The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Dirty lenses cannot work properly on DX8... so here's a fix from your shadergod

Preview
Clean lenses for 3D scopes
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GhenTuong
GhenTuong - - 195 comments

:tdef:

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nign0g
nign0g - - 48 comments

shaderman pls add PBR for dx8 thank you

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LVutner Author
LVutner - - 766 comments

Later :sniff:

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EricSol
EricSol - - 280 comments

What do you mean by "dx8 geometry is lit"? First time i hear this

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LVutner Author
LVutner - - 766 comments

There's no proper lighting on "DX8" renderer.
All what you got there is lambertian term for diffuse lighting, static lightmap, and optionally environment mapping. No normal mapping, no specular lighting, nothing.
DX8 is just "boneless dx9" renderer.
I know how to implement lighting on DX8, but it's not on my todo list, plus i'm more focused on DX11 renderer

Of course, DX11 is not perfect too - transparent geometry don't have proper lighting as well

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EricSol
EricSol - - 280 comments

So you prefer playing Anomaly on Dx11 right?

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LVutner Author
LVutner - - 766 comments

That's right

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Romann_
Romann_ - - 16 comments

LVutner - And if we also take into account that in the stalker, starting from the release of SoC - there is no dx8(and even more so, there never was in CoP and CoC) - static lighting on dx9.

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Ohotnik
Ohotnik - - 149 comments

good

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nb79
nb79 - - 329 comments

G36 dot is blurred and too big and ugly now with this... i can't use it but i like the idea of clean scopes, i use directx 11, this is supposed to be only for dx8?.

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Green_Ghost
Green_Ghost - - 24 comments

The G36 dot is too big and off center, until this gets fixed i can't really use this.

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grumshtat
grumshtat - - 5 comments

Will there be an update for version 1.5.1?

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morgannoor1991
morgannoor1991 - - 473 comments

you mean version 1.5.2? cuz it work fine on 1.5.1

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grumshtat
grumshtat - - 5 comments

when I wrote this comment version 1.5.2 was not yet))

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