" parameters properly?

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gamert4g85
gamert4g85 - - 2 comments

oh ok, same thing happened to me, looks like I'll be learning how to merge some files today.

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ScavsAteMySandwich
ScavsAteMySandwich - - 155 comments

Thanks for your reply. I overlooked that aspect. The thing is, you can't even see the knife models while using his animations so it almost makes it not worth running the addon you know?

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Shmaylov
Shmaylov - - 49 comments

Надеюсь вы не будите против, если я попробую сделать не рескин оригинальных моделей, а как дополнение к оригинальной игре?

I hope you don’t mind if I try not to reskin the original models, but as an addition to the original game?

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Strogglet15 Author
Strogglet15 - - 1,324 comments

I'm fine with that, if you want to make it be part of this mod, I'd accept. Standalone is fine too though.

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Shmaylov
Shmaylov - - 49 comments

I connected them, but I do not know which team is responsible for butchering the mutants. In addition to knives, I also think to add a hammer and a crowbar from Dead Air
P.S. The position from the cement of the latest version is also here

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Shmaylov
Shmaylov - - 49 comments

is done

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moddbplsffs
moddbplsffs - - 30 comments

Is it compatible with quick melee mod?

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ClownShinji
ClownShinji - - 94 comments

Instant crash:
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section 'wpn_knife6'. Please attach [*.ini_log] file to your bug report

stack trace:

Using EFP 2.0, around 300 mods. No, there are not conflicts.

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Strogglet15 Author
Strogglet15 - - 1,324 comments

This seems to be caused by "Boomsticks & Sharpsticks", since I don't use it, I can't help you with that, sorry.

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Motorolª
Motorolª - - 21 comments

Maid's HD icons seem to override this addon's icons, regardless of which one is loaded first/last in MO2 as far as i've tested. The knife models and names still show up just fine though.

Hope you get time to make a compatibility patch like the one you made for the PP-19 addon.
Nice addon btw.

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Gangr3L
Gangr3L - - 8 comments

Is this compatiable with G.A.M.M.A.?

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