NEW UPDATE! VERSION 2.1. PLEASE READ THE DESCRIPTION!
This pack replaces various effects such as explosions, fire, anomalies, muzzleflashes and etc with custom high-resolution effects, taken mostly from free Unreal Engine marketplace assets and vfx production websites. Some textures reach up to 4k in resolution, with 2k resolution being very common, so a beefy pc is required to run this.
This is a version 2.1. It's been tested on Anomaly 1.5.1 but must work on legacy versions. I've also included out-of-the-box compatibility with Provak's weapon pack, so it should also work with BaS, CW weapon pack, and Provak's.
Regardless feel free to make your own compatibility patches, don't need to ask my permission.
INSTALLATION: put "gamedata" folder into the root directory, overwrite any files.
You can safely INSTALL THIS ON TOP OF OTHER PARTICLE EFFECT ADDONS, it will work fine.
IMPORTANT TO READ IF YOURE INSTALLING THE 2.1 VERSION:
The particle effects are incredibly demanding for the X-ray engine, so I decided to include here some ways how you can optimize your framerate and play comfortably. If you want to ensure good fps, follow these steps:
1. Go to your Advanced Video settings and reduce Static Object and Dynamic Object draw distance to around 60-70% of the maximum. The engine treats particle effects as dynamic objects so it renders them even if you're on the opposite end of the map, unable to see them.
2. Download this custom file Drive.google.com and install it into your root anomaly directory. What this thing does is it removes all fragmentation rounds spawned by explosives. That yields a massive FPS increase, and it does not at all affect gameplay negatively. To clarify, all explosives in stalker deal 2 types of damage - blast radius and fragmentation rounds that are spawned and flown in every direction. Well, I've been playing Stalker since 2007 and I have never seen anyone actually get killed by such a frag round, so install this safely for free fps and no impact on balance.
FOR THOSE OF YOU WHO HAVE REQUESTED A VERSION WITH INVISIBLE ANOMALIES - The patch that makes anomalies much harder to notice is now included into the base archive.
VERSION 2.0 Changelog:
1. Revamped Explosion effects.
2. Fixed red mist over acid pools.
3. Removed psy fields effect - it's just a low quality distortion shader that was nothing but an annoyance.
3. Cleaned up effects marked as disabled which seemingly optimized the pack a little.
4. Reduced dust from the carousel anomalies.
VERSION 2.1 Changelog:
1. Water splashes now have correct orientation.
2. Added lots of dust to explosions.
3. Cut explosion resolution in half due to most of it being occluded by dust anyway.
4. Fixed particle flicker. However don't rejoice as apparently there were 2 bugs in one. The particles would flicker AND they would z-fight. Now they just z-fight. It's still much easier on the eyes though. Like I stated it's an engine bug and the Anomaly devs would have to fix it themselves.
5. Restored burner sparks for non-deadly-anomalies version.
6. Reworked handgrenade explosions. Handgrenade explosions no longer produce fireballs.
Version 2.1 Hotfix 1 Changelog:
1. Applied all the new effects to IEDs and exploding helicopters.
2. Toned down explosion dust.
3. Fixed campfire flickering. (The number one particle effect in stalker and I forgot to fix it?)
4. Removed "miniature flamethrower" muzzleflash in BaS.
Version 2.1 Hotfix 2 Changelog:
1. Further diminished dust effects, should look best now.
This is great! Does it change particles.xr, could it replace HollywoodFX or are they compatible?
Edit: Ok, answered it myself! Need to test if it works out of the box, when overwrite and remain the BaS particles remade patch.
does this work with hollywoodfx?
Oh yes! It actually will overwrite its particles file, so you can ignore HollywoodFX.
And omg, this looks AMAZING! These anomalies! Really nice work!
I confirm it works out of the box with BaS, regardles of the HollywoodFX or Particles remade patch.
I removed particles remade for the fact that he uses the same particles files and i don't know how to merge it
There is no need to merge anything. What I meant was that you can just overwrite particles remaed or HollywoodFX with this mod.
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this looks sick man
OMG looks so good AMAZING WOW
Con algún guardado el juego se crashea, yo no quite Hollywood Fx ni particles remade
If you can do a compatibility patch for paticle remade and hollywood fx thx
Ok the explosions smoke is a little bugged but the anomalies looks sick
The flickering effect isn't my fault. It's an engine bug that was introduced since RC18 and applies to all particle effects bigger in size than 2x2 units. I tried contacting the devs about this issue but they were too busy with 1.5.1 back then it seems. They'll have to be the ones to fix it, I cannot do anything.
You can try this on now outdated U4H8 to see that this bug isn't there.
Aun tengo U4H8 instalado, las explosiones se aprecian igual, es un poco exagerado, quizá
Hi, i rly dont like that flickering... please tell me what files to remove to avoid that? Thanks.
I found the source of the flickering bug now and can eliminate it. Stand by for new update.
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Hello. Is there any plans to make this compatible with Hollywood FX or to make your own bullet impact effects ?
There's literally custom bullet impacts for every single surface. If you're talking about staying clouds of dust, then I am experimenting with it and they'll be added only if I'm satisfied with performance and quality.
Al usar la tecla de juego guardado, el juego se crashea. Las anomalias son sencillamente espectaculares, pero el juego ahora se vuelve algo inestable. Pero es un trabajo genial, muchas gracias.
That is ... Just Awesome!
Thank you!
I'm speechless...where this addon was hiding? 10/10
Its crashing my game with Provak Pack and Yet_Another_Winter_Mod_v2.1 :( Any solutions?
There are probably custom snow particles in the winter mod that are missing from here, somebody would have to make a comp patch.
That would be great.
Its a pretty good overhaul for the anomalies and fire but the explosions are too demanding in terms of frames I tried an RPG warhead and goes from 90 to 75 without being a huge explosion on a 1080ti.
Another thing I notice is that the smoke is completely black in those explosions. Will you make some updates in the future ?
But anyway let me thank you for this amazing addon.
Cheers!
Can´t play without this mod anymore! The eye candyness is awesome!
10/10! :D
I would suggest you add a notice to the description, that Particles remade and/or Hollywood FX can safely be overwritten with your mod. Otherwise the same question will be asked over and over :P
What is the performance impact?
For me, there's no impact. I5-7600K, 16GB, RX590, SSD
I have a 8700K-1080ti-16Ram-SSD and there is a performance impact of 10/15 fps with explosions.
I wonder if those 8k textures are really necessary.
Смотрится потрясно ,как на картинках. ФПС не просаживает нисколько. Вот только все такое красочное стоновится,особенно по ночам. Кароче на любителя красивой картинки на погружение не влияет!
Can we get more pictures or a video showcase?
Can this be used in place of Particle Remade or Hollywood?
It only affects explosions and anomalies so it is not a replacement for HollywoodFX, but it can be used with it. Just load this last.
Ever since the version 1.0 this pack replaces explosions, anomalies, fire effects (all of them), hit effects when something impacts surfaces (concrete, brick, metal, asphalt, flesh, etc.) and weapon effects like muzzleflashes, smoke, gauss blasts, rpg rocket trails, etc. There's... Nothing really else to replace, is there? That's all the ways how particle effects are used in the game.
It would be nice, if not all - or most- anomalies would be that visible, like they are now.
Daym what are those weapon textures tho?
BaS?
Man, these look WICKED...... but..... RC22? (Don't let me be 1 internal build behind, god.... please.... not this time...)
Jesus, AWESOME work mate.
Really like the look of the anomaly effects.
The bonfire effect - not a huge fan. Much prefer the vanilla Anomaly one as it just fits better with the atmosphere.
The mod keeps failing to extract my 7zip just won't extract it?
Weird. Check the description again, I left a link to an uncompressed .zip that should work.
The mod keeps failing to extract my 7zip just won't extract it for some reason?
This is probably the coolest and cleanest electro i've seen anywhere.Great work.
The campfire smoke seems to flicker with light or something tho, but that's probably a problem on my end.
Really nice mod, makes spotting certain anomalies easier to navigate around when you're playing on harder difficulties with the Anomaly detector sound turned off.
Just came here to say that your mod is incredibly awesome, however I found a bug when shooting water, some black transparent squares come up, seems like a missing texture to me, but despite of that is such an awesome mod!
It's incredible that this has less performance impact than Hollywood FX! You did an awesome job, Stalker!
Btw, is it possible to make an addon to make low resolution textures for this? So more people can play with it :)
*Looks at pc*
PC: "Do you want to kill me?!"
It's actually quite performance friendly. No noticeable FPS drops that i've seen.
I'm liking this quite a bit, but one thing I'd love to change is to remove that golden shimmer from any and all gravitaional anomalies, I think they're far too visible now and look like small fires from a distance. Amount of embers flying away from the campfires could also be reduced IMO.
EDIT: I'd also like to confirm that I see the same black squares when projectiles hit water just like WastedSky commented above.
BTW, I'm not seeing any frame drops at all using this over hollywoodfx stuff
Y al cargar un juego guardado, no se te cierra el juego?